Really? (Huge Spoilers)

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BlackIrish05

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#1  Edited By BlackIrish05

So I know I'm way late to the party, but I've been going through some of my backlog while, well, not many games are coming out. So recently I finished Fable 3, and am puzzled about why they would end it the way they do, and how lazy it was done. So I found the game pretty good up to when you become King. It wasn't great, not as good as Fable II, but although it had problems I was really enjoying it. And then you become king. I have a couple major, major problems with the ending.

1)Deciding the fate of the world with A and X (maybe it was B)

2)Lazy consequences and it's the same exact one every time

3)Each gold is a person's life

So why is this a problem. Well first of all, as King you have to make decisions. That doesn't mean that the majority of being king will be making obvious decisions, all of them having the same exact consequence. I could press A to side with "insert good person, usually Page, here" or press X to side with "Insert bad person, usually Reaver, here." Now even that alone may have not been to terrible, even if it happens ten times. The problem is that each one has the same consequence, and after the third choice I could care less about what we were talking about. And even beyond that, the choices were so blatant it was pointless. At one point in Fable II you had to decide whether to save this woman, or make yourself look ugly forever, affecting how people look at you. While one seems like the obvious choice, if you become ugly, people may not like you and be scared with you. This was a really good use of the moral system and made you make a tough decision. At the end of Fable III, you can either do the obvious good thing and lose money, or do the obvious bad thing and gain money. That's it. It happens almost ten times! It made me a sad panda.

So now for the third part. So going back to the gaining or losing money, why does it really matter? Well, as you probably know, each piece of gold you have counts as one person's life. So by making a good decision, you may actually be killing your people, or by doing the evil thing, you may save your people. In theory, it actually sounds really cool. Well, it's too bad you can just grind out money by doing jobs that can't keep a constant frame rate or by just leaving the game running racking up money through businesses. So my last hours of Fable III were spent by me browsing the internet, waiting to collect enough money to save everyone. So while it's a really interesting idea in theory, it turns out to be a game breaker.

It is really a shame the game had to end the way it did. It may have not been great, but I was having a very good experience until that point. Especially for it being the supposed payoff it, it was such a letdown. While the new Fable is a Kinect game, I really hope they go all out for our next Fable experience.

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Euey

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#2  Edited By Euey

I totally agree, that game feels unfinished. Like they didn't have time to fully flesh out the second half because they were rushing to hit a specific release window. I still enjoyed it for the most part but I can't help but feel that another year in development would have made it a significantly better game. 

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BlackIrish05

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#3  Edited By BlackIrish05

@Euey: I completely agree. Especially with the way the days wind down. Didn't it go from 121 to 0 or something crazy?

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Jadeskye

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#4  Edited By Jadeskye

hasn't this conversation been done to death at this point? Molyneux outed that the game was rushed months ago. Go look up an interview or something.

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HadesTimes

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#5  Edited By HadesTimes

Yeah, it was a terrible ending act. Maybe they should have delayed the game a few months.

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Euey

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#6  Edited By Euey
@jadeskye: Now why would I wanna go & do something like that? Ignorance is bliss, I tells ya!
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Jadeskye

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#7  Edited By Jadeskye

@Euey said:

@jadeskye: Now why would I wanna go & do something like that? Ignorance is bliss, I tells ya!

lol fair enough, i still really enjoyed fable 3. I would like to see more fable, i suspect we will, it's a reliable cash cow.

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gamer_152

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#8  Edited By gamer_152  Moderator

There are some real big problems with that third act, yes, but I wouldn't necessarily call it lazy. Lazy has become a pseudonym for bad in the world of game critique and game devs are rarely ever lazy, it's just that there's a lot of prioritising to do in games development, they only have so much time and there's a million and one things that can go wrong. With Fable III I think the word is particularly poorly suiting as while the ending was bad it was actually quite ambitious in what it did, they were trying out narrative concepts we'd never seen in a video game before. Ultimately that seems to be what hurt Fable III though, it was just a very embitious title which couldn't quite pull it off. Still, as I'll day until I'm blue in the face I'd rather have a game that's bad because it was too ambitious over a game that was bad and didn't have any ambition.

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