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Game » consists of 5 releases. Released Feb 25, 2003
Buildings that have fallen in to a state of disrepair.
A narrow street with walls on both sides.
A place to buy and repair equipment -- a necessity for any traveling adventurer. You might even try your hand at the forge yourself, if you have the skill.
Apart from the basement, the scariest place in the house.
A general location used to store and invest money. Whether players rob it, or store money in it and gain some interest, banks are a long-standing institution in video games.
A place to buy alcoholic beverages and to mingle/meet with non player characters. Bars in games are sometimes essential to advance the plot, or recruit party members. Bars are the modern equivalents of taverns. You see taverns in fantasy games and bars in modern/sci-fi games.
A floor below ground level in buildings found in some parts of the world. A chief dwelling of zombies, ghosts and portals from hell.
The room in the house where sleeping and other activities take place. It is also the place where clothes are stored and are likely to be taken off. For some people it is the place where they do the least and most strenuous activities.
Because some bridges are too large to be considered mere objects.
A solid small house built of wood.
A large building constructed of stone, used as a defensive structure. They usually date from the Middle Ages.
A Christian church which is the seat of a bishop, usually more elaborate than normal churches.
A dark opening in a solid mass, like rock.
A place of worship.
A city is a large and densely populated urban area.
The Crypt of Nadox is a temple built by a troll shaman in honor of Innoruuk.
A port where seagoing vessels can take on or discharge cargo.
Dulak's Harbor is hidden within a large cavern on the coast of Broken Skull Rock.
Many hapless heroes have ended their days in a gloomy dungeon looking for rat's bones to pick the lock with. Dungeons appear in many games often as a location from which the main protagonist must escape.
Constructions and buildings designed for defense in warfare and military bases.
A location set up for security.
The Gulf of Gunthak is a port town on Broken Skull Rock. It is where adventurers arrive via boat from Stonebrunt Mountains.
Halls, also called hallways or corridors, are areas that connect rooms. Not much happens here except people going from one room to another, but in some games the player sees little else.
Hate's Fury is an infamous, troll pirate ship that docks in a hidden lagoon on Broken Skull Rock.
A generic run-of-the-mill landmass surrounded by water
Where evil is created, or at least where scientific experiments are conducted. Test tubes filled with pretty liquids are almost a must.
A large body of water surrounded by land.
A tower designed to emit light from a system of lamps and lenses.
An outdoor area with a public mercantile establishment.
Norrath is the world at the center of the EverQuest franchise.
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