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    Fallout: New Vegas

    Game » consists of 25 releases. Released Oct 19, 2010

    The post-apocalyptic Fallout universe expands into Nevada in this new title in the franchise. As a courier once left for dead by a mysterious man in a striped suit, the player must now set out to find their assailant and uncover the secrets of the enigmatic ruler of New Vegas.

    Perks every two levels?

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    WalkerTR77

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    #1  Edited By WalkerTR77

    For those who have the game, how does only getting a perk every second level feel? Do you end up significantly underpowered compared to fallout 3?

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    Vodun

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    #2  Edited By Vodun

    As I recall it was the same there? It'd be a bit much to get perks every level.

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    Dustpan

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    #3  Edited By Dustpan
    @Vodun: Nope, in Fallout 3 you gained a new perk every level.
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    Designer0

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    #4  Edited By Designer0

    Back when i was young, we only got a perk every 3 levels.
     
    Get off my lawn!

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    foggel

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    #5  Edited By foggel

    I feel it's a step back in the level of fun. Choosing perks is fun, why limit it to every second level? "Oh, the game might get too easy" ... or too fun? blurgh :P

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    alistercat

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    #6  Edited By alistercat

    I just installed a mod that gives you a perk every level. It will allow me to see much more of the perks on my first playthrough. On hardcore mode I will play it as it was intended. I don't consider it to be a cheat.

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    mowgers

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    #7  Edited By mowgers

    Pretty sure the earlier fallout games only had perks every other level too. I don't mind it, Fallout 3 saw my character basically being a badass all the damn time in every damn way. Now I have to approach situations in a certain way, I'm playing a sniper type guy, I should'nt be able to unlock, hack and smoothtalk my way through everything.

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    MysteriousBob

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    #8  Edited By MysteriousBob

    I think this is better. It makes choosing a perk more important and because you'll end up with fewer, they seem more defining for your character.

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    Gargantuan

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    #9  Edited By Gargantuan

    In Fallout and Fallout 2 you got perks ever three levels. It was too easy to make a character good at everything in FO 3 so I like getting perks every two levels.

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    zzzleepy

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    #10  Edited By zzzleepy

    Yeah, I prefer it. I never replayed Fallout 3 but I prooobably will with New Vegas.

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    FritzDude

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    #11  Edited By FritzDude

    So basically we may only choose 15 perks at the end level. That's 5 under compared to Fallout 3 and 15 under the DLC. But at the same time they added like alomst double the perks. I dont understand this really, but i guess it makes you're character more balanced, but i didn't feel OP in Fallout 3 tho.

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    zegolf

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    #12  Edited By zegolf

    I feel like I'm gaining levels faster than I was in Fallout 3, so I don't notice the perk thing as much.  I'm sure we can probably put good money on the fact that the level cap will get a boost in future DLC.  I think that goes without saying.  Only being able to pick 15 perks, versus 20, really makes you have to plan accordingly and pick ones that matter.  Maybe you'll think twice about picking that "Blood and Guts" perk if it means you won't be able to carry extra crap in your pack?

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    Raymayne

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    #13  Edited By Raymayne

    Yeah WTF is up with that? I guess it makes your perk choices all the more important but it kinda annoys me and I feel like I'm missing out on so much. The fact that I'll end up with only 15 perks on a full-levelled character out of 88 according to the wiki is kinda like....wtf 0_0

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    Aronman789

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    #14  Edited By Aronman789

    Still quicker than the older fallouts when it was once every 3 levels

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    MooseyMcMan

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    #15  Edited By MooseyMcMan

    Sounds lame to me. 

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    corijo

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    #16  Edited By corijo
    @Gargantuan said:
    " In Fallout and Fallout 2 you got perks ever three levels. It was too easy to make a character good at everything in FO 3 so I like getting perks every two levels. "
    This. 
     
    FO3 was way too easy, I'm glad they reduced the nº of perks you can get and took out all those +1 special bubbleheads.

    @Designer0 said:
    " Back when i was young, we only got a perk every 3 levels.  Get off my lawn! "
    Lol
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    nexas

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    #17  Edited By nexas

    I think they changed it mostly for balancing purposes. Getting a perk every  level for thirty levels kinda broke Fallout 3.

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    INV2

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    #18  Edited By INV2

    It's an improvement overall, but it sucked having to wait until level 6 to use skill books!
     
    I went level 2 -Intense Training, level 4 -Educated, and level 6 -Comprehension.

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    WalkerTR77

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    #19  Edited By WalkerTR77

    I accept that one every level right up to level thirty made you a little overpowered, but so much of the fun is in picking them. Perks are what make fallout SPECIAL, so to speak, and it seems like obsidian bursting in and telling us that we can't have as many seems old school in a way that we've moved past since the old fallout games. I don't have the game yet so I don't know how it actually affects the gameplay, but it seems like you could at least give us a perk each level until level 10 or so. Also, does the fact that completing challenges can give you extra perks make up for the perk suppression?

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    deactivated-6204297b0c601

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    @Designer0 said:
    " Back when i was young, we only got a perk every 3 levels.  Get off my lawn! "
    This!  Damn teenagers with their music television and their skateboards.
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    PISTOLcm

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    #21  Edited By PISTOLcm

    Black Isle used to do it this way, so it's no surprise that the Black Isle guys did it that way again. 
     
    I'm not heartbroken about not being a god at level 20. Being able to 1-shot even the toughest super mutants with Lincolns Repeater really took the challenge of the RPG out.

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    ShadowSkill11

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    #22  Edited By ShadowSkill11

    If you don't like it just go to falloutnexus.com and download a simple mod that changes it back to a perk every level.

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    ShadowSkill11

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    #23  Edited By ShadowSkill11
    @Gooddoggy said:
    " @Designer0 said:
    " Back when i was young, we only got a perk every 3 levels.  Get off my lawn! "
    This!  Damn teenagers with their music television and their skateboards. "
    What music television? Last I heard MTV turned into the young, idiots reality show network.
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    FancySoapsMan

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    #24  Edited By FancySoapsMan
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    PrivateIronTFU

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    #25  Edited By PrivateIronTFU
    @ShadowSkill11: Back when I was young, MTV only had music videos, Real World, and Beavis and Butthead. Today's MTV lineup makes me weep.
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    Kouerson

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    #26  Edited By Kouerson

    I waltzed around Fallout 3 like a robo demon and destroyed everything in my path with a plethora of weapons. Now I have to specialize in a handful of things and consider how I'm going to build my play style. This is the way it should be.

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    ArbitraryWater

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    #27  Edited By ArbitraryWater

    Eh, it's not a big deal. I guess it's a way to make your perk choices mean more, instead of just letting you take everything at once.

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    azrailx

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    #28  Edited By azrailx
    @Gooddoggy said:
    " @Designer0 said:
    " Back when i was young, we only got a perk every 3 levels.  Get off my lawn! "
    This!  Damn teenagers with their music television and their skateboards. "
    and bad game tastes and ideas...
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    DrPockets000

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    #29  Edited By DrPockets000

    I like this more.  A few times in Fallout 3 I would just grab a perk because I didn't know what else to pick.  Now I need to carefully consider my decision because the perks have a much greater statistical significance than they did in Fallout 3.

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    Crocio

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    #30  Edited By Crocio
    @Designer0 said:
    " Back when i was young, we only got a perk every 3 levels.  Get off my lawn! "
    And with gifted we'd only go every FOUR levels!(though it was still overpowered)
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    ArchScabby

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    #31  Edited By ArchScabby
    @foggel said:
    " I feel it's a step back in the level of fun. Choosing perks is fun, why limit it to every second level? "Oh, the game might get too easy" ... or too fun? blurgh :P "
    It's a problem with a lot of games.  For some reason game developers won't let you play the way you want to.  They try to make you play there way, look at Dead Rising 2, all that fun that you can't have because you have to play by there rules.  Then you get a game like Just Cause 2 where they basically let you do whatever you want, and it becomes one of the funnest games for a long time.
     
    Developers need to learn to stop being so oppressive in there games.  But whatever.
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    aurahack

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    #32  Edited By aurahack

    If I am not mistaken, the default level cap in New Vegas is 30 (unless I misread the achievements). I'll hazard a guess and say that they made it to be every two levels to not have the player end up like an over-powered behemoth by the end of the leveling tree, but I could be wrong.

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    HS21

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    #33  Edited By HS21
    @Gooddoggy said:
    " @Designer0 said:
    " Back when i was young, we only got a perk every 3 levels.  Get off my lawn! "
    This!  Damn teenagers with their music television and their skateboards. "
    And their Futurama avatars! Hold on...
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    perilator666

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    #34  Edited By perilator666

    there's only like 10 useful perks in this game anyway.

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    INV2

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    #35  Edited By INV2
    @zoskia: respectfully disagree with this, they are tough choices, especially if you blow two of them on Educated and Comprehension, from the getgo (which seems to make a lot of sense, to me anyway).
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    THRICE

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    #36  Edited By THRICE

    I miss Fallout 3's game breaking awesomeness. My character was a power armored god walking the wasteland with his alien technology  no one could dare oppose him.

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    Kyreo

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    #37  Edited By Kyreo

    I feel seriously underpowered.  With the removal of Bobblehead type items, perks every other level, and SUPER rare skill books its hard to do anything in the vein of character stats progression.

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    Kyreo

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    #38  Edited By Kyreo
    @Kouerson said:
    " I waltzed around Fallout 3 like a robo demon and destroyed everything in my path with a plethora of weapons. Now I have to specialize in a handful of things and consider how I'm going to build my play style. This is the way it should be. "
    I also agree with this...
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    SSully

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    #39  Edited By SSully

    I am glad, by the time i was level 20 in fallout 3 i was an unstoppable killing machine. I dont like feeling overpowered like that, right now i am a level 7 in new vegas and it took  me about 20 mins to kill 2 giant rad scorpions and a normal rad scorpion. To me that challenge makes the game so much more interesting and fun. I wont even tell how long it took me to kill a single death claw.

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    Mmmslash

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    #40  Edited By Mmmslash

    That's how it was in Fallout 2, so if anything, it's a return to form.

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    juice8367

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    #41  Edited By juice8367

    PC. "Perk Every Level" Mod. Awesome

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    Hailinel

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    #42  Edited By Hailinel

    The Perks function much like the Feats of Dungeons & Dragons.  Sure, there are classes that allow you to get feats on a regular basis while leveling up, but it's more rewarding to build a character by planning ahead and taking the feats you want for the character you desire to play.  It's not as interesting when you get a new one every level.

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    juice8367

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    #43  Edited By juice8367
    @PrivateIronTFU said:
    " @ShadowSkill11: Back when I was young, MTV only had music videos, Real World, and Beavis and Butthead. Today's MTV lineup makes me weep. "
    MTV doesn't even have music videos anymore! How sad is that...
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    Mrnitropb

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    #44  Edited By Mrnitropb
    @Kyreo said:
    " I feel seriously underpowered.  With the removal of Bobblehead type items, perks every other level, and SUPER rare skill books its hard to do anything in the vein of character stats progression. "
    I'm with you. Snowglobes? More like blowglobes, amirite? And not only are skill books harder to find, there aren't one for each skill! And I've only found like 4 lockpick magazines so far, which has frustrated me at several doors and chests so far. 
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    MikkaQ

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    #45  Edited By MikkaQ

    Makes getting Bloody Mess more of an issue though, since you get half the perks in a playthrough you'd want to make sure you got the most utilitarian ones. 

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    Hailinel

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    #46  Edited By Hailinel
    @XII_Sniper said:
    " Makes getting Bloody Mess more of an issue though, since you get half the perks in a playthrough you'd want to make sure you got the most utilitarian ones.  "
    Not really.  It's all about how you want to play.  Sure, you can be the munchkin and try to minmax your way to victory, but you shouldn't have to feel that way.
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    WalkerTR77

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    #47  Edited By WalkerTR77

    I know this was how the old fallout's handled perks, but that doesn't make it right.

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    Hailinel

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    #48  Edited By Hailinel
    @WalkerTR77 said:
    " I know this was how the old fallout's handled perks, but that doesn't make it right. "
    Doesn't make it wrong, either.
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    WalkerTR77

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    #49  Edited By WalkerTR77
    @Hailinel: The point is, compared to fallout 3, getting fewer perks seems like it would be less fun. The old fallout games don't enter into it.
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    Hailinel

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    #50  Edited By Hailinel
    @WalkerTR77 said:
    " @Hailinel: The point is, compared to fallout 3, getting fewer perks seems like it would be less fun. The old fallout games don't enter into it. "
    Doesn't seem that way to me.  But then again, New Vegas is pretty shitty with its bugs, so restricting perk acquisition to every other level is the least of its issues.

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