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    Fantastic Night Dreams: Cotton

    Game » consists of 10 releases. Released Feb 12, 1993

    A "cute 'em up" originally released in Japanese arcades in 1991. It was the first game in the Cotton series. Driven by her sugar cravings, Cotton helps the fairy kingdom remove the dark mist that is terrorizing their dreamlike world.

    Short summary describing this game.

    Fantastic Night Dreams: Cotton last edited by reverendhunt on 09/21/21 10:25AM View full history


    No Caption Provided

    Fantastic Night Dreams: Cotton is a shoot 'em up and is the first in a series of games starring the titular character, Cotton. Featuring entertaining cutscenes (in some versions these are voiced, as well!) it had a relatively well developed story in terms of shoot 'em ups for the era.

    Developed by Success Corp., Cotton was originally released in the Arcades by Sega in 1991. It was ported to the PC Engine CD-ROM2 in 1993 where it was given a whole new redbook audio soundtrack. This version was ported to the US later the same year. It was also ported to the Sharp X68000 Japanese home computer that year as well. Later versions would hit the Neo Geo Pocket Color and the PS1: Cotton Original, the PS1 version, uses the soundtrack of the TurboGrafx-CD version and the graphics of the original Arcade game, making it a "best of both worlds" edition of the game.


    Silk the fairy acts as an "option" for Cotton and follows and attacks with her; Cotton can get additional fairies. Cotton also has two types of shots, a basic forward magical attack and magical "bombs", resembling bubbles she drops at an angle in front of her. Various types of magic serve as Cotton's powerful special attacks; these are limited by the number you have in stock.


    Most power ups take the form of gems (宝石/houseki) dropped by enemies; these can be shot by Cotton to change their color and consequently the effect they have when picked up. Larger gems are (of course) worth more of whatever the particular color grants. Most special items (like the fairy stones and bomb power ups) are carried by strange statues seen throughout the game. Don't destroy their heads when they leave the screen; they'll come back holding a power up!


    A medium yellow gem.
    A medium yellow gem.
    • Yellow: Yellow gems are worth bonus points.
    • Orange: Orange gems grant Cotton experience, powering up her weapons.
    • Red: Gives Cotton one or more red magic stocks.
    • Blue: Gives Cotton a blue magic stock.

    Other Items

    A bomb level up.
    A bomb level up.
    • Bomb level up 1: Levels up Cotton's bombs by one.
    • Bomb level up 2: Levels up Cotton's bombs by two.
    • Fairy Stone: Gives Cotton an extra fairy familiar in addition to Silk!
    • White Tea: Only found at the bonus segment after a boss is defeated. Worth 100 points.
    • Red Tea: Also only found at the bonus segment after a boss is defeated. Worth 500 points.

    Magic Spells

    • Fire Dragon: Cotton fires a dragon made of fire straight forward. This costs a stock of red magic.
    • Thunder: Cotton fires a powerful lightning bolt straight forward which remains active for some time. This costs a stock of blue magic.
    • Fire Silk: Silk and any other fairies you have are engulfed in fire and charge at the enemies. This costs a stock of red magic.
    • Barrier: Temporarily protects Cotton from enemy projectiles. This costs a stock of blue magic.
    • Special Attack: All of Cotton's fairies attack the enemies. This is performed only when you have no magic stocks.


    No Caption Provided

    A wave of darkness from the world of monsters has tainted the light prism which brings light and happiness to the land of fairies; on top of that, the only thing that can restore the prism are seven magical candies called willows... which happen to have been stolen by the strongest of the monsters! Silk is sent by the fairy queen to find help, but all she manages to find is a strange, air-headed and mildly insane witch named Cotton. Silk uses Cotton's obsession with candy to trick her in to retrieving all the willows and restoring light to the fairy kingdom; throughout the game she frequently has to prevent Cotton from eating the willows.


    Stage 1.
    Stage 1.
    • Stage 1: A ruined town. Cotton travels over a lake at night, a baleful moon glowering down upon the land. The stage mini-boss is a giant stone head; the boss is ALSO a stone head with multiple faces, called a "face idol".
    • Stage 2: A forest. Cotton encounters a tree mini-boss in this stage; the stage boss is called "Death".
    • Stage 3: A dark and scary mountain. There is a flaming hound as a mini-boss; the stage boss is a giant snake woman called Medusa.
    • Stage 4: A dark temple. The mini-boss is a monstrous plant; the boss is a giant, multi-stage statue called Sphinx.
    • Stage 5: A castle of monsters! A pair of giant crabs are a mini-boss here. The boss is a terrifying plant-man growing in to the castle itself.
    • Stage 6: A subterranean volcano. The mini-boss is a pair of demons; the boss is a terrible dragon.
    • Stage 7: A battle with the final boss, a demon lady who is the leader of the monsters. She wants to eat all the willows herself! Will Cotton finally get to eat the willows? Or will Silk successfully deliver them to the queen and have light restored to the land of fairies? Find out!

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