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Concept »
A concept found in many puzzle and casual games. Matching blocks of the same color or type to gain points and/or erase the blocks.
A trap designed to kill off victims by crushing them. Commonly found in sacred temples though industrial variations (like car crushers) exist.
Falling Debris, rocks, or other items that may possibly cause damage to the player character.
Gravity is a physical phenomenon, specifically the mutual attraction between all objects in the universe. In a gaming setting, gravity determines the relationship between the player and the "ground," preventing the player or game objects from flying off into space, and hopefully acting in a predictable/realistic manner.
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
These multicolored viruses cause trouble for Dr. Mario. They can only be destroyed by lining them up with three other identically-colored objects.
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