Game Mess Mornings 11/30/23
S03E10: Taken out by an alternative cartoon
JeffJeff's Bizarre Adventure
The Community Spotlight 2023.11.25
The Community Spotlight 2023.11.18
The Community Spotlight 2023.11.11
A.C.E.S or Advanced Combat Enhancement and Specialization is the experience system used to add customization to player-character Bishop in in Rainbow Six Vegas 2.
The value that determines how many events can take place in a character's turn in pure turn based combat as well as in the modern Fallout franchise.
First appearing in Final Fantasy XII, the ADB system is a cross between the ATB (Active Time Battle) system used in offline Final Fantasy games and the RTB (Real-Time Battle) system used in the online Final Fantasy XI.
The systems in these games are governed by rules from the pen-and-paper RPG Advanced Dungeons & Dragons. There have been many turn-based and action RPGs that have utilized parts of the AD&D rule set.
Games that allow the player to adjust a character's level to any point between Level 1 and the actual current level of the character, allowing for the player to adjust the degree of challenge without changing the game's difficulty level. First introduced in The World Ends With You.
Attributes are a numerical representation of a character's abilities who have their roots in RPGs. Today, attributes have spilled over to a wide range of game genres.
A mechanic used mainly in Japanese RPGs of both the action and turn-based variety.
A character in the game actually increase in size. This may be a temporary or permanent transformation.
Digimon are the digital monsters that populate the Digital World. They can be captured, trained, and digivolved into stronger forms.
A Holy-species Digimon. It wears a holy ring on its tail that, if lost, decreases its power.
This form of leveling up does not need XP to level up stats. The character levels up a skill simply by doing the action.
The maximum capacity for leveling up something in-game (usually a character).
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
Games that fill up the player's health upon leveling up.
A real-time battle system used in Namco Bandai's Tales franchise.
Typically, losing experience is a penalty of dying or being hurt. Other games will allow players to use experience as currency.
Multiplayer Online Battle Arena (MOBA) is a sub-genre of the Real-Time Strategy genre. The gameplay is characterized by single unit hero strategic combat between two small teams of players, each trying to destroy the opponent's base.
Want to make your character grow how YOU want? These games let you develop whatever skills you want at any time, in any order.
Bonuses that players can equip to their characters to give special abilities or buffs. They are often progressively unlocked by earning experience points.
Power Leveling is a tactic, primarily in MMOs, where a higher level player will assist a lower level player in order to earn the lower level player experience faster than otherwise possible.
The Press Turn System is the combat system used in several Shin Megami Tensei games. It allows players and enemies alike to take advantage of opponents weaknesses and provides a unique and challenging take on the turn based battle.
Would an experience point by any other name level up your character as sweet?
Quest tracking is a common theme in RPGs and open-world adventure games, whereby the game monitors, records, and occasionally directs the player as to his next mission.
Many games allow you to add characters to your playable group upon fulfilling certain conditions. This is a central mechanic of many RPG franchises, including Fire Emblem and Suikoden. These can be NPCs or even enemy characters that the player persuades to join their cause, through sidequests or dialogue options.
Renamon is strong rookie level digimon, she is able to digivolve into Kyubimon, Taomon and Sakuyamon.
Game mechanics traditionally found in role-playing games that are incorporated into a non-RPG title.
A concept found in the Persona series. After random battles an occasional shuffle time screen will appear where the player can try his or her luck at getting various persona or other bonuses.
Player assignable points that unlock or enhance skills allowing for character customization.
The recording of data related to player performance or progress in a game. This feature is commonly found in RPGs or competitive multiplayer games. It does not include statistics in sports games, unless related to player performance.
The Stride Cross Battle System was introduced in the game The World Ends with You. It involves playing with 2 Characters at once, looking at each on both screens, simultaneously. The player watches the "Light Puck" stride across both screens, and that is where it got it's name from.
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