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    Fallout: New Vegas

    Game » consists of 25 releases. Released Oct 19, 2010

    The post-apocalyptic Fallout universe expands into Nevada in this new title in the franchise. As a courier once left for dead by a mysterious man in a striped suit, the player must now set out to find their assailant and uncover the secrets of the enigmatic ruler of New Vegas.

    Perks every two levels?

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    tskunk

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    #51  Edited By tskunk

    It was probably because I used the same balanced approach that worked better in Fallout 3... but I did notice after around level 20+ I felt underpowered. If I ever came across a group (4+) of Giant Radscorpions or Deathclaws, it was guaranteed my companions would both be unconscious, and I'd be struggling for my life, literally having to shoot/melee them tens of times before one went down (and in that time I'd probably use 20+ stimpacks lol). I think my mistake was probably not choosing one weapon type and getting it close to max.

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    Jonathan

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    #52  Edited By Jonathan

    Fallout 3 scaled to your level, so it needed a way to make you seem like you're getting more powerful as the game progressed. The level cap ends at 30 in Fallout New Vegas, so giving you a perk every level would be a major overkill.

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    BC_

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    #53  Edited By BC_

    I think I prefer it this way. It makes me feel like my decisions are more meaningful. Unlike Fallout 3, where no matter what I did I was gonna end up godlike anyway. 
     
    I'm only at level 10 right now, so what the hell do I know. I still might become OP after all.

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    MikkaQ

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    #54  Edited By MikkaQ
    @Hailinel said:
    " @XII_Sniper said:
    " Makes getting Bloody Mess more of an issue though, since you get half the perks in a playthrough you'd want to make sure you got the most utilitarian ones.  "
    Not really.  It's all about how you want to play.  Sure, you can be the munchkin and try to minmax your way to victory, but you shouldn't have to feel that way. "
    I'm afraid I have no idea what any of that means. What's 'being the munchkin'?
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    Hailinel

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    #55  Edited By Hailinel
    @XII_Sniper said:
    " @Hailinel said:
    " @XII_Sniper said:
    " Makes getting Bloody Mess more of an issue though, since you get half the perks in a playthrough you'd want to make sure you got the most utilitarian ones.  "
    Not really.  It's all about how you want to play.  Sure, you can be the munchkin and try to minmax your way to victory, but you shouldn't have to feel that way. "
    I'm afraid I have no idea what any of that means. What's 'being the munchkin'? "
    In role-playing terms, being a munchkin means that you're more concerned with powergaming and being the biggest, toughest, richest badass in all the land at the expense of anything resembling actual role-playing or becoming immersed in the world.  (In the world of pen and paper RPGs, munchkins are generally considered dicks and are not fun to play with due to their single-minded nature.)  In terms of Fallout, perks like Weird Wasteland wouldn't even be considered, as they would focus exclusively on any and every perk that could give them a conceivable, tangible advantage.
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    Tennmuerti

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    #56  Edited By Tennmuerti

    Good balance between original Fallout 1-2 and F3, in Fallout3 perks worth felt diminished an unexciting, you just had too many and it was easy to just then start dumping them into stats making a God character.

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    MikkaQ

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    #57  Edited By MikkaQ
    @Hailinel said:
    " @XII_Sniper said:
    " @Hailinel said:
    " @XII_Sniper said:
    " Makes getting Bloody Mess more of an issue though, since you get half the perks in a playthrough you'd want to make sure you got the most utilitarian ones.  "
    Not really.  It's all about how you want to play.  Sure, you can be the munchkin and try to minmax your way to victory, but you shouldn't have to feel that way. "
    I'm afraid I have no idea what any of that means. What's 'being the munchkin'? "
    In role-playing terms, being a munchkin means that you're more concerned with powergaming and being the biggest, toughest, richest badass in all the land at the expense of anything resembling actual role-playing or becoming immersed in the world.  (In the world of pen and paper RPGs, munchkins are generally considered dicks and are not fun to play with due to their single-minded nature.)  In terms of Fallout, perks like Weird Wasteland wouldn't even be considered, as they would focus exclusively on any and every perk that could give them a conceivable, tangible advantage. "
    Well then I gotta follow up with saying that Fallout (for me) is a tough game (not impossible, but you gotta be alert) on the normal difficulty, so I would be more inclined to hold off on Bloody Mess till I was a higher level, since I find the first 10 levels in FO3, and New Vegas to always be a bitch.  
     
    I kinda regret not turning wild wasteland on. I do kinda "munchkin", in fallout (I throw everything into guns and speech because those two can carry you through the whole game), but I'm more there for the dialogue and madness, so I shoulda turned it on. Bloody mess I'll be getting soon, at least.
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    Entus

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    #58  Edited By Entus

    I like it the way it is. 
     
    There really aren't that many perks that are worth getting imo. You're already really powerful once you get to double-digit levels.

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    probablytuna

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    #59  Edited By probablytuna
    @INV2:  That's strange, I already unlocked Comprehension at around Level 4...
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    yinstarrunner

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    #60  Edited By yinstarrunner
    @Hailinel said:
    " The Perks function much like the Feats of Dungeons & Dragons.  Sure, there are classes that allow you to get feats on a regular basis while leveling up, but it's more rewarding to build a character by planning ahead and taking the feats you want for the character you desire to play.  It's not as interesting when you get a new one every level. "
    Agreed.  It brings Fallout closer to a P&P RPG, which I'm always a fan of doing in Western RPGs.
     
    That said, I don't necessarily feel underpowered (Level 15, Normal difficulty, Hardcore)... I have to be a little more alert of my surroundings, but of the monsters I've come across, deathclaws are really the only thing I'm truly afraid of at this point.  Of course, I've yet to see the full menagerie of enemy types.
     
      I prefer it this way for sure, being in a post-apocalyptic wasteland should definitely inspire some vigilance and sense of dread.  It's not like in Fallout 3 where I accidentily wandered into that ruined town full of deathclaws (forget the name) and killed a Deathclaw Matriarch at level 10.   Perks are even more important here, and you'll have to think hard and make some tradeoffs when it comes to the choosing process.  You're character won't become as strong as you want him to be or anywhere near the level of your level 30 fallout 3 character, but I think that adds to the world a lot more.
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    PrivateIronTFU

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    #61  Edited By PrivateIronTFU
    @Hailinel said:
    " @XII_Sniper said:
    " @Hailinel said:
    " @XII_Sniper said:
    " Makes getting Bloody Mess more of an issue though, since you get half the perks in a playthrough you'd want to make sure you got the most utilitarian ones.  "
    Not really.  It's all about how you want to play.  Sure, you can be the munchkin and try to minmax your way to victory, but you shouldn't have to feel that way. "
    I'm afraid I have no idea what any of that means. What's 'being the munchkin'? "
    In role-playing terms, being a munchkin means that you're more concerned with powergaming and being the biggest, toughest, richest badass in all the land at the expense of anything resembling actual role-playing or becoming immersed in the world.  (In the world of pen and paper RPGs, munchkins are generally considered dicks and are not fun to play with due to their single-minded nature.)  In terms of Fallout, perks like Weird Wasteland wouldn't even be considered, as they would focus exclusively on any and every perk that could give them a conceivable, tangible advantage. "
    So 'munchkin' means people who actually want to have fun with their games? Doesn't sound so bad to me.
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    infininja

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    #62  Edited By infininja
    @PrivateIronTFU said:
    " @Hailinel said:
    " @XII_Sniper said:
    " @Hailinel said:
    " @XII_Sniper said:
    " Makes getting Bloody Mess more of an issue though, since you get half the perks in a playthrough you'd want to make sure you got the most utilitarian ones.  "
    Not really.  It's all about how you want to play.  Sure, you can be the munchkin and try to minmax your way to victory, but you shouldn't have to feel that way. "
    I'm afraid I have no idea what any of that means. What's 'being the munchkin'? "
    In role-playing terms, being a munchkin means that you're more concerned with powergaming and being the biggest, toughest, richest badass in all the land at the expense of anything resembling actual role-playing or becoming immersed in the world.  (In the world of pen and paper RPGs, munchkins are generally considered dicks and are not fun to play with due to their single-minded nature.)  In terms of Fallout, perks like Weird Wasteland wouldn't even be considered, as they would focus exclusively on any and every perk that could give them a conceivable, tangible advantage. "
    So 'munchkin' means people who actually want to have fun with their games? Doesn't sound so bad to me. "
    Actually, it sounds a lot more like "play to win" rather than "play to play." Some people have fun that way, some don't.
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    JoeyRavn

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    #63  Edited By JoeyRavn
    @PrivateIronTFU said:
    " @Hailinel said:
    " @XII_Sniper said:
    " @Hailinel said:
    " @XII_Sniper said:
    " Makes getting Bloody Mess more of an issue though, since you get half the perks in a playthrough you'd want to make sure you got the most utilitarian ones.  "
    Not really.  It's all about how you want to play.  Sure, you can be the munchkin and try to minmax your way to victory, but you shouldn't have to feel that way. "
    I'm afraid I have no idea what any of that means. What's 'being the munchkin'? "
    In role-playing terms, being a munchkin means that you're more concerned with powergaming and being the biggest, toughest, richest badass in all the land at the expense of anything resembling actual role-playing or becoming immersed in the world.  (In the world of pen and paper RPGs, munchkins are generally considered dicks and are not fun to play with due to their single-minded nature.)  In terms of Fallout, perks like Weird Wasteland wouldn't even be considered, as they would focus exclusively on any and every perk that could give them a conceivable, tangible advantage. "
    So 'munchkin' means people who actually want to have fun with their games? Doesn't sound so bad to me. "
    "Fun" is extremely subjective.
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    SonicBoyster

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    #64  Edited By SonicBoyster

    We're all discounting that the perks were less useful in Fallout 3.  Oooh, +5 guns and +5 repair each rank for 3 ranks?  Huray.  You also had enough options to select every remotely powerful perk in the game before it was over which blurred all of the character builds together.  With less perks, and each perk being more potent, you have to take a unique character path.  Without having a milliondy perks you probably wont be dumping levels into intense training, and with the increased emphasis on each of the various SPECIAL statistics, it'll force you to role play the character you created instead of just building him into a super hero.  No complaints here.

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    TheGreatGuero

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    #65  Edited By TheGreatGuero

    I have no problem with this. You do get to pick 2 during the first level, though considering all of the initial perks have consequences (except Wild Wasteland), I didn't want to mess with most of those. Still, the level cap is higher in New Vegas, so it's okay by me. I was completely levelled up in Fallout 3 way before I was done with the game, so I'd prefer if that doesn't happen again.

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    yinstarrunner

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    #66  Edited By yinstarrunner
    @PrivateIronTFU said:
    " @Hailinel said:
    " @XII_Sniper said:
    " @Hailinel said:
    " @XII_Sniper said:
    " Makes getting Bloody Mess more of an issue though, since you get half the perks in a playthrough you'd want to make sure you got the most utilitarian ones.  "
    Not really.  It's all about how you want to play.  Sure, you can be the munchkin and try to minmax your way to victory, but you shouldn't have to feel that way. "
    I'm afraid I have no idea what any of that means. What's 'being the munchkin'? "
    In role-playing terms, being a munchkin means that you're more concerned with powergaming and being the biggest, toughest, richest badass in all the land at the expense of anything resembling actual role-playing or becoming immersed in the world.  (In the world of pen and paper RPGs, munchkins are generally considered dicks and are not fun to play with due to their single-minded nature.)  In terms of Fallout, perks like Weird Wasteland wouldn't even be considered, as they would focus exclusively on any and every perk that could give them a conceivable, tangible advantage. "
    So 'munchkin' means people who actually want to have fun with their games? Doesn't sound so bad to me. "
    Speak for yourself. Trying to "game the game" has never been fun for me.  I don't find any fun in looking over spreadsheets to make sure the game is way to easy for myself.  I don't find it fun to look at walkthroughs and have my entire career as a wasteland wanderer planned out before I even step foot into it.  I don't find it fun to have a checklist of items and companions to go down to eek out an extra three damage or whatever.
     
    I just find it way more fun to explore things myself, both in terms of the game world and the mechanics that govern it.  So what if I miss out on a perk that makes the game 10x easier, or a weapon that can clear out entire rooms in a blink of an eye?  I prefer the satisfaction of knowing that everything I find, every advantage I get in the game, I make for myself.  No builds, no walkthroughs, just my own perspective.  It's a great feeling knowing that every new place I discover might have something really awesome inside.
     
    On the note of D&D, two friends I used to play with powergamed our play sessions into oblivion.  In addition to making the other people fell useless to the party, nobody wants to sit around waiting while you roll your 10 hit dice and spend 5 minutes calculating all the damage you do in a single round.  So unfun.
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    PrivateIronTFU

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    #67  Edited By PrivateIronTFU
    @yinstarrunner said:
    " @PrivateIronTFU said:
    " @Hailinel said:
    " @XII_Sniper said:
    " @Hailinel said:
    " @XII_Sniper said:
    " Makes getting Bloody Mess more of an issue though, since you get half the perks in a playthrough you'd want to make sure you got the most utilitarian ones.  "
    Not really.  It's all about how you want to play.  Sure, you can be the munchkin and try to minmax your way to victory, but you shouldn't have to feel that way. "
    I'm afraid I have no idea what any of that means. What's 'being the munchkin'? "
    In role-playing terms, being a munchkin means that you're more concerned with powergaming and being the biggest, toughest, richest badass in all the land at the expense of anything resembling actual role-playing or becoming immersed in the world.  (In the world of pen and paper RPGs, munchkins are generally considered dicks and are not fun to play with due to their single-minded nature.)  In terms of Fallout, perks like Weird Wasteland wouldn't even be considered, as they would focus exclusively on any and every perk that could give them a conceivable, tangible advantage. "
    So 'munchkin' means people who actually want to have fun with their games? Doesn't sound so bad to me. "
    Speak for yourself. Trying to "game the game" has never been fun for me.  I don't find any fun in looking over spreadsheets to make sure the game is way to easy for myself.  I don't find it fun to look at walkthroughs and have my entire career as a wasteland wanderer planned out before I even step foot into it.  I don't find it fun to have a checklist of items and companions to go down to eek out an extra three damage or whatever.  I just find it way more fun to explore things myself, both in terms of the game world and the mechanics that govern it.  So what if I miss out on a perk that makes the game 10x easier, or a weapon that can clear out entire rooms in a blink of an eye?  I prefer the satisfaction of knowing that everything I find, every advantage I get in the game, I make for myself.  No builds, no walkthroughs, just my own perspective.  It's a great feeling knowing that every new place I discover might have something really awesome inside.  On the note of D&D, two friends I used to play with powergamed our play sessions into oblivion.  In addition to making the other people fell useless to the party, nobody wants to sit around waiting while you roll your 10 hit dice and spend 5 minutes calculating all the damage you do in a single round.  So unfun. "
    All I'm saying is that it's immature to give a name to people who like to play a game differently than you.
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    Tennmuerti

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    #68  Edited By Tennmuerti
    @PrivateIronTFU said:

    " @yinstarrunner said:

    " @PrivateIronTFU said:
    " @Hailinel said:
    " @XII_Sniper said:
    " @Hailinel said:
    " @XII_Sniper said:
    " Makes getting Bloody Mess more of an issue though, since you get half the perks in a playthrough you'd want to make sure you got the most utilitarian ones.  "
    Not really.  It's all about how you want to play.  Sure, you can be the munchkin and try to minmax your way to victory, but you shouldn't have to feel that way. "
    I'm afraid I have no idea what any of that means. What's 'being the munchkin'? "
    In role-playing terms, being a munchkin means that you're more concerned with powergaming and being the biggest, toughest, richest badass in all the land at the expense of anything resembling actual role-playing or becoming immersed in the world.  (In the world of pen and paper RPGs, munchkins are generally considered dicks and are not fun to play with due to their single-minded nature.)  In terms of Fallout, perks like Weird Wasteland wouldn't even be considered, as they would focus exclusively on any and every perk that could give them a conceivable, tangible advantage. "
    So 'munchkin' means people who actually want to have fun with their games? Doesn't sound so bad to me. "
    Speak for yourself. Trying to "game the game" has never been fun for me.  I don't find any fun in looking over spreadsheets to make sure the game is way to easy for myself.  I don't find it fun to look at walkthroughs and have my entire career as a wasteland wanderer planned out before I even step foot into it.  I don't find it fun to have a checklist of items and companions to go down to eek out an extra three damage or whatever.  I just find it way more fun to explore things myself, both in terms of the game world and the mechanics that govern it.  So what if I miss out on a perk that makes the game 10x easier, or a weapon that can clear out entire rooms in a blink of an eye?  I prefer the satisfaction of knowing that everything I find, every advantage I get in the game, I make for myself.  No builds, no walkthroughs, just my own perspective.  It's a great feeling knowing that every new place I discover might have something really awesome inside.  On the note of D&D, two friends I used to play with powergamed our play sessions into oblivion.  In addition to making the other people fell useless to the party, nobody wants to sit around waiting while you roll your 10 hit dice and spend 5 minutes calculating all the damage you do in a single round.  So unfun. "
    All I'm saying is that it's immature to give a name to people who like to play a game differently than you. "
    Errr what is immature about terminology?
    There is a simple and broad division of most players into munchkins and roleplayers, neither of the terms are degradatory.
    Are you offended by being called a gamer too? Because that is also a division of people into those that do things in life differently then others.
    In some circles munchkins are looked down upon in others it's the roleplyers. examples: tabletop D&D and WoW (in general population)
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    PrivateIronTFU

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    #69  Edited By PrivateIronTFU
    @Tennmuerti said:
    " @PrivateIronTFU said:

    " @yinstarrunner said:

    " @PrivateIronTFU said:
    " @Hailinel said:
    " @XII_Sniper said:
    " @Hailinel said:
    " @XII_Sniper said:
    " Makes getting Bloody Mess more of an issue though, since you get half the perks in a playthrough you'd want to make sure you got the most utilitarian ones.  "
    Not really.  It's all about how you want to play.  Sure, you can be the munchkin and try to minmax your way to victory, but you shouldn't have to feel that way. "
    I'm afraid I have no idea what any of that means. What's 'being the munchkin'? "
    In role-playing terms, being a munchkin means that you're more concerned with powergaming and being the biggest, toughest, richest badass in all the land at the expense of anything resembling actual role-playing or becoming immersed in the world.  (In the world of pen and paper RPGs, munchkins are generally considered dicks and are not fun to play with due to their single-minded nature.)  In terms of Fallout, perks like Weird Wasteland wouldn't even be considered, as they would focus exclusively on any and every perk that could give them a conceivable, tangible advantage. "
    So 'munchkin' means people who actually want to have fun with their games? Doesn't sound so bad to me. "
    Speak for yourself. Trying to "game the game" has never been fun for me.  I don't find any fun in looking over spreadsheets to make sure the game is way to easy for myself.  I don't find it fun to look at walkthroughs and have my entire career as a wasteland wanderer planned out before I even step foot into it.  I don't find it fun to have a checklist of items and companions to go down to eek out an extra three damage or whatever.  I just find it way more fun to explore things myself, both in terms of the game world and the mechanics that govern it.  So what if I miss out on a perk that makes the game 10x easier, or a weapon that can clear out entire rooms in a blink of an eye?  I prefer the satisfaction of knowing that everything I find, every advantage I get in the game, I make for myself.  No builds, no walkthroughs, just my own perspective.  It's a great feeling knowing that every new place I discover might have something really awesome inside.  On the note of D&D, two friends I used to play with powergamed our play sessions into oblivion.  In addition to making the other people fell useless to the party, nobody wants to sit around waiting while you roll your 10 hit dice and spend 5 minutes calculating all the damage you do in a single round.  So unfun. "
    All I'm saying is that it's immature to give a name to people who like to play a game differently than you. "
    Errr what is immature about terminology? There is a simple and broad division of most players into munchkins and roleplayers, neither of the terms are degradatory. Are you offended by being called a gamer too? Because that is also a division of people into those that do things in life differently then others. In some circles munchkins are looked down upon in others it's the roleplyers. examples: tabletop D&D and WoW (in general population) "
    Err, maybe in a role-playing game like D&D, where you play with other players, and they could overpower you. But this is Fallout, a single player experience. So I don't know if the term really applies.
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    MrKlorox

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    #70  Edited By MrKlorox
    @Hailinel:  Actually that example of Wild Wasteland doesn't count since it's technically a Trait and not a Perk. Traits have negative consequences usually equal to the positive ones. A munchkin would opt to have no benefit as long as it also came with no detriment. Bloody Mess, on the other hand, would totally fit in its place even though it was originally a Trait itself.
     
    Picking Traits that have no negative consequences is munchkining.
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    Tennmuerti

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    #71  Edited By Tennmuerti
    @PrivateIronTFU: 
    It aplies as a descriptor for playstyles of people in RPG's in general regardless of games being multiplayer or singleplayer.
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    Binbay55

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    #72  Edited By Binbay55

    Turned level 10 recently and so far nothing really interests me. Just been spamming Intensive Training....
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    dillonwerner

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    #73  Edited By dillonwerner

    I think it's more strategic and what you chose to level really has more of an impact on your character I guess you could say.

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    MikkaQ

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    #74  Edited By MikkaQ
    @PrivateIronTFU said:
    " @Tennmuerti said:
    " @PrivateIronTFU said:

    " @yinstarrunner said:

    " @PrivateIronTFU said:
    " @Hailinel said:
    " @XII_Sniper said:
    " @Hailinel said:
    " @XII_Sniper said:
    " Makes getting Bloody Mess more of an issue though, since you get half the perks in a playthrough you'd want to make sure you got the most utilitarian ones.  "
    Not really.  It's all about how you want to play.  Sure, you can be the munchkin and try to minmax your way to victory, but you shouldn't have to feel that way. "
    I'm afraid I have no idea what any of that means. What's 'being the munchkin'? "
    In role-playing terms, being a munchkin means that you're more concerned with powergaming and being the biggest, toughest, richest badass in all the land at the expense of anything resembling actual role-playing or becoming immersed in the world.  (In the world of pen and paper RPGs, munchkins are generally considered dicks and are not fun to play with due to their single-minded nature.)  In terms of Fallout, perks like Weird Wasteland wouldn't even be considered, as they would focus exclusively on any and every perk that could give them a conceivable, tangible advantage. "
    So 'munchkin' means people who actually want to have fun with their games? Doesn't sound so bad to me. "
    Speak for yourself. Trying to "game the game" has never been fun for me.  I don't find any fun in looking over spreadsheets to make sure the game is way to easy for myself.  I don't find it fun to look at walkthroughs and have my entire career as a wasteland wanderer planned out before I even step foot into it.  I don't find it fun to have a checklist of items and companions to go down to eek out an extra three damage or whatever.  I just find it way more fun to explore things myself, both in terms of the game world and the mechanics that govern it.  So what if I miss out on a perk that makes the game 10x easier, or a weapon that can clear out entire rooms in a blink of an eye?  I prefer the satisfaction of knowing that everything I find, every advantage I get in the game, I make for myself.  No builds, no walkthroughs, just my own perspective.  It's a great feeling knowing that every new place I discover might have something really awesome inside.  On the note of D&D, two friends I used to play with powergamed our play sessions into oblivion.  In addition to making the other people fell useless to the party, nobody wants to sit around waiting while you roll your 10 hit dice and spend 5 minutes calculating all the damage you do in a single round.  So unfun. "
    All I'm saying is that it's immature to give a name to people who like to play a game differently than you. "
    Errr what is immature about terminology? There is a simple and broad division of most players into munchkins and roleplayers, neither of the terms are degradatory. Are you offended by being called a gamer too? Because that is also a division of people into those that do things in life differently then others. In some circles munchkins are looked down upon in others it's the roleplyers. examples: tabletop D&D and WoW (in general population) "
    Err, maybe in a role-playing game like D&D, where you play with other players, and they could overpower you. But this is Fallout, a single player experience. So I don't know if the term really applies. "
    Man, all this from a little question. 
     
     
    Video games are pretty serious business! 
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    crapneck

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    #75  Edited By crapneck
    @Gooddoggy: don't forget dan folgelberg and pac-man video games
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    Tennmuerti

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    #76  Edited By Tennmuerti
    @Binbay55 said:

    " Turned level 10 recently and so far nothing really interests me. Just been spamming Intensive Training.... "

    There are perks much better then intense training:
    Comprehension
    Educated (equivalent to 2xInteligence) 
    Toughness
    Bloody mess
    Commando/Gunslinger
    Living anatomy
    Math Wrath
    Fineese
    Plazma Spaz
    These are the ones 10 and under.
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    GrahamMaster

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    #77  Edited By GrahamMaster

    It didn't feel so bad after the first couple of levels, but I still feel a little cheated.

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