I loved character creation in New Vegas. It was such a good, clean slate. Once the intro was finished, your character could have been anyone, and it would have worked. The only thing that was shoehorned into your character was that they had the McGuffin and was in the wrong place at the wrong time. You could actually roleplay in it! The first time I encountered Benny, I let him go. Much to my surprise, I saw him -hours- later. When I replayed as a female with black widow? That was pretty cool.
If Benny were in Fallout 4, the conversation tree would look like this.
1) I have to kill you now. You know, revenge.
Benny, "Argh, die!"
2) I have to kill you now. It's not personal.
Benny, "Argh, die!"
3) I'm sorry Benny, I can't let you go without facing justice. (attack)
Benny, "Argh, die!"
4) You're free to go, Benny.
Benny, "Too bad. Only one of us gets to leave this room. Argh, die!" (Benny attacks)
The problem is compounded by the voiced protagonist. About three minutes in, once the curtain is pulled back, and you know 99% of the conversations branch out as much as a Lanister family tree, I just don't want to listen to the main character speak. My girlfriend has been playing Skyrim, and it's scary how in-depth the conversations feel compared to Fallout 4.
There's no consequence in Fallout 4. All conversations always lead to the same path unless you're given a clearly binary choice. Fail to unlock a terminal? Loot the desk the terminal is on and the terminal's probably already reset. Murder a quest giver in cold blood? Naw, it's cool! They're marked essential. You'll have to kill him two to three more times before he turns on you, too!
I have a really high tolerance for ocean sized open world games with the depth of puddles. I've got 100+ hours in Oblivion and Fallout 3 and 200+ hours in New Vegas and Skyrim. I'm 25 hours into Fallout 4, and the last 5 I've been really struggling with.
As an exploration game? It's not fun. The "dungeons" are small, they're boring, there's no reward. I found a quest that sounded like it would be -scary-. I thought, "This is going to be the Dark Brotherhood of Fallout 4. The haunted house from Vampire." Nope. A small shack and a death claw.
As a loot collection game? A legendary pipe gun. Boring. A legendary metal bracer. Boring.
As a building game? Even if the interface wasn't a giant piece of crap, the incredibly low item count sucks.
Even the pip boy is useless. You'd think by now, they would have figured out how to display enough tex ...
I'd love to see a mod that brought New Vegas in to Fallout 4. But, I've been let down so many times playing Fallout 4, I wouldn't be surprised if they decided to cancel the GECK.
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