From every video I've seen this game just looks to be too easy. It seems to be so easy to exploit VATS system and just headshot anyone or blow their legs off. If you run up close to them real fast and go into VATS putting you in short range to make very easy headshots. Even if they are flying through the air to dodge you or pounce on you they will be frozen. Bethesda has never been that great at balancing a game and making smart NPCS. In Oblivion you could just kite the hell out of just about any enemies right from the start using a bow. I could also steamroll through most of Oblivion just using my Fists and punching enemies really fast.
Whereas, playing a game like STALKER or Clearsky, its extremely Challenging and the AI is very good and will really hose you in minutes if you arent skillful with the terrain, aiming, and running away when nescessary and managing your Ammo carefully. I just really hope this game can be a challenge as well as a pretty gameworld. All the Fallout games before this were challenging and tactical you couldnt just blow through everything you saw, but their was always great rewards for the risks like stealing the weapons off tough enemies.
If they limit Ammo that will help alot in making it more challenging. But I hope to see the AI using half a brain too, although with VATS I cant see them moving around to dodge at all.. At least if they are moving it should really drop my percentage down alot or if they are behind cover, etc. There should be alot of things to effect VATS percentiles. And I hope Jeff or whoever reviews this really considers game balance and if its too easy then please tell us. I really cant enjoy a game that doesnt make me think or use skill to get through it and I wont want to buy the game.
Also this is wierd but Bethesda does something to their moving models that make them look so floaty and light its like they are full of helium. Or like puppets held up by strings. They dont seem solid with weight anchoring them to the ground or environment, anyone else notice that?

Fallout 3
Game » consists of 45 releases. Released Oct 28, 2008
In Bethesda's first-person revival of the classic post-apocalyptic RPG series, the player is forced to leave Vault 101 and venture out into the irradiated wasteland of Washington D.C. to find his or her father.
F3 is going to be too Easy..
Play the game on the hardest difficulty then, if you're going to play it at all...then judge it, reading an article or watching videos doesn't show off a games difficulty well at all...I honestly can't say outloud any game anytime recently coming out, or in the future , not including Fallout 3 that doesn't also show off like its super easy in existing videos....not really a way to judge things, people wouldn't post the videos up there if it was just them dying repeatedly.
Thats just it, I hate buying a game that is too easy.. The review is to help you decide if you might like it. Its important to know if the game is overly simple or not. And no not every Video makes a game look to simple. Bioshock looked very challenging in videos but it was WAAAY too easy even on the Hardest setting. Being able to instantly respawn and enemies still held all their damage just took away all the challenge of playing carefully. Neverwinter Nights 2 was another game much too easy to be taken seriously. You could just sleep anywhere and regen all your health and spells. Luckily it had a huge module community to make better modules though.
Often if a game gives you a ton of abilities, the game ends up too easy because you can fully utilize those abilities and the AI is often too dumb to use them, therefore you end up running circles around them. RPGs especially have a bad habit of building their game around the difficulty of using just a basic weapon and armor at a given level. They often dont account for a person arming good gear for their level and or using potions. There are far too many RPGs you can play through without ever dieing. Mass Effect for instance was laughable easy, it just didnt account for you rearming your characters and maximizing your abilities, but it was better granted on Hardest difficulty. At least the AI would then try to use more of its abilities against you.. sometimes. I still enjoyed it though because of the outstanding story and exploration.
As has been said, VATS is not unlimited. I played for 10-15 minutes at PAX - each weapon takes a different amount of VATS points per shot, and then you MUST recharge them in real-time. If you look at the bar on the lower right in screenshots, that's your VATS points.
Pistols (I was using one) allow about 4 shots before requiring a recharge, and larger weapons take more points. I'd assume stuff like the Fat Man will spend ALL your VATS points if you choose to use VATS for it.
What the hell My message is Hidden?! I wasnt here just trolling.. I stated my thoughts on how it could turn out, and stated in detail why and what could be done to improve it. Its all just speculation anyway although I linked an Article that says they've played it and found it too easy. Do messages here so easily get blocked? Is there any kinda discourse thats allowed here? I just joined cause I liked Jeff and dont really like what Gamespot has become. Its never good to be totally negative but to just out ban all negative feedback is just nuts. I guess a message stating "oooh this game is going to be so awesome!" is much more interesting.
Yep I know the original quite well.. Action Points were very important to consider just like in XCOM, There are no action points in this version. Which is understandable since Action RPGs are all the rage today, but if your gonna mix the two genres you gotta maintain a sense of challenge. Mass Effect really did the balancing act pretty good, it just didnt account well for upgrading your gear throughout the game. On the hardest difficulty it wasnt so easy though but you had to first beat the game at normal to open up the harder level. That really sucked.. By then alot of people just dont want to go through the whole game again.
All Im saying is that I hope its not too easy and that when it gets reviewed that aspect is considered and mentioned. For instance I probably wont be playing Fable 2 based on the gamespot review so far, Ill have to read some others but it just sounds like a RPG with training wheels. You cant even die in the game.. there is no risk/reward factor. Just dive into any battle with no forethough or preparation and if they knock you to zero, you'll jump right up again in a few seconds and decimate your foes. It also accumulates money while your not playing.. so money becomes meaningless. So Im scratching that one off my list so far.
"Well, it's still a turn based game. That's not necessarily a bad thing as compared to real-time like mass effect. Apples and oranges here.
Yep I know the original quite well.. Action Points were very important to consider just like in XCOM, There are no action points in this version. Which is understandable since Action RPGs are all the rage today, but if your gonna mix the two genres you gotta maintain a sense of challenge. Mass Effect really did the balancing act pretty good, it just didnt account well for upgrading your gear throughout the game. On the hardest difficulty it wasnt so easy though but you had to first beat the game at normal to open up the harder level. That really sucked.. By then alot of people just dont want to go through the whole game again.
All Im saying is that I hope its not too easy and that when it gets reviewed that aspect is considered and mentioned. For instance I probably wont be playing Fable 2 based on the gamespot review so far, Ill have to read some others but it just sounds like a RPG with training wheels. You cant even die in the game.. there is no risk/reward factor. Just dive into any battle with no forethough or preparation and if they knock you to zero, you'll jump right up again in a few seconds and decimate your foes. It also accumulates money while your not playing.. so money becomes meaningless. So Im scratching that one off my list so far."
Also Fable 2 is very casual. That's intentional.
"XWolven said:No dude, really turn based would be great! Its not going to be turn based. It'll be pretty much like Mass Effect, very much in fact, but even more FPS than Mass Effect was. The only time it, at all becomes somewhat turn based is if you go into VATS pause mode. Which is only for you. They dont get a turn or any kinda VATS system. They just continue shooting or swinging at you after you unpause. Which is ok if its done right, but every video shows your guy go into VATS, target a body part and then BOOM action starts and body parts go flying. Like instant kill over and over. But Im sure we're not seeing the misses, but damn pretty much every shot blows enemy's heads apart, or their leg/arm goes flying off. When just running and gunning though without VATS things look a little more challenging. Its a good idea to have VATS for people that dont like action, but only if the stats really effect shooting alot, and we see alot of variations in chances to hit based on multiple factors like Range, Line of Sight, Cover, Speed of Target, etc. Just like it would be in a turn based game."Well, it's still a turn based game. That's not necessarily a bad thing as compared to real-time like mass effect. Apples and oranges here.
Yep I know the original quite well.. Action Points were very important to consider just like in XCOM, There are no action points in this version. Which is understandable since Action RPGs are all the rage today, but if your gonna mix the two genres you gotta maintain a sense of challenge. Mass Effect really did the balancing act pretty good, it just didnt account well for upgrading your gear throughout the game. On the hardest difficulty it wasnt so easy though but you had to first beat the game at normal to open up the harder level. That really sucked.. By then alot of people just dont want to go through the whole game again.
All Im saying is that I hope its not too easy and that when it gets reviewed that aspect is considered and mentioned. For instance I probably wont be playing Fable 2 based on the gamespot review so far, Ill have to read some others but it just sounds like a RPG with training wheels. You cant even die in the game.. there is no risk/reward factor. Just dive into any battle with no forethough or preparation and if they knock you to zero, you'll jump right up again in a few seconds and decimate your foes. It also accumulates money while your not playing.. so money becomes meaningless. So Im scratching that one off my list so far."
Also Fable 2 is very casual. That's intentional.
"
Also although you can't use VATS anytime you want, in the article I linked to here, they said after you use VATS, if you miss, you could just run away for a couple seconds and then your VATS would be refreshed and then you could do it again.
Trust me, I missed plenty with VATS with my noob chraracter and pistol at PAX. They really jack up the stats of their demo characters.
I +1'd all of your posts in this thread because all that -1'ing is total bullshit. This rating system was a bad idea.
Another thing I should add - the guy in front of me. I watched him play while waiting for a turn. He wandered into a pack of a half dozen bandits, tried to take them on, but even with VATS he couldn't get the magic headshots he needed to stay alive. He tried running around and hiding behind rocks but he got pretty well slaughtered, only taking out about 2 of the enemies in the process.
"Another thing I should add - the guy in front of me. I watched him play while waiting for a turn. He wandered into a pack of a half dozen bandits, tried to take them on, but even with VATS he couldn't get the magic headshots he needed to stay alive. He tried running around and hiding behind rocks but he got pretty well slaughtered, only taking out about 2 of the enemies in the process."lol I bet that was pretty funny to watch. :D
I can't read this dude's post. Fucking A.
Stop rating down just because it doesn't fly your way you cocksuckers.
enlist on the demo and finf out for your self FILE PLANET
Oh well my friend says it was pretty difficult. He knows todd howard by the way. Dont judge games you havn't played.
"atejas said:They always jack up skills to show off gameplay mechanisms."XWolven said:No dude, really turn based would be great! Its not going to be turn based. It'll be pretty much like Mass Effect, very much in fact, but even more FPS than Mass Effect was. The only time it, at all becomes somewhat turn based is if you go into VATS pause mode. Which is only for you. They dont get a turn or any kinda VATS system. They just continue shooting or swinging at you after you unpause. Which is ok if its done right, but every video shows your guy go into VATS, target a body part and then BOOM action starts and body parts go flying. Like instant kill over and over. But Im sure we're not seeing the misses, but damn pretty much every shot blows enemy's heads apart, or their leg/arm goes flying off. When just running and gunning though without VATS things look a little more challenging. Its a good idea to have VATS for people that dont like action, but only if the stats really effect shooting alot, and we see alot of variations in chances to hit based on multiple factors like Range, Line of Sight, Cover, Speed of Target, etc. Just like it would be in a turn based game."Well, it's still a turn based game. That's not necessarily a bad thing as compared to real-time like mass effect. Apples and oranges here.
Yep I know the original quite well.. Action Points were very important to consider just like in XCOM, There are no action points in this version. Which is understandable since Action RPGs are all the rage today, but if your gonna mix the two genres you gotta maintain a sense of challenge. Mass Effect really did the balancing act pretty good, it just didnt account well for upgrading your gear throughout the game. On the hardest difficulty it wasnt so easy though but you had to first beat the game at normal to open up the harder level. That really sucked.. By then alot of people just dont want to go through the whole game again.
All Im saying is that I hope its not too easy and that when it gets reviewed that aspect is considered and mentioned. For instance I probably wont be playing Fable 2 based on the gamespot review so far, Ill have to read some others but it just sounds like a RPG with training wheels. You cant even die in the game.. there is no risk/reward factor. Just dive into any battle with no forethough or preparation and if they knock you to zero, you'll jump right up again in a few seconds and decimate your foes. It also accumulates money while your not playing.. so money becomes meaningless. So Im scratching that one off my list so far."
Also Fable 2 is very casual. That's intentional.
"
Also although you can't use VATS anytime you want, in the article I linked to here, they said after you use VATS, if you miss, you could just run away for a couple seconds and then your VATS would be refreshed and then you could do it again."
Also, yeah, you can run away for a few seconds, but that's not a great idea when you have a super mutant with a minigun standing in front of you, now is it?
BiffMcBlumpkin said:
"I can't read this dude's post. Fucking A.
Stop rating down just because it doesn't fly your way you cocksuckers."
This was my original post that got c*ckblocked:
From every video I've seen this game just looks to be too easy. It seems to be so easy to exploit VATS system and just headshot anyone or blow their legs off. If you run up close to them real fast and go into VATS putting you in short range to make very easy headshots. Even if they are flying through the air to dodge you or pounce on you they will be frozen. Bethesda has never been that great at balancing a game and making smart NPCS. In Oblivion you could just kite the hell out of just about any enemies right from the start using a bow. I could also steamroll through most of Oblivion just using my Fists and punching enemies really fast.
Whereas, playing a game like STALKER or Clearsky, its extremely Challenging and the AI is very good and will really hose you in minutes if you arent skillful with the terrain, aiming, and running away when nescessary and managing your Ammo carefully. I just really hope this game can be a challenge as well as a pretty gameworld. All the Fallout games before this were challenging and tactical you couldnt just blow through everything you saw, but their was always great rewards for the risks like stealing the weapons off tough enemies.
If they limit Ammo that will help alot in making it more challenging. But I hope to see the AI using half a brain too, although with VATS I cant see them moving around to dodge at all.. At least if they are moving it should really drop my percentage down alot or if they are behind cover, etc. There should be alot of things to effect VATS percentiles. And I hope Jeff or whoever reviews this really considers game balance and if its too easy then please tell us. I really cant enjoy a game that doesnt make me think or use skill to get through it and I wont want to buy the game.
Also this is wierd but Bethesda does something to their moving models that make them look so floaty and light its like they are full of helium. Or like puppets held up by strings. They dont seem solid with weight anchoring them to the ground or environment, anyone else notice that?
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Ok thats what I posted to begin with, but now the GiantBomb review is out, and it still seems to be kinda what I feared. This quote from Jeff's review sounds pretty much exactly what I described a week ago.
"and when you're in close, you'll often just get a 95 percent chance to hit an enemy's head with all of your shots, which can decimate most regular foes quickly. Once I got the hang of this, my combat tactics turned from FPS-style strafing to just running up into the faces of my enemies, triggering VATS, and blowing their heads off with a combat shotgun or a Chinese assault rifle (which is way better than the regular assault rifle). This turned combat into more of a chore than any sort of exciting gameplay element"
That pretty much kills my excitement for the game. Maybe Ill rent it though. Damn thats two big games knocked off my must get list, Fable II & Fallout 3... Im pretty Sure Left 4 Dead though will be all Ive wanted it to be for the past 2 years or so, Its still the game that I was impressed with from the beginning and I think it will shock everyone by how big it becomes. Counterstrike, TF2, and now L4D! Leave it to Valve!
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