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Common in modern war video games, air strikes are usually used to take out large targets such as enemy vehicles or buildings. Laser designators are often used by the player to illuminate the target for a massive aerial attack.
Akatsuki is a Criminal Organization made up of S-Class, Missing-nin. They serve as an important enemy in the Naruto world.
Games with stories that involve aliens invading another planet.
The in-house, proprietary engine developed by Avalanche Studios.
First starting out as simple machines throwing stones, artillery has evolved greatly and is an important weapon in war.
Baditude is being "edgy" in an obviously forced or fake manner. Games with baditude often feature excessive swearing, gratuitous violence, and content meant to shock or offend.
Banzai Bills are the Bullet Bills larger cousins. They advance slowly and can be defeated by a single jump attack.
"AAAaaaAAAaaaAAAaaaAA—" BOOM!
Originally a top secret research organization for the United States military, Blackwatch was later repurposed in 1969 as a force dedicated to containing and eradicating viral outbreaks.
Having made an appearance in almost all of the Final Fantasy games, the Bomb is a fearsome-looking creature, resembling a levitating ball of fire with a twisted grin.
A mode in which one team plants a bomb at a designated location and the other tries to defuse it. Traditionally this is a no-respawn mode.
A Fresh/Baby I level Digimon patterned after a bomb.
Bullet Bills are enemies in the Mario franchise. They are one of the games' more challenging enemies.
Potentially deadly in the real world, annoying and funny in the animated world.
There's nothing cooler than planting a bomb, turning the camera around, and walking away nonchalantly as it blows up behind you. As everyone knows, true heroes don't look at explosions.
Cherry Bombs can blow up all zombies in an area. They have a short fuse so plant them near zombies.
Written words that are used to describe sounds, sometimes used in comic book—inspired games, like XIII.
The CP System is a family of arcade system hardware manufactured by Capcom for their arcade games from 1988 to 1999, including the Street Fighter II and Street Fighter III games.
Creepers are exploding enemies from Minecraft, named for their habit of remaining perfectly silent until ready to explode, at which point they emit a sharp hissing sound that is feared by all players.
This guy was originally the boss of Doom's Episode 2, but they would become a normal enemy in Doom II. They are the most powerful enemy in the series.
One or more events from someone's past that negatively affected them. Plenty of video game characters have such pasts.
A destructible environment means the player has the ability to destroy his/her surroundings. This allows players to use the environment to their advantage.
Dealing or receiving twice the damage one normally would.
A situation where the player must quickly escape from a building currently in the process of blowing up. Could either be a cinematic or actually gameplay.
An environmental hazard that can be exploited to inflict massive areal damage, exploding barrels are one of the most ubiquitous objects to be found in games. The most common methods of ignition include shooting and throwing. Exploding barrels are usually distinguished from the non-exploding kind by a conspicuous red tint.
Sometimes, enemies will explode (usually when shot at) and will cause damage to the player.
In many games there lies an ominous pressurized gas tank within the levels to help or harm the players. These tanks are filled with many different types of combustible gases that either explode on impact or have physics applied to them and rocket propel themselves across the level.
Any seemingly dormant object that doesn't serve its intended purpose, as its primary function is to explode in your face.
In real life, vehicles rarely explode unless an actual explosive device is involved. Like, it almost never happens. In video games, on the other hand, cars will blow up real good with almost no encouragement.
Characters who have the ability to be unaffected by—or benefited by—coming into contact with an explosion.
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