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Game » consists of 4 releases. Released Nov 09, 2004
Alchemical Ingredients are components that can be collected and used when practicing alchemy.
Worn about the neck, amulets are rare and valuable magical items in fantasy games.
A kind of protective clothing.
A narrow projectile.
An arrow without the head/tip
The head/tip of an arrow made out of stone, bone, wood, metal, glass, etc and sometimes dipped in acid or poison.
The axe is a tool used for many activities. Its uses include cutting wood, knocking down doors in emergencies, and rending your enemies limb from limb without mercy or regret.
A nonrigid container with a single opening.
The bread and butter of any self respecting archer, the bow is a stereotypical ranged weapon of olden times and fantasy settings.
A bracer is a piece of armor worn to protect the wrist and forearm.
A breastplate (or chestplate) is a piece of plate armor that protects the torso.
Casks or brew barrels are not simply barrels used to store alcoholic beverages. They can sometimes be the container in which brewer's craft their specialties in their chosen tradeskill profession.
Armor made from links of metal, chain mail is very effective against cutting weapons, yet is relatively flexible.
This is armor made of cloth or some other light fabric.
Detachable accessory worn around the neck. Mostly used to restrain and identify pets such as dogs.
Copper is a ductile metal that has been used for a vast array of purposes throughout history including electricity, currency, architecture, and the creation of alloys such as bronze and brass.
Rifle-like thrower of bolts/arrows. Not to be confused with a bowcaster.
The Earring of the Solstice is a legendary item in the EverQuest franchise.
A piece of jewelry worn by placing one in a piercing in the ear. Traditionally the ear lobe.
A forge is a hearth used by blacksmiths to heat metals in order to make them easier to shape and mold.
A large, slow sword that is wielded using two hands.
Greaves are a type of armor that protects the legs.
The Guise of the Deceiver is a legendary item in the EverQuest franchise. It allows the user to cast an illusion upon themselves, which makes them appear to be a Dark Elf.
The Halo of the Enlightened is a legendary item in the EverQuest franchise.
A blunt tool used to hit things, whatever those things may be... a nail, a person.
Hand Wraps protect your fists and knuckles when fighting in hand-to-hand combat.
A potion that replenishes health.
Armor. But for horses.
Journeyman's Boots are a legendary item from the EverQuest franchise. They have the ability to increase the wearer's run speed.
Kilts are knee-length lower body garments traditionally worn by Scottish men and boys.
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