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    Far Cry 2

    Game » consists of 16 releases. Released Oct 21, 2008

    The sequel to the original Far Cry dispenses with Jack Carver, and moves the action to a war-consumed Africa complete with an open-ended storyline involving civil war, several hours of missions, heated gunplay, and a slew of dynamic elements powered by a new engine.

    delta_ass's Far Cry 2 (PC) review

    Avatar image for delta_ass

    A far cry from a bad game.

    No prone option, seems pretty weird. Crysis had a prone position, and that game had you as an elite Delta Force guy in an uber nanosuit with a magical armor shield, as opposed to being a malaria patient wearing a hawaiian shirt.

    This game runs fucking awesome. I have to turn everything to Low to make Crysis playable, whereas here I can run pretty much everything on medium with 2x AA with silky smooth framerates. Definitely impressed, and while it doesn't quite look as amazing as Crysis, it's still pretty good. Think COD4 quality, or a notch above. Of course, COD4 didn't portray 50 square miles of terrain.

    I was kinda disappointed by the weapon selection, just judging by the upgrade menu. Hopefully more guns'll get added to the list throughout the campaign, otherwise the selection isn't very impressive at all.

    Another thing I noticed is that to use the weapon sights, you have to hold down the right mouse button, it doesn't work as a toggle like in other games. A little miffed by that at first, but you do get used to it. Not a gamebreaker.

    Does anyone else feel the mouse sensitivity for the game menus is way too low? Just a minor nitpick of mine.

    So far, it seems pretty easy, and I'm playing it on Hardcore. Maybe this is why they didn't feel a prone position was necessary? A bullet will take from 10-15% of my health. Hardly a Tom Clancy feel, so don't expect that. Infamous is another notch above, so you'll maybe want to try that for a bigger challenge. *shrug*

    I've already talked about the weapon selection, but here's a bit more detail. There's 4 weapon slots, one for your machete, one for a primary weapon, one for a secondary weapon, and one for a special weapon. A primary weapon counts as shotguns, rifles, sniper rifles, and a grenade launcher. A secondary weapon counts as pistols, or machine pistols. A special weapon would be a machine gun, rocket launcher, or flame thrower. This seems alright, but is actually quite problematic with its restrictions. Because of the slots, no sane player will ever use a shotgun, since it counts as a primary and thus would take over the slot for rifles or sniper rifles, which are far more useful on the wide open African savannah. This is in contrast with Crysis, in which the best combo was often a sniper rifle coupled with a shotgun. In FC2, this combo is impossible, and thus the grenade launcher and shotguns must be neglected, which is a shame. Speaking of the lack of variety compared to a Rainbow Six game, there're only 3 shotguns, 3 assault rifles, a submachine gun, a grenade launcher, and 3 sniper rifles to choose from for the primary slot.

    Another annoyance is the fact that throughout the landscape are various checkpoints manned by enemies. Clearing these checkpoints are pretty easy, but the problem is that they are quickly remanned as soon as you leave the area. With all the various traveling you must do in the game, it quickly becomes tedious reclearing the same checkpoints over and over again.

    So far, I've been having fun sniping everything in sight. Though many tempting sniping spots are unfortunately out of reach due to the terrain being too steep to climb.

    Oh yea... I did notice something really cool while playing earlier today. I'd sniped some guy in the chest but it wasn't a fatal shot so he staggered and fell down. A little later he got up to a crouch and a second enemy ran over and gave him a piggyback ride. No, I'm not kidding. Just thought that was pretty damn awesome.

    Other reviews for Far Cry 2 (PC)

      I had mixed reaction after finishing Far Cry 2 but... 0

        "Somewhere out there is an arms dealer known only as the Jackal," the game tells you, by way of a send-off. "He has been selling guns to both the UFLL and the APR. Every gun, every bullet, and every corpse you have seen can be traced back to him." The dynamic paragraph breaks, and then - "Find him and kill him." This is how you start your journey of FarCry 2 in the middle of Africa. You get the gist of the current political situations by the taxi driver who picks you up after landing in ...

      1 out of 2 found this review helpful.

      Far Cry 2 0

      Crytek, the developer of the first game in the series, went on from that to make Crysis, while the rights to the series stayed with publisher Ubisoft, who gave the sequel to one of their internal teams. Thanks to this, Far Cry 2 doesn't have a lot in common with the original besides shooting people in a jungle environment. I only played a bit of the first game, but basically you were a guy named Jack shooting his way through a linear story, albeit with some freedom in how you went about doing th...

      1 out of 2 found this review helpful.

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