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Backstab is a skill utilized most commonly by rogues. By attacking from behind an opponent, backstabs significantly increase the damage dealt. Sometimes a backstab can mean a one hit kill.
When the game allows you to use bags, sacks, backpacks, purses to swing and attack them like weapons.
Winged, usually flying creatures, many of which enjoy perching on branches and defecating on unfortunate victims below.
Bats, hammers, wrenches, maces, staves, or even brass knuckles. These are weapons intended for blunt trauma rather than cutting or slicing.
A boxer is someone who participates in the sport of boxing.
Briefcases and suitcases used as weapons to hit with them, to throw them, to fire the weapons built into.
A concept in which a person or object is on fire and taking continuous damage. It often takes fast movement, water, or an item to heal.
To strike someone with the butt, or stock, of a rifle. The act of using a non-handgun firearm as a blunt weapon.
Better known as CPR, Cardiopulmonary resuscitation is tactic to help revive an unconscious victim of cardiac or respiratory arrest.
CQC and CQB are close range combat techniques.
Typically found in fighting games, combos are a series of strung-together moves.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Diseases are medical conditions that have a negative effect on one's body. Some games revolves around a disease.
Blurred vision, switching of assets, suddenly slowed or accelerated time or other ways a game can purposefully disorient the player or character.
Life altering and potentially dangerous, drugs come in a large variety of forms. In most games, drugs can have significantly different physical and social effects on video game characters.
Some characters get drunk off of alcohol - often this is portrayed with blurred vision, impaired movement, or slurred speech.
Electricity is commonly used as a damage-introducing element causing inanimate objects to become harmful (electrified water, floors, cables, etc). It can also refer to a power wielded by characters that generates sparks, is conductive to metal surfaces, forks or branches, and is often blue in color.
Water that has been exposed to electricity. Often functions as a puzzle the player must solve to proceed.
This Normal type Pokemon is the final evolution of the Pokemon Whismur. This Pokemon can be found in Ruby and Sapphire.
Falling Debris, rocks, or other items that may possibly cause damage to the player character.
A grapple is a maneuver in which one character grabs an enemy and usually throws or damages the enemy. Most grapples occur in fighting games.
"Hand to hand. It is the basis of all combat." -Gray Fox
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
The heartbeat meter is used to read out the character's pulse. Found in many survival horror and sniping games.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
A status of decreased cognition caused by a substance such as alcohol.
Insanity is a condition whereby the sufferer is of unsound mind. Depending on the condition of the individual, he or she may be prone to fits of uncontrollable violent behavior, hallucinations, or other symptoms.
A Knock out or KO is when, example being a fighting game, one of the players is sent into a state of unconsciousness.
Less-lethal weapons are weapons intended to be less likely to kill than a conventional weapon. Less-lethal weapons are used in riot control and self-defense.
Losing consciousness is often a result of being knocked out or fainting. In games, this mental state is often used to allow a checkpoint to be reached, for the plot to be moved forward, or even for location changes. Sometimes it can be a state of limbo between health being depleted and actual death.
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