Experience points in my opinion has always been a very artificial system within RPGs especially when used in a leveling system. How is it that a character can suddenly jump in power after defeating a certain amount of enemies? Skills are learned over time and muscle memory may take even longer so there is no grounding for this in reality. This is less artificial when a human game master determines the amount of experience gained and what action or achievement awards those experience points, but thus far CRPGs are not doing the best job at that. Yes it is true that experience levels work as a game dynamic as is evident with the millions of people playing WoW, but there must a more natural way that still maintains a good game dynamic and reward system. Thus I would like some suggestion on this and examples from games that do this well because I'm planning to start developing my own little RPG soon.
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