I never felt any of my decisions carried any weight. The fact that you can easily reverse any decision you make desensitized me from any potential emotional response. If you kill a crowd of people, just run to another and and let out a big, sloppy fart to negate it. Disguising the stench of blood, with my special, pungent butt-musk that I'm sure the masses would've loved to keep on their altar to me. It never demands your commitment to any of the decisions you make; You may decide to take the good guy route and disobey your insipid captors, yet be drained of your experience. Though, no worries. When you get back in town you can purchase potions chock-full of the stuff! Now that I think about it, the Fable series is kind of a linear sanbox. Like if you just filled a flowerbed with sand, and then threw in some swords and ugly people with cockney accents, you have Fable.
There all of these deus-ex machina throughout the game, yet in its conclusion it decides to betray the common knowledge it had ingrained up to that point. For those who may have not played it, and intend to; I won't spoil it. All I can say is that the choice I made left me pretty pissed. Either I had a legitimate beef as to how the game had strung me along up to this point, or I'm incapable to make meaningful decisions and live with them. I'm leaning towards the former.
I still enjoy the Fable games, but more for the fact that they're fun games, something I'm sure Mr. Molyneux wouldn't be fully ecstatic about.
Fable II
Game » consists of 13 releases. Released Oct 21, 2008
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