So while playing Fallout: New Vegas and spending a lot of time in the small community of Novac (the place with the big dinosaur structure) The music in that location sounded very failure to me.
All i know is the music came from one of the two Elder Scroll games that i've played; Morrowind or Oblivion. If you have experience with those games head up to Novac and listen for yourself.
What's your opinion of the reused assets? do you really think it makes the game feel like a mod/expantion? do you find it distracting? or are you not bothered by them?
For the most part i'm not bothered by them. keeping production cost low, i'd love for Bethesda to make enough money in hopes that they can afford the time to build a whole new engine for their future games.
...though hearing the Elder Scrolls music in my Fallout raised an eyebrow.
PS: this thread brought to you by F:NV crashing to the desktop giving me enough of a break to write it...now back to the game.
Fallout: New Vegas
Game » consists of 25 releases. Released Oct 19, 2010
The post-apocalyptic Fallout universe expands into Nevada in this new title in the franchise. As a courier once left for dead by a mysterious man in a striped suit, the player must now set out to find their assailant and uncover the secrets of the enigmatic ruler of New Vegas.
Speaking of reusing art assets...
The New Vegas as community mod thing definitely is in the back of my mind; but then I get to a new town and meet the local ghoul dressed as a cowboy who's in to S&M and I remember that Obsidian has some of the most talented RPG writers in the biz. Is a lot of stuff reused? Hell yeah, and it bothers me sometimes. And then I forget about it because something incredible happens afterwards.
They used that music again first in regular ol' Fallout 3 if I remember correctly. I hate the re-used music, if only because the new stuff they've made for NV is miles better then what they had previously. I don't want to hear that old crap any more after 100 hours already spent with it.
The turnaround on creating a new engine/assets would not only be less profitable, the game itself would suffer. If they had chosen to go that route, NV would have half the content it does and would be coming out in 2012. I think they made the right decision, what really matters in a Fallout game is the writing and the feeling of immersion.
Still, it's annoying finding places where everything is the same and just in a different configuration. It would have been easier to swallow if they had been honest and called it an expansion, albeit probably the biggest one ever.
A lot of things seemed reused from FO3 but it doesn't really bother me. It feels less like a sequel and more like a $60 expansion pack with the same amount of content as a full $60 game. Doesn't bother me though. They didn't reinvent the wheel but I don't feel ripped off or cheated.
Lazy cost cutting measures, really. And plenty of people seem ready to be apologists for it. It would be fine if they charged 40 for it or something. No complaints then. But you're shipping a buggy ass game full of assets that are from previous games and expecting people to pay full price. Its a little seedy.
I am playing through Fallout 3 now, so I will pick New Vegas up in a year or so. From what I've seen though, if you compare it to the step up from ME1 to ME2, this definately seems more like an expansion pack. But it's not really fair to compare anything to Mass Effect 2 probably.
" I am playing through Fallout 3 now, so I will pick New Vegas up in a year or so. From what I've seen though, if you compare it to the step up from ME1 to ME2, this definately seems more like an expansion pack. But it's not really fair to compare anything to Mass Effect 2 probably. "Just compare the average game to its sequel. But then, they're not calling it Fallout 4 for a reason. And people seem offended when its called what it is, a glorified expansion (as Brad said). So they call it a sidegame.
Reused In-game assets and engine technology aside, I've been blown away by New Vegas' use of factions, including the awesome uniform aspect. I'm only 15 hours in and I've already come across more decisions that I had to really ponder (and some I still haven't made a decision on) than I saw in all of Fallout 3 and the five expansions combined.
Regarding the assets, there's definitely a lot of music re-used, and they directly discuss as much in this Gamasutra interview from October 14th with the audio director. They claim to do it as an homage, but I'm sure there's some financial benefits to that as well. Also, the REPCONN building in New Vegas uses the same sort of interior design as some of the industrial buildings in Fallout 3, but that doesn't bother me so much, they're still laid out in an original way. I'm sure there's plenty more examples of this throughout the game.
The only thing that has been bothering me that has been reused is the character creation thingy, it's even worse than before. Besides that I fucking love the game.
The music in that location sounded very failure to me.That sentence seems very failure to me!
Anyway, the Elder Scrolls music is meant to be an easter egg bro...not sure how that one managed to go over your head. Regardless though you do raise an interesting topic, and hell yeah I mean the whole game feels like a FO3 expansion, but the good thing is that I loved FO3 and just want more so am happy to sink another 100+ hours into exploring this new, yet familiar wasteland.
This is one of the things that bothers me the most about this game. It's almost as I've seen more than half of these things before... mostly because I have.
" Also, the REPCONN building in New Vegas uses the same sort of interior design as some of the industrial buildings in Fallout 3, but that doesn't bother me so much, they're still laid out in an original way. I'm sure there's plenty more examples of this throughout the game. "There are tons. Literally every building I step into I can now pick apart to the base elements and think of tons of examples were it was used in Fallout 3. I'm not impressed tbh.
@ryanwho said:
" @jozzy said:" I am playing through Fallout 3 now, so I will pick New Vegas up in a year or so. From what I've seen though, if you compare it to the step up from ME1 to ME2, this definately seems more like an expansion pack. But it's not really fair to compare anything to Mass Effect 2 probably. "Just compare the average game to its sequel. But then, they're not calling it Fallout 4 for a reason. And people seem offended when its called what it is, a glorified expansion (as Brad said). So they call it a sidegame. "
Also even if it is just a glorified expansion pack so was GTA Vice City and that was a game that was vastly better than GTA3 while also having 100% new assets. They just got lazy and wanted the cash :/
I'm about 20 hours in, and the quality of writing and the plethora of entertaining quests have made me almost made me forget that I played a similar game, mechanically, two years ago. Arguing the semantics of whether this can actually be declared a retail game/ or that it's shameless in its similarities, I think is silly. To argue that this game could have very well been DLC or a cheaper expansion doesn't really have legs. Gears of War 2 could have been DLC/expansion for Gears of War; the Uncharted games; annual sports iterations could function the same way, yet they don't. It's mostly just arguing semantics, what has to change or be done for something to seem logical as a standalone product? For me, enough new ideas and features, and tweaks to existing formulas to make for a better experience. Something I think New Vegas does very well. Well, save for the bugs...
" I'm about 20 hours in, and the quality of writing and the plethora of entertaining quests have made me almost made me forget that I played a similar game, mechanically, two years ago. Arguing the semantics of whether this can actually be declared a retail game/ or that it's shameless in its similarities, I think is silly. To argue that this game could have very well been DLC or a cheaper expansion doesn't really have legs. Gears of War 2 could have been DLC/expansion for Gears of War; the Uncharted games; annual sports iterations could function the same way, yet they don't. It's mostly just arguing semantics, what has to change or be done for something to seem logical as a standalone product? For me, enough new ideas and features, and tweaks to existing formulas to make for a better experience. Something I think New Vegas does very well. Well, save for the bugs... "This man deserves to be quoted.
As I said before, it's just like Fallout 2. It wasn't a huge change from Fallout 1, but it still presented you with much more to do.
I'm happy with NV as it is. I don't think it needs a complete re-haul to be any good.
I don't understand these complaints. MW 2 was basically MW 1. Gears 2 was basically Gears 1. Basically every Halo game is the exact same thing and sports franchises have been slapping 60$ price tags on their yearly iterations. I loved Fallout 3 and love New Vegas. I could care less about the reusing of different buildings and such. The writing, story and setting are well worth price considering that most every game nowadays are 50-60 bananas. The game doesn't feel like an expansion pack to me at all. Actually, it feels like almost every other sequel I've played the last few years in terms of what to expect.
"MW 2 was basically MW 1. Gears 2 was basically Gears 1. Basically every Halo game is the exact same thing. "No.
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