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    Fallout 3

    Game » consists of 45 releases. Released Oct 28, 2008

    In Bethesda's first-person revival of the classic post-apocalyptic RPG series, the player is forced to leave Vault 101 and venture out into the irradiated wasteland of Washington D.C. to find his or her father.

    lies's Operation: Anchorage (Xbox 360) review

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    • Score:
    • lies wrote this review on .
    • 16 out of 21 Giant Bomb users found it helpful.
    • lies has written a total of 12 reviews. The last one was for Halo 3: ODST
    • This review received 6 comments

    Playing to your weaknesses

    Fallout 3, the base game, has a lot going for it. A huge open world to explore, a ton of character customization options, competent conversation and morality systems, the list goes on. Fallout 3 was great because it could be approached in a variety of ways, each just as valid as the next. For the first Fallout 3 DLC, Operation Anchorage, this all has been thrown out the window in favor of an extremely linear, extremely combat-oriented romp through Alaska.

    Not real Alaska of course- from D.C. to Anchorage is quite a long walk- just a simulated version of the frigid north. The DLC is focused around a military simulator used to recreate the liberation of Anchorage, Alaska from Chinese Communists, an event referenced throughout the game. As opposed to the drab brown of the Capital Wasteland, Alaska is much more unique in appearance, covered in blueish ice and snow, providing a much better looking area to play around in.

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    While the setting sounds intriguing, the content is not. Combat is not one of Fallout 3's strong suits- yet this content is almost entirely combat, an odd choice, to be sure. The campaign consists solely of running through canyons and corridors, chasing and killing Chinese soldiers. Those who have chosen to specialize in anything besides combat or stealth will have an extremely hard time in the simulator, another deviation from the main game, where every quest had multiple approaches-- Anchorage locks you in to a path and sends you on your way.

    You'll get a few new toys to help you make your way through the Alaskan campaign, such as an energy-based sniper, the Gauss Rifle, and some new melee weapons. All of these can be brought back into the Capital Wasteland, which is nice, but they still don't help to make the combat any more compelling. If you're only in it for the gear however, the Alaskan campaign is very short, a few hours at most, meaning it won't be long until you can get back to shooting Super Mutants with your shiny new equipment.

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    Anchorage performs one specific task, and that task is combat. If you did not enjoy the combat in the base game, you will not enjoy Anchorage. If you enjoyed the base game for reasons besides combat, you will not enjoy Anchorage. Anchorage is a combat pack, and as such will not be enjoyable to anyone besides hardcore Fallout 3 players and combat enthusiasts. Even then, at ten dollars, the short campaign and meager gear rewards may not be enough to make Operation Anchorage worthwhile.

    Other reviews for Operation: Anchorage (Xbox 360)

      Very big simulation 0

      This being the first dlc, i would say it lived up to the fallout 3 level. You received a unknown transmission which you have to investigate, upon reaching your destination you are asked to enter a simulation. The reason for this is to help the researchers at this secret base open an armory which has unique weapons. The simulation itself is basically the Americans fighting Chinese army. You go through the sim completing objectives which are set by the commanders who are in charge. As this is a ...

      2 out of 2 found this review helpful.

      A different style of experience, but still Fallout 3. 0

      Operation: Anchorage is an interesting bit of DLC that is throw onto the side of the Fallout 3 story. You can access the content at virtually any time by going to the aid of the distress beacon that is activated in the capital wasteland.  Basically, some Brotherhood Outcasts want to get to some phat loot, but they cannot because they do not have the proper computer to access a simulation program that will unlock the armory. Conveniently, your Pip-Boy can do this and you get tossed into a pre-war...

      1 out of 1 found this review helpful.

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