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    Fallout: New Vegas

    Game » consists of 25 releases. Released Oct 19, 2010

    The post-apocalyptic Fallout universe expands into Nevada in this new title in the franchise. As a courier once left for dead by a mysterious man in a striped suit, the player must now set out to find their assailant and uncover the secrets of the enigmatic ruler of New Vegas.

    Fun With Fallout Bugs

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    mzuckerm

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    Edited By mzuckerm

    I've been having a lot of fun exploring the southwestern wastelands the last few days, but there have been a fair number of noticeable bugs.  Crashes to desktop are fairly common (for me, they seem to get much worse when I'm near some body of water), and there are a number of times where quests or conversation triggers don't quite work properly.  I haven't experienced anything game-breaking yet, which has kept me pretty positive about the game.  I think it's pretty typical Obsidian: great story, poor quality control. 
     
    I've attached a few screenshots below showing some of the lesser bugs I've come across in Fallout.  None of these are a big deal, but I thought they were interesting as I made my way across the wasteland. 
     

    A floating rock.  Bizarre.
    A floating rock.  Bizarre.


    This dickhead is pretending to be real busy, typing at a keyboard that doesn't exist.  I tried this at work once too.  It did not go over well.
    This dickhead is pretending to be real busy, typing at a keyboard that doesn't exist.  I tried this at work once too.  It did not go over well.


    Floating shrubbery.  Not as egregious as the floating rock above. 
    Floating shrubbery.  Not as egregious as the floating rock above. 

    God, I hope this texture wasn't as-designed. 
    God, I hope this texture wasn't as-designed. 

        
    This was a particuarly weird one.  I let Deputy Beagle die (accidentally) in Primm, but when I completed the quest, his corpse ended up showing up on the doorstep of the casino.  No one seemed to mind.  After briefly defiling his body, I moved on. 
    This was a particuarly weird one.  I let Deputy Beagle die (accidentally) in Primm, but when I completed the quest, his corpse ended up showing up on the doorstep of the casino.  No one seemed to mind.  After briefly defiling his body, I moved on. 
           
    Not even sure why this is hear.  Gotta love headshots! 
    Not even sure why this is hear.  Gotta love headshots! 
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    mzuckerm

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    #1  Edited By mzuckerm

    I've been having a lot of fun exploring the southwestern wastelands the last few days, but there have been a fair number of noticeable bugs.  Crashes to desktop are fairly common (for me, they seem to get much worse when I'm near some body of water), and there are a number of times where quests or conversation triggers don't quite work properly.  I haven't experienced anything game-breaking yet, which has kept me pretty positive about the game.  I think it's pretty typical Obsidian: great story, poor quality control. 
     
    I've attached a few screenshots below showing some of the lesser bugs I've come across in Fallout.  None of these are a big deal, but I thought they were interesting as I made my way across the wasteland. 
     

    A floating rock.  Bizarre.
    A floating rock.  Bizarre.


    This dickhead is pretending to be real busy, typing at a keyboard that doesn't exist.  I tried this at work once too.  It did not go over well.
    This dickhead is pretending to be real busy, typing at a keyboard that doesn't exist.  I tried this at work once too.  It did not go over well.


    Floating shrubbery.  Not as egregious as the floating rock above. 
    Floating shrubbery.  Not as egregious as the floating rock above. 

    God, I hope this texture wasn't as-designed. 
    God, I hope this texture wasn't as-designed. 

        
    This was a particuarly weird one.  I let Deputy Beagle die (accidentally) in Primm, but when I completed the quest, his corpse ended up showing up on the doorstep of the casino.  No one seemed to mind.  After briefly defiling his body, I moved on. 
    This was a particuarly weird one.  I let Deputy Beagle die (accidentally) in Primm, but when I completed the quest, his corpse ended up showing up on the doorstep of the casino.  No one seemed to mind.  After briefly defiling his body, I moved on. 
           
    Not even sure why this is hear.  Gotta love headshots! 
    Not even sure why this is hear.  Gotta love headshots! 
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    zegolf

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    #2  Edited By zegolf

    Part of me wants to get this game on PC (have it on 360 as well) just so I can take screenshots of this kind of stuff.
     
    And the mods.

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    #3  Edited By ahoodedfigure

    The more I see of New Vegas, the more I want to play it despite the bugs.  Have you seen the head spinning bug?  
     
    I've heard rumors of some others, like a mailbox being assigned as a radscorpion, but I haven't seen any evidence.  There was one really odd one with a corrupted save that looks pretty freaky, but I haven't seen that one duplicated anywhere.
     
    I don't understand Obsidian shooting themselves in the foot all the time.  They would be revolutionary if they managed to put out more reliable code.  It's odd, but Bethsoft's reputation for bugs is so prominent now that when a new Elder Scrolls comes out, few seem bothered by the bugs anymore.  Like it's part of the equation.  With Obsidian they seem more geared to criticize.  Putting those two companies together seems like a weird recipe to me, but I hope the incumbent patches make things smoother.  I really want to see a Fallout game with this style and tone succeed.

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    mzuckerm

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    #4  Edited By mzuckerm
    @zegolf: It's worth it, even with the bugs.  If you really can't stand a buggy game, just wait a couple of months.  They should have the really bad stuff worked out at some point. 
     
    @ahoodedfigure: I did see the head-spinning bug, right before I got the game. That part is at the very beginning of the game, so I was quickly able to see that didn't affect me.  No idea how that happened.  I have the same general reaction to Obsidian.  I loved KOTOR 2, I really liked Alpha Protocol, and I like this game.  But all of them have had bug issues.  Bethesda is sort of similar, but I think they've largely avoided that label recently for some reason.  Maybe Oblivion was less buggy than Morrowind.  But when you make these massive, open world games, I imagine bug-squashing can be incredibly complicated and time-consuming.  So the first users are essentially the last line of QA, for good or bad.
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    zegolf

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    #5  Edited By zegolf
    @mzuckerm: Oh yeah, I'm well aware of the bugs.  They're on the 360 version I have as well.  I'm just interested in getting it on PC for the modding and screen captures.  Almost too good to pass up.  Twice.  Haha!
     
    Keep your screenshots coming.  They're pretty good!
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    ahoodedfigure

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    #6  Edited By ahoodedfigure
    @mzuckerm:  I liked the mechanics of KOTOR 2, and some of their character innovations, but I was pretty disappointed with that one, and am still bemused when people tell me they liked it. It started out fine, then became a shambling mess in my view.
     
    I've heard some people say Oblivion was maybe not as buggy as Morrowind, but then again, Morrowind wasn't as buggy as Daggerfall was (damn the void, DAMN THE VOID). Still there were a lot of quirky character behaviors that sort of evened things out in some people's eyes.
     
    Upon reflection, I don't feel as burned by Bethesda as I do by Obsidian. Maybe because Daggerfall and Morrowind hit spots no one else did, so I was willing to put up with more.  After Fallout 3, New Vegas has something quite similar to compare it to.  If it had been first, I don't think it would have been anything but a triumph in many people's eyes.  
     
    All that said, the more I see of NV, the more I want it.
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    mzuckerm

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    #7  Edited By mzuckerm
    @ahoodedfigure: I liked KOTOR 2 a lot.  I thought the investigation of the crewmates was really cool, particularly how you unlocked experience, abilities, and potentially, the alignment, through discussions with other characters.  I also thought the plot was very, very cool.  The three dark lords I thought were really well done, and showed different aspects to the dark side, more than just some monolithic "bad guy" could. 
     
    I played Oblivion on the Xbox 360, and can't recall running into many major bugs (only one I can remember involved completing a Daedric quest, so it wasn't a major plot point).  But I didn't get far enough in Daggerfall to experience the bugs.  At the time I think I was maybe 15 years old, and the initial difficulty level and steep learning curve (and massive, massive open world) made me quit pretty early on.  I regret that now, especially because there's no going back to a game like that. 
     
    I still recommend New Vegas, but I finished it just the other day, and for now I'm done with it.  I plan on doing one really evil playthrough (probably with the hardcore option turned on), but I think I'll let them fix bugs and produce DLC first before I go through it again.
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    #8  Edited By ahoodedfigure
    @mzuckerm: The interaction with everyone did seem more dynamic, from what I remember. And yeah, I like that force users were actually diversified.  They sort of did that with Jolee in the first game, but it seems like the actually expanded upon possibilities in the second.  It's too bad, though, that, at least for me, the thing was so damned buggy, and many of the worlds were less than what I'd want from a science fantasy game, as to kill most of my enthusiasm.  
     
    Daggerfall I spent quite a bit of time with, on more than one occasion (the last time was when they released the DOS version for free).  If you get a good rhythm it's fine, but the bugs, the weird, endless caves, and the many quests that don't quite work sort of sap my will.  I still like its potential, though, and sorta wish rather than concentrating on making things bigger and sharper that they just refine things as they were, keeping stuff just as massive, but using modern processing to make things more complex, interrelated, and feel less like a MMO with only one player.

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