" @VelvetLore04 said:" Dragon Age Origins: Awakening was an add-on. All it was was a side story with some (awesome, though not many) new skills, characters, and world (smaller in both scope an size). Fallout: New Vegas isn't an add on. It may use the same engine as Fallout 3 but that doesn't make it an add on. "You haven't really explained why DAOA, with its entirely new world, new crafting system, new cast of characters, and new story using the same engine is different than this. You just kind of said they were. As far as I can tell the only difference is you're not able to carry over your character. But then, you used a new character in Operation Anchorage. You people seem to be downplaying how substantial expansions can be. The King's Bounty expansions were just as big as the original game with an all new character on the other side of the world. What made them expansions was using a lot of the same assets. "
The world was considerably smaller an filled with less to do. The characters, other than Nathaniel and Sigrun weren't nearly up to par with the cast of Origins because of the lack of anything resembling the conversation system; it just became "give gift to get some small backstory or bring them to a place in Amaranthine to possibly gain minor affection'' rather than 'get to know these guys over the course of the game'. It streamlined the process at the expense of character development. The area may have been new, but it didn't feel as vibrant and alive as Origins did. The story didn't feel like it was fleshed out and your decisions, outside of the one at the end, never felt like they had any bearing on the world as a whole. By the time you got to the last dungeon you started to wonder why you were doing this outside of "Welp, I'm a Warden so I kind of have to do this" until before the last boss where they decided to explain everything. After making the choice the game just ends. There was nothing really impactful like, say, the Landsmeet. It really felt more like a series of fetch quests with a loose plot thread tying everything together until the end when it becomes a knot. The crafting system, when you got right down to it, was just a slightly more complicated potion making system. Awakening had a really weird pacing to it especially since it ended just as it was getting the most interesting.
It was still a fun game, but it felt more like an expansion pack, which it was and was advertised as. New Vegas isn't an expansion pack or add on. It would be fine if it was, but it isn't. It's a new game that just so happens to share the same mechanics as the game before it. Calling it an add on is just selling the game short. For all intents and purposes, it's Fallout 4.
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