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Game » consists of 5 releases. Released May 20, 2003
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
When blood will splash textures on walls or floors and even roofs.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
The comic relief is a character, other than the main character, who is meant to add humor and lighten the mood of the game. These characters are usually very dumb or very witty, and are usually very talkative.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Decapitation is the removal of the head of a person or animal.
Given that Hell totally sucks, it's not surprising that Demons are semi-constantly trying to get from there to Earth.
The severing of limbs is a good way for designers to make every battle a bloodier, gorier mess. Or sillier in the right situations.
The 2002 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 22-24.
When the main character at some point has to escape from a confined area, be it a dungeon, a prison cell, or a penal colony.
Extreme violence pertains to excessive amounts of blood, gore, or violent acts. These include decapitation, mutilation, dismemberment, amputation, defenestration, disembowelment, torture and much more.
Whenever there's a new Pixar, superhero or Harry Potter movie they have to make one of these.
A term that can be used to refer to RPGs that focus more on the action, or brawler action games which focus on hack & slash gameplay.
A heads-up display is a graphical overlay of vital information used in most modern games.
Most modern shooting games add the realistic touch of rendering shots to the cranium instantly fatal. Glorious for the shooter, kind of a bummer to the shootee.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
An Iconic concept of video games is the use of an idle animation for the players character, when during gameplay there's no control given. It's an example of emergent game design, and is used as a way to add depth to action characters.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
The meter which is used to gauge how much power there is left to use magic abilities.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Genetically evolved humans, animals or aliens.
Anything that can be picked up and used temporarly. Basically any item that is optional but can be used to an advantage.
A portal is a hole in reality connected to another hole in reality, whether magical or scientific in nature, that allows a person to instantly travel incredibly vast distances simply by walking through one.
The ability to take direct control of another person's body, or an inanimate object, in order to further your own goals. Usually an ability found only in spectral characters.
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
Survival is a concept that signifies that the player's life is constantly in jeopardy.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
The concept of a character leaping forwards or backwards in time.
A powerful weapon often found near the end of the game that is significantly more powerful than other weapons. It can also be the last weapon in an RPG game that does drastically increased damage compared to previous weapons.
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