@the_nubster said:
@oraknabo said:
The only real consequence seems to be happiness. Too many attacks lower settler happiness and make it harder to recruit more settlers I guess.
...but why? if it's just a closed loop with no impact on any other system in the game, why does it exist? Unless there's actual value in having more settlers, it just seems like a pointless feature.
Settlers can be assigned to scavenge for you. If you have enough settlements doing it, you basically end up sitting on a pile of hundreds of all item types. If you are the home building type this stuff will go to building more homes/decorations, but if not, you can use it to mod all your weapons/armor for basically nothing. Setting up a recruitment beacon and maybe a turret or two at all the locations you get sent to help by the Minutemen/Railroad takes like a second total, so it's not like it's super taxing.
If you lean into Local Leader and build the storefronts, you can also use that to get basically thousands of free ammo. Your settlers sell to you at an extreme cost, and when you add in the benefits of Spender 2/any Tales of a Junktown books, you can easily end up buy thousands of rounds of ammo for ~100 caps off your storefronts. Same with Stimpacks, Chems, etc etc.
Or you can use them as forward moving strongholds if you don't want to fast travel ( I dislike fast travelling ). Build up a few defenses around the Red Rocket, store your Power Armor there, suddenly you don't have to walk as far in your Power Armor. Once you take the Drive In, set up a stronghold there, with turrets/workbenches/a new Power Armor stand/etc. Again, now when you get quests from Sanctuary/the near locals, you can run over to the Drive In, grab your Power Armor, and go from there. It's far less lost Fusion Core if you depart from the Drive In then it is if you only store/repair your Power Armor in Sanctuary.
I've just been barely engaging with the system, mainly just doing the bare minimum of what it wants, and it's been paying back to me in dividends.
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