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    F-Zero GX

    Game » consists of 3 releases. Released Jul 25, 2003

    F-Zero GX is a futuristic racing game developed by AV & SEGA and published by Nintendo and is a sequel to the long-running F-Zero franchise. It is considered the most challenging F-Zero game to date.

    junior_ain's F-Zero GX (GameCube) review

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    Best GameCube racing game!

    Everything slightly necessary for a good racing game you can find in F-Zero GX, insane speed combined with perfect controls, good challenges, graphics running smoothly with outstanding definition in details, customizable ships for you to make your own, with your own design as well, and of course, a fun multiplayer that lets you go up to 4 players simultaneously!

    The game takes all classic characters back, and adds some new ones, the ones added in this and the arcade versions, F-Zero AX, and both have a connectivity, allowing the player to unlock the character and exclusive machine parts to build even more ships!!

    You can play in classic mode with 5 different cups, each one with 5 courses, also there's one course only available later in the game, and can only be played in time attack, practice and multiplayer, totalizing 26 different courses!

    And now there's the brand new Story Mode, which inserts a little plot in the game, not that complex, just a pretext to make some missions and have even more fun with the game!

    This is easily my favorite GameCube game, and one of the best racing games ever! If you're vaguely into racing games, this is a must have!!

    Other reviews for F-Zero GX (GameCube)

      Remains one of the best racers 0

      Even years after its release F-Zero GX remains one of the best racing games ever made.  Having previously created the arcade hit Daytona USA, SEGA’s Amusement Vision had all the experience necessary to tackle Nintendo’s long-running futuristic racing series. They brought together all of the traditional F-Zero elements (recharge strips, boost power, arrow zippers, and ramps) while introducing some new ideas into the mix.  Beautiful Racing Venues The designers at Amusement Vision clearly...

      1 out of 1 found this review helpful.

      Doesn't Disappoint 0

      The Gamecube was disappointing not just to me, who once considered  himself a hardcore Nintendo fan, but for many people. All throughout the GCN's life, it seemed as if Nintendo just didn't get it. People didn't want a water pack strapped to Mario, a vacuum on Luigi or Cel-shading on Link. People didn't want to buy cables and connect their Gameboys to their Gamecubes, they didn't want two characters on one Mario Kart either. People didn't want Fox McCloud to leave his Arwing and going out on adv...

      1 out of 1 found this review helpful.

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