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    Fallout: New Vegas

    Game » consists of 25 releases. Released Oct 19, 2010

    The post-apocalyptic Fallout universe expands into Nevada in this new title in the franchise. As a courier once left for dead by a mysterious man in a striped suit, the player must now set out to find their assailant and uncover the secrets of the enigmatic ruler of New Vegas.

    if I ever meet the level designer

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    Mrnitropb

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    #1  Edited By Mrnitropb

    I'm going to stab him in the face with an invisible knife.  
    Fuck the invisible walls, and unclimbable-only-because-we-say-so hillsides. If you decide to limit traversal over certain map pieces, and need to funnel players certain directions, fine. But take the extra tiny bit of time to extrude that hillside up a tiny bit steeper, or add some freaking debris or fence, or something instead of the invisible walls. Its just lazy, poor ass level building, and misguided design philosophy.  
    If I have to walk halfway around another mountain after watching my character hover 9 inches off the ground, a foot away from the peek of the hill I need to cross, I'm gonna scream.

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    alistercat

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    #2  Edited By alistercat

    If you have the PC version there is a mod that has removed most of the invisible walls from the world, except in cases where it would break the game.

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    TheGreatGuero

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    #3  Edited By TheGreatGuero

    Well, I'm not as mad about it as you are, but it did annoy me at times. Fallout 3 didn't do that...

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    Mrnitropb

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    #4  Edited By Mrnitropb
    @AlisterCat: If I had a rig capable of running it, I would have traded my 360 copy in for the PC version,just for those kind of fixes. 
     
    @TheGreatGuero:  Exactly, so its not like its an engine thing, or necessary for gameplay, they just decided at some point that they wanted them in. Its the complete arbitray nature of them that bugs me, on top of the laziness, and ruined immersion. 
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    foggel

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    #5  Edited By foggel
    @TheGreatGuero said:
    " Well, I'm not as mad about it as you are, but it did annoy me at times. Fallout 3 didn't do that... "
    This.
     
    It's pretty damn annoying.
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    JoMu

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    #6  Edited By JoMu

    My favorite times are when I get stuck while climbing a hill and have to reload a previous save. Fast traveling doesn't work in these situations because the screen says can't fast travel while jumping or in mid-air or something like that.

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    Brians

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    #7  Edited By Brians

    easy solution dev console...

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    2HeadedNinja

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    #8  Edited By 2HeadedNinja

    Agreed on OP ... I was thinking that a lot while playing. It has been a while since I last played Fallout 3, but I dont remember F3 having that many invisible walls, right?

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    Dustpan

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    #9  Edited By Dustpan

    One of the developers said there are invisible walls in-place because those areas could potentially cause the textures to malfunction.

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    metalsnakezero

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    #10  Edited By metalsnakezero
    @foggel said:
    " @TheGreatGuero said:
    " Well, I'm not as mad about it as you are, but it did annoy me at times. Fallout 3 didn't do that... "
    This.  It's pretty damn annoying. "
    Agree. It mostly in places where its a clear path that you should easily climb but end up bumming in to a wall were the parts I got a little pissed.
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    mzuckerm

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    #11  Edited By mzuckerm
    @Mrnitropb: I had the same reaction. So annoying.
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    Malakhii

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    #12  Edited By Malakhii

    I see a common theme to the Fallout New Vegas complaint threads. One of the first responses is always, on the PC you can fix that. Yet on consoles you had to wait a week to even get a patch. 

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    deactivated-60ae53b407571

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    @Malakhii said:
    " I see a common theme to the Fallout New Vegas complaint threads. One of the first responses is always, on the PC you can fix that. Yet on consoles you had to wait a week to even get a patch.  "
        
        :3
       :3
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    Mrnitropb

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    #14  Edited By Mrnitropb
    @JustTheDoctor said:
    " One of the developers said there are invisible walls in-place because those areas could potentially cause the textures to malfunction. "
    Riiiight, they were concerned about textures. That explains all the floating messed up textures that are around anyway, or that weren't in F3.
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    Malphye

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    #15  Edited By Malphye
    @JoMu: Wow, never had that happen to me but it sounds like some messed up bs. Its only natural that it will happen to me in the future now that I know about it.
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    KamikazeCaterpillar

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    I can't say that I disagree with you. I have never played a game with so many invisible walls in ridiculous places. Also, it probably doesn't help that I just saved myself into a hillside.

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    Yanngc33

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    #17  Edited By Yanngc33

    oh how I miss the days of hammering the jump button to climb up any mountain :/
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    KillEm_Dafoe

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    #18  Edited By KillEm_Dafoe

    I definitely agree with the OP. There have been about 5 or 6 instances now where I've come across a path that I should very clearly be able to traverse, only to stop dead for no real reason other than "NO YOU CAN'T GO THAT WAY!' It is incredibly annoying then having to find my way around this huge ass mountain trying to get to where I need to go. Never encountered this in Fallout 3. I climbed so many ridiculously steep hills in that game...I really have to wonder how the decision to add all these invisible walls into NV came about.

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    ryanwho

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    #19  Edited By ryanwho

    Its a small problem overshadowed by bigger problems like the local map and compass being completely fucked. 

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    ryanwho

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    #20  Edited By ryanwho
    @OneKillWonder said:
    " I definitely agree with the OP. There have been about 5 or 6 instances now where I've come across a path that I should very clearly be able to traverse, only to stop dead for no real reason other than "NO YOU CAN'T GO THAT WAY!' It is incredibly annoying then having to find my way around this huge ass mountain trying to get to where I need to go. Never encountered this in Fallout 3. I climbed so many ridiculously steep hills in that game...I really have to wonder how the decision to add all these invisible walls into NV came about. "
    Normall when it happens its because they're trying to funnel you down toward specific encounters.
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    kmg90

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    #21  Edited By kmg90
    @Yanngc33 said:

    " oh how I miss the days of hammering the jump button to climb up any mountain :/ "

    Yeah in Oblivion AND Fallout 3 both running on the same engine as NV, texture malfunction? more like laziness and idiotic design 
     
    There is Texture malfunction when you are where YOU ARE supposed to be!
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    Dustpan

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    #22  Edited By Dustpan
    @Mrnitropb: Texture popins dawg
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    Mrnitropb

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    #23  Edited By Mrnitropb
    @ryanwho said:
    " @OneKillWonder said:
    " I definitely agree with the OP. There have been about 5 or 6 instances now where I've come across a path that I should very clearly be able to traverse, only to stop dead for no real reason other than "NO YOU CAN'T GO THAT WAY!' It is incredibly annoying then having to find my way around this huge ass mountain trying to get to where I need to go. Never encountered this in Fallout 3. I climbed so many ridiculously steep hills in that game...I really have to wonder how the decision to add all these invisible walls into NV came about. "
    Normall when it happens its because they're trying to funnel you down toward specific encounters. "
    But I'm trying to GET to the Specific encounters!
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    deactivated-5fb7c57ae2335

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    @AlisterCat said:
    " If you have the PC version there is a mod that has removed most of the invisible walls from the world, except in cases where it would break the game. "
    Also, console.
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    Cirdain

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    #25  Edited By Cirdain
    @Asrahn said:
    " @Malakhii said:
    " I see a common theme to the Fallout New Vegas complaint threads. One of the first responses is always, on the PC you can fix that. Yet on consoles you had to wait a week to even get a patch.  "
        
        :3
       :3
    "
    so true
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    kmg90

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    #26  Edited By kmg90
    @Asrahn said:
    " @Malakhii said:
    " I see a common theme to the Fallout New Vegas complaint threads. One of the first responses is always, on the PC you can fix that. Yet on consoles you had to wait a week to even get a patch.  "
        
        :3
       :3
    "
    Is that from Zero Punctuation 
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    Malakhii

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    #27  Edited By Malakhii
    @kmg90 said:
    " @Asrahn said:
    " @Malakhii said:
    " I see a common theme to the Fallout New Vegas complaint threads. One of the first responses is always, on the PC you can fix that. Yet on consoles you had to wait a week to even get a patch.  "
        
        :3
       :3
    "
    Is that from Zero Punctuation  "
    Yes it is, and it had me laughing pretty hard. 
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    citizenkane

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    #28  Edited By citizenkane
    @TheGreatGuero said:
    " Well, I'm not as mad about it as you are, but it did annoy me at times. Fallout 3 didn't do that... "
    Fallout 3 did have a couple of those "I-should-be-able-to-climb-over-but-can't" terrain walls, but not near as much as Fallout: New Vegas has.
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    Mrnitropb

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    #29  Edited By Mrnitropb
    @CitizenKane said:
    " @TheGreatGuero said:
    " Well, I'm not as mad about it as you are, but it did annoy me at times. Fallout 3 didn't do that... "
    Fallout 3 did have a couple of those "I-should-be-able-to-climb-over-but-can't" terrain walls, but not near as much as Fallout: New Vegas has. "
    Yeah, but they were not NEARLY as  egregious then as they are now.  And i recall most you could worm your way around with patience, which made you feel clever. This just make me feel /facepalm. 
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    Lukeweizer

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    #30  Edited By Lukeweizer

    I hate climbing up a hill and then reaching a point where's there a slight increase in altitude, and I can't climb anymore. It's hardly any different than the rest of it, but I gotta go all the way around.

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    citizenkane

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    #31  Edited By citizenkane
    @Mrnitropb said:
    " @CitizenKane said:
    " @TheGreatGuero said:
    " Well, I'm not as mad about it as you are, but it did annoy me at times. Fallout 3 didn't do that... "
    Fallout 3 did have a couple of those "I-should-be-able-to-climb-over-but-can't" terrain walls, but not near as much as Fallout: New Vegas has. "
    Yeah, but they were not NEARLY as  egregious then as they are now.  And i recall most you could worm your way around with patience, which made you feel clever. This just make me feel /facepalm.  "
    Yeah, they are a lot more frustrating.  I remember trying to get to the launch pad observatory by going up the mountain instead of through the entire maze of a building, but damn that one foot-high ledge that it wouldn't let me easily jump over!
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    CaptainObvious

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    #32  Edited By CaptainObvious

    Patrolling the Mojave almost makes you wish for a nuclear winter.

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    deactivated-67d84fca39c16

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    @ryanwho said:
    " @OneKillWonder said:
    " I definitely agree with the OP. There have been about 5 or 6 instances now where I've come across a path that I should very clearly be able to traverse, only to stop dead for no real reason other than "NO YOU CAN'T GO THAT WAY!' It is incredibly annoying then having to find my way around this huge ass mountain trying to get to where I need to go. Never encountered this in Fallout 3. I climbed so many ridiculously steep hills in that game...I really have to wonder how the decision to add all these invisible walls into NV came about. "
    Normally when it happens its because they're trying to funnel you down toward specific encounters. "
    That is the normal form of things.  
    As for the QQ about Consoles getting the shaft for these games, really it boils down to the fact that PC community is able to do these things, console community isn't given the freedom. Most of these fixes come from dedicated individuals who see the issue and have a way to fix it, but have to make a "mod" for the game to have it working. Don't worry, Console gamers, you will always have this kind of thing, only way to go is PC if you wish to avoid this, but PC creates its own issues because of many reasons, be it different hardware, because consoles can be optimized since they're all the same, PC's are never the same because even mice and keyboards can mess things up. Also Consoles don't need updating and maintenance like PC's do, which is another thing, and updates for some PC stuff can break things, be it mods, add ons, games themselves or functionality of hardware. Consoles are by far easier, you just have to take the negatives in stride and leave them be. It's not really that bad overall.
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    valrog

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    #34  Edited By valrog

    You might have to murder the entire development team.

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    thatfrood

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    #35  Edited By thatfrood
    @CaptainObvious said:
    " Patrolling the Mojave almost makes you wish for a nuclear winter. "
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    haggis

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    #36  Edited By haggis

    A few times getting stuck in hills, I could simply look under them and down into the gray box. Really irritating. It was the only frustrating glitch I found in the game, and then only past 25 hours. Still, no real excuse for it. If there was one thing I really hoped they would do for New Vegas was unfuck the local map. Seriously, I've spent more time trying to figure out where the fuck I was supposed to be going. What, will all that tech they can't figure out how to individually map different floors? The local map can be somewhat helpful in finding the invisible walls, but you've got to get right up close to them. The world map should have shown a bit more clearly where you're allowed to go. Wasted so much time...

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    ch13696

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    #37  Edited By ch13696
    @Asrahn said:
    " @Malakhii said:
    " I see a common theme to the Fallout New Vegas complaint threads. One of the first responses is always, on the PC you can fix that. Yet on consoles you had to wait a week to even get a patch.  "
        
        :3
       :3
    "
    Why is that so true? I hear from my friends all the time, "I can't play this because my 360 RRoD" or "I don't want to play it because there's not enough people online". That's when I point and laugh. Then show off my awesome PC. 
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    Mrnitropb

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    #38  Edited By Mrnitropb
    @valrog said:
    " You might have to murder the entire development team. "
    No, I want to leave the rest alive, but traumatized and motivated to never repeat their late coworkers failings. 
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    Malakhii

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    #39  Edited By Malakhii
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    ryanwho

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    #40  Edited By ryanwho
    @Mrnitropb said:
    " @ryanwho said:
    " @OneKillWonder said:
    " I definitely agree with the OP. There have been about 5 or 6 instances now where I've come across a path that I should very clearly be able to traverse, only to stop dead for no real reason other than "NO YOU CAN'T GO THAT WAY!' It is incredibly annoying then having to find my way around this huge ass mountain trying to get to where I need to go. Never encountered this in Fallout 3. I climbed so many ridiculously steep hills in that game...I really have to wonder how the decision to add all these invisible walls into NV came about. "
    Normall when it happens its because they're trying to funnel you down toward specific encounters. "
    But I'm trying to GET to the Specific encounters! "
    I mean shit on the way. Like for an obvious example, in order to talk the Khans into leaving you have to reach a Khan encampment that requires you to get through a nest of deathclaws. And if you could just climb like normal, you could avoid the nest completely. As it was, I needed a stealth boy to get through but they probably intended for you to be strong enough to beat the deathclaws to finish the quest.
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    ch13696

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    #41  Edited By ch13696
    @ryanwho said:
    " @Mrnitropb said:
    " @ryanwho said:
    " @OneKillWonder said:
    " I definitely agree with the OP. There have been about 5 or 6 instances now where I've come across a path that I should very clearly be able to traverse, only to stop dead for no real reason other than "NO YOU CAN'T GO THAT WAY!' It is incredibly annoying then having to find my way around this huge ass mountain trying to get to where I need to go. Never encountered this in Fallout 3. I climbed so many ridiculously steep hills in that game...I really have to wonder how the decision to add all these invisible walls into NV came about. "
    Normall when it happens its because they're trying to funnel you down toward specific encounters. "
    But I'm trying to GET to the Specific encounters! "
    I mean shit on the way. Like for an obvious example, in order to talk the Khans into leaving you have to reach a Khan encampment that requires you to get through a nest of deathclaws. And if you could just climb like normal, you could avoid the nest completely. As it was, I needed a stealth boy to get through but they probably intended for you to be strong enough to beat the deathclaws to finish the quest. "
    AT least give us some rock climbing gear somewhere in the game. Put some damn innovation into the invisible walls. 
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    xyzygy

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    #42  Edited By xyzygy

    Loving all these New Vegas hate threads, basically all of which I haven't experienced the problem as it's just people exaggerating.
     
    I think I may have hit maybe one invisible wall, but you know what I thought to myself? I'll just take the long way around, I might come across something secret. And you know what? I did. I think that's what the developers were going for.

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    PureRok

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    #43  Edited By PureRok
    @xyzygy said:
    " Loving all these New Vegas hate threads, basically all of which I haven't experienced the problem as it's just people exaggerating. I think I may have hit maybe one invisible wall, but you know what I thought to myself? I'll just take the long way around, I might come across something secret. And you know what? I did. I think that's what the developers were going for. "
    Is it really secret if the developers force you to take a path that puts it right in your face?
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    xyzygy

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    #44  Edited By xyzygy
    @PureRok said:
    " @xyzygy said:
    " Loving all these New Vegas hate threads, basically all of which I haven't experienced the problem as it's just people exaggerating. I think I may have hit maybe one invisible wall, but you know what I thought to myself? I'll just take the long way around, I might come across something secret. And you know what? I did. I think that's what the developers were going for. "
    Is it really secret if the developers force you to take a path that puts it right in your face? "
    I don't actually mean "secret". Hidden areas off the beaten path, you know? I've found plenty of them.
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    Hailinel

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    #45  Edited By Hailinel
    @JustTheDoctor said:
    " One of the developers said there are invisible walls in-place because those areas could potentially cause the textures to malfunction. "
    The entire game is essentially one major malfunction.  What harm could some broken textures do?
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    Mrnitropb

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    #46  Edited By Mrnitropb
    @xyzygy: Lucky you.
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    Bouke

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    #47  Edited By Bouke
    @AlisterCat said:
    "If you have the PC version there is a mod that has removed most of the invisible walls from the world, except in cases where it would break the game. "

    You mean the "Vinny Mod"?
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    Mrnitropb

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    #48  Edited By Mrnitropb
    @Bouke said:
    " @AlisterCat said:
    "If you have the PC version there is a mod that has removed most of the invisible walls from the world, except in cases where it would break the game. "
    You mean the "Vinny Mod"? "
    No, i think its called "it took 3 guys a day and a half, Obsidion had 2 years" mod. 
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    ShinjiEx

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    #49  Edited By ShinjiEx

    Vegas does a good job at making it clear that you can't go into that area
     
    Stick to the roads they are their for a reason and are useful

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    BionicMonster

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    #50  Edited By BionicMonster

    ~ tcl ~

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

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