I'm definitely very weary of this kind of jank in AAA games.
There is nothing, nothing in all of games, I hate more than losing dozens of hours of progress in a massive RPG game. As far as I'm concerned it's the cardinal sin a big game like Falllout can make. What constant jank like Jeff described does to me, is it keeps me on edge the whole time that I'm going to lose everything I've accomplished.
While I can appreciate the raw ambition in Betheseda games, I think it's a case of diminishing returns. Once upon that just raw size was really cool! But it's not 2006 anymore (let alone 2011). Massive game worlds are a dime a dozen now to the point that Ubisoft noted that 5 of the top 10 selliung console games last year were open world games.
I've seen a lot of posts elsewhere justifying the jank and lack of polish due to the size of the world vs say MGSV and GTAV, and I certainly believe that certainly could be why there games always have the problems they do. But how big do we need our game worlds to be? We already have massive open world games that people rarely finish. Do people really feel that GTAV wasn't big enough? I know people who have dumped several hundred hours into SKyrim and haven't reached every part of the map yet, without using any mods.
I'd much prefer Betheseda make a gameworld 1/3 or 1/4 the size they currently do if they can retain their dynamic gameplay but eliminate most of the bugs. Just the make the world denser instead of bigger, lot of open world game don't do nearly enough with their environments anyway.
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