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    Fallout: New Vegas

    Game » consists of 25 releases. Released Oct 19, 2010

    The post-apocalyptic Fallout universe expands into Nevada in this new title in the franchise. As a courier once left for dead by a mysterious man in a striped suit, the player must now set out to find their assailant and uncover the secrets of the enigmatic ruler of New Vegas.

    People who think fallout new vegas is just an addon

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    Avatar image for donchipotle
    donchipotle

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    #51  Edited By donchipotle
    @ryanwho said:
    " @VelvetLore04 said:
    " Dragon Age Origins: Awakening was an add-on. All it was was a side story with some (awesome, though not many) new skills, characters, and world (smaller in both scope an size).  Fallout: New Vegas isn't an add on. It may use the same engine as Fallout 3 but that doesn't make it an add on. "
    You haven't really explained why DAOA, with its entirely new world, new crafting system, new cast of characters, and new story using the same engine is different than this. You just kind of said they were. As far as I can tell the only difference is you're not able to carry over your character. But then, you used a new character in Operation Anchorage. You people seem to be downplaying how substantial expansions can be. The King's Bounty expansions were just as big as the original game with an all new character on the other side of the world. What made them expansions was using a lot of the same assets.  "
     
     
     The world was considerably smaller an filled with less to do. The characters, other than Nathaniel and Sigrun weren't nearly up to par with the cast of Origins because of the lack of anything resembling the conversation system; it just became "give gift to get some small backstory or bring them to a place in Amaranthine to possibly gain minor affection'' rather than 'get to know these guys over the course of the game'. It streamlined the process at the expense of character development. The area may have been new, but it didn't feel as vibrant and alive as Origins did. The story didn't feel like it was fleshed out and your decisions, outside of the one at the end, never felt like they had any bearing on the world as a whole. By the time you got to the last dungeon you started to wonder why you were doing this outside of "Welp, I'm a Warden so I kind of have to do this" until before the last boss where they decided to explain everything. After making the choice the game just ends. There was nothing really impactful like, say, the Landsmeet. It really felt more like a series of fetch quests with a loose plot thread tying everything together until the end when it becomes a knot. The crafting system, when you got right down to it, was just a slightly more complicated potion making system. Awakening had a really weird pacing to it especially since it ended just as it was getting the most interesting.  
     
    It was still a fun game, but it felt more like an expansion pack, which it was and was advertised as.  New Vegas isn't an expansion pack or add on. It would be fine if it was, but it isn't. It's a new game that just so happens to share the same mechanics as the game before it. Calling it an add on is just selling the game short. For all intents and purposes, it's Fallout 4.
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    MistaSparkle

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    #52  Edited By MistaSparkle
    @TaliciaDragonsong said:
    " Their loss, really. If they had any interest in it, they would have done research or wait till they have confirmation. "
    Damn fucking straight. It REALLY annoys me when people just base their whole opinion on something without even knowing what they're talking about. 
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    Pinworm45

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    #53  Edited By Pinworm45

    This thread has tempted me to buy it even though I didn't like FO3 much and had no interest in FNV

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    Tennmuerti

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    #54  Edited By Tennmuerti

    I just love reading all the comments of people who only ever played Fallout3 or never set foot on the NMA boards.
    It's like watching preschoolers try to talk smack to each other about who knows more calculus.

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    SpicyRichter

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    #55  Edited By SpicyRichter

    You can't compare a game with a full dev cycle to an expansion pack when it comes to game length, you just can't. Most F3 addons added what, 2 hours tops to the story? This promises at least 20 hours of main quest.

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    Shadow

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    #56  Edited By Shadow
    @bcooper56 said:
    " -New Companions; Ever NEW GAME needs a few new friends. There are 8 Companions. Here is the Companions  "
    I...so...did...what?
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    owenneil

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    #57  Edited By owenneil

    If it was a add-on you would need to have Fallout 3 in the system to play it.... 
     
    and who ever said Left 4 Dead 2 was a add-on is crazy! L4D2 is a far better game then the first.
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    deactivated-666b29265c308

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    Who cares? Those who have that mindset aren't going to be swayed with words. We'll just enjoy the game, and they'll figure it out sometime in a few years.

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    DrPockets000

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    #59  Edited By DrPockets000
    @Fudgeblood: I want to know where you get the mod that completely changes the setting and environment.
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    ryanwho

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    #60  Edited By ryanwho
    @VelvetLore04 said:
    " @ryanwho said:
    " @VelvetLore04 said:
    " Dragon Age Origins: Awakening was an add-on. All it was was a side story with some (awesome, though not many) new skills, characters, and world (smaller in both scope an size).  Fallout: New Vegas isn't an add on. It may use the same engine as Fallout 3 but that doesn't make it an add on. "
    You haven't really explained why DAOA, with its entirely new world, new crafting system, new cast of characters, and new story using the same engine is different than this. You just kind of said they were. As far as I can tell the only difference is you're not able to carry over your character. But then, you used a new character in Operation Anchorage. You people seem to be downplaying how substantial expansions can be. The King's Bounty expansions were just as big as the original game with an all new character on the other side of the world. What made them expansions was using a lot of the same assets.  "
       The world was considerably smaller an filled with less to do. The characters, other than Nathaniel and Sigrun weren't nearly up to par with the cast of Origins because of the lack of anything resembling the conversation system; it just became "give gift to get some small backstory or bring them to a place in Amaranthine to possibly gain minor affection'' rather than 'get to know these guys over the course of the game'. It streamlined the process at the expense of character development. The area may have been new, but it didn't feel as vibrant and alive as Origins did. The story didn't feel like it was fleshed out and your decisions, outside of the one at the end, never felt like they had any bearing on the world as a whole. By the time you got to the last dungeon you started to wonder why you were doing this outside of "Welp, I'm a Warden so I kind of have to do this" until before the last boss where they decided to explain everything. After making the choice the game just ends. There was nothing really impactful like, say, the Landsmeet. It really felt more like a series of fetch quests with a loose plot thread tying everything together until the end when it becomes a knot. The crafting system, when you got right down to it, was just a slightly more complicated potion making system. Awakening had a really weird pacing to it especially since it ended just as it was getting the most interesting.    It was still a fun game, but it felt more like an expansion pack, which it was and was advertised as.  New Vegas isn't an expansion pack or add on. It would be fine if it was, but it isn't. It's a new game that just so happens to share the same mechanics as the game before it. Calling it an add on is just selling the game short. For all intents and purposes, it's Fallout 4. "
    All Im saying is there have been expansions that have been as big as the original. The bigness isn't the factor in it being an expansion, on paper, so much as reusing all the assets. Basically this game isn't an expansion because they're not calling it one, and that's really the only thing separating it from the two Starcraft 2 expansions coming soon, or the King's Bounty expansions, etc. So people trying to find some factor here that makes this more substantial than your typical PC expansion are not going to find it. Expansions have been this substantial.
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    ryanwho

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    #61  Edited By ryanwho
    @DrPockets000 said:

    " @Fudgeblood: I want to know where you get the mod that completely changes the setting and environment. "

    Oblivion and Fallout 3 both have a ton of quest modules that add a ton of collective content in addition to the texture mods that completely change how the game looks. Was this supposed to be a trump card? Do half a second of research.
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    DrPockets000

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    #62  Edited By DrPockets000
    @ryanwho said:
    " @DrPockets000 said:

    " @Fudgeblood: I want to know where you get the mod that completely changes the setting and environment. "

    Oblivion and Fallout 3 both have a ton of quest modules that add a ton of collective content in addition to the texture mods that completely change how the game looks. Was this supposed to be a trump card? Do half a second of research. "
    I am aware of this.  I'm not stupid.   
     
    Doing half a second of research will also reveal this this isn't just a reskinned, retextured Fallout 3.
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    Bongos

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    #63  Edited By Bongos

    Every sequel's a addon or dlc according to everyone apparently. People spend years making games cut them a little slack yeesh.

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    deactivated-675a7e1b5baee

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    I had no idea people had problems with this game. It's not Left 4 Dead 2 where I could kind of understand why everyone was being stupid, it's 2 years later and very obviously much much bigger.

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    ryanwho

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    #65  Edited By ryanwho
    @Bongos said:
    " Every sequel's a addon or dlc according to everyone apparently. People spend years making games cut them a little slack yeesh. "
    Nobody said anything like that, blanket statement guy who can't bother to read.
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    TheGremp

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    #66  Edited By TheGremp

    I can honestly say that until about 5 minutes ago, I thought this was DLC. 
     
    Admittedly, I haven't payed much attention to New Vegas, but I've watched a good hour or two of gameplay, and I honestly thought it was just DLC.  it looks EXACTLY the same.  Why pay $60 for something that could have easily been added into the original?  It's just new scenery, weapons, and quests.  All the DLC for Fallout 3 already did that, and they didn't need an entire game to achieve that. 

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    FunExplosions

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    #67  Edited By FunExplosions

    Alright, Total Conversion. Call it whatever you want.

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