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Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Cloaking is to become invisible or become close to invisible depending on strength of the ability or item.
Any type of lifeform whose species is on the brink of extinction. Important characters being "the last of their kind" was once so common in fiction that it has become a mocked cliche.
Hostile marksmen who shoot people from a concealed place. Tactics and quick reflexes are often necessary in order to defeat them.
Exominds (or simply Exos as they are more commonly known) are self-aware humanoid machines built by humanity in the Golden Age. Unlike mass-produced robotic frames, Exos are human minds uploaded in artificial bodies; Each and every Exo used to be a human being.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a woman.
A characteristic many game characters share when their eyes emit a colored light instead of what a regular eye should look like. This is often evident in robots and characters possessed by some evil force.
Bugs that are sapient beings and have humanoid and/or anthropomorphised features to varying degrees. This page includes Arachnids (Spiders, Scorpions) for brevity.
An invisible enemy is an antagonist that cannot be seen under normal circumstances. Sometimes these enemies are only temporarily invisible or can be made visible somehow.
When monsters in a game can turn on each other after an accidental injury and fight to the death instead of focusing on the player, or when some of the player's enemies also hate each other, and will attack each other on sight.
Some creatures have three or more arms, making them able to do more tasks at the same time than ones who only have two or less.
Nightmares are apparitions of Darkness created by the Lunar Pyramid for psychological warfare; manifested as past figures and enemies to exploit the trauma and worst fears of Guardians and other beings.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
The permanent existence of one's body after death.
A physics system used to procedurally generate body movement similar to rag dolls.
Like pirates, only spacier. Frequent antagonists in sci-fi games, especially the Metroid series.
Games with vehicles that can be controlled. This applies to games that AREN'T focused on just driving, but just happen to have a vehicle segment or the ability to pilot one.
Vehicular combat combines driving and combat to form a unique fast paced action game. Many games are purely vehicular combat based (e.g. Twisted Metal or Vigilante 8) or can contain have sections for such combat (e.g. Halo or Mass Effect).
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