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    Far Cry 3

    Game » consists of 12 releases. Released Nov 29, 2012

    The third installment in the series sees a reluctant victim battling nature, pirates, and the island's insanity-inducing jungle to rescue his friends and family from an island paradise gone horribly wrong.

    Microstutters on PC - Just Me or Anyone Else?

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    jakob187

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    #1  Edited By jakob187

    I know that I've seen some stuff online about microstutter issues with the game, and I've seen multiple solutions online. Nothing seems to be working, and I just don't think it's that my rig isn't up to snuff for the game. These problems are occurring even on the lowest settings in video quality, no MSAA, no V-Sync, V-Sync set to Adaptive in Nvidia settings... Even updated the Nvidia drivers.

    Anyone have the same problems, and if so, how did you solve them?

    Here's the specs on my rig:

    • Intel i7 Dual-Core 3.0 Ghz
    • Corsair Vengeance 8GB DDR3 1600
    • Western Digital Caviar Black 1TB HDD SATA
    • Nvidia GTX 550 Ti 1GB 192-bit GDDR5 (not running dual cards, just the one)
    • Win 7 64-bit

    That's the pertinent stuff. I have another 8GB of RAM at the house, the same type. Been considering popping it in there just for the hell of it. I mean, I just don't think it's the video card that's the problem, even though it's a little older. I've had Dead Island, Battlefield 3, and Crysis cranked to Ultra on this thing with the 8GB and it's worked just fine. Sure, those aren't Far Cry 3, but... I don't know.

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    Jimbo

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    #2  Edited By Jimbo

    @jakob187: Wait for it to start stuttering, alt-tab out, open Resource Monitor > Memory and see if you're getting 'hard faults'.

    My guess would be that it's stuttering when it has to go grab textures from the hard drive. Does it happen even if you remain in a confined area, or moreso when you are travelling?

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    Karkarov

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    #3  Edited By Karkarov

    Just you, as in not me! The only major bug I have seen is sometimes (normally after a long time playing but not always) the textures will go psycho and large walls of random texture graphics will start popping on the screen while my gun turns into what looks like a giant paper wad that is black. No, I mean that. I just save and reboot when it happens and it is all good. It has only happened maybe 5 times in the 30 hours or so I have put in.

    Otherwise I haven't seen any real bugs except one late game QTE locked up and never let me continue it and sometimes NPC's will sort of "shake" on screen. You would know it if you saw it.

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    jakob187

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    #4  Edited By jakob187

    @Jimbo: It's interior and exterior. I'll have to wait until I get home to check out a little more with it. I had read a bit online that seemed to imply it's because the game doesn't regulate the FPS well or something like that. It was the most confusing thing I've ever read. lol

    I should point out that regardless of this problem, that game is fucking excellent.

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    Justin258

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    #5  Edited By Justin258

    I've had a grand total of one crash. i5 3470, 8GB RAM, HD7770.

    I can run it on High settings, 720p, quite well, but I prefer to leave it on the Low setting at 1080p. The game still looks very, very good on low, and I get no stuttering. Did you try turning off Adaptive VSYNC in Nvidia's control panel?

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    jakob187

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    #6  Edited By jakob187

    @believer258: My control panel had whatever the default was set for on VSYNC. I switched it over TO Adaptive. That actually caused the stuttering to decrease. I'm going to play around with that specifically a bit more when I get home.

    I mean, it's an open world game, so I'm expecting there to be some work to put into it. I just really know that I COULD run this thing at High with little to no issue. I want that to happen. lol

    Whatever the fix is, I'm hoping it's not the same as the Dead Island fix for microstuttering (the game doesn't like KB/M, specifically repeating keystrokes, so I have to set up FilterKeys with a 0 second setup in order to play it on KB/M).

    I should also point out that my monitor only goes up to 1440x900. I know. I'm a little behind the times.

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    Justin258

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    #7  Edited By Justin258

    @jakob187 said:

    @believer258: My control panel had whatever the default was set for on VSYNC. I switched it over TO Adaptive. That actually caused the stuttering to decrease. I'm going to play around with that specifically a bit more when I get home.

    I mean, it's an open world game, so I'm expecting there to be some work to put into it. I just really know that I COULD run this thing at High with little to no issue. I want that to happen. lol

    Whatever the fix is, I'm hoping it's not the same as the Dead Island fix for microstuttering (the game doesn't like KB/M, specifically repeating keystrokes, so I have to set up FilterKeys with a 0 second setup in order to play it on KB/M).

    I should also point out that my monitor only goes up to 1440x900. I know. I'm a little behind the times.

    I don't think it would be a KB/M issue because I don't have a problem playing that way. However, I usually play this game with a controller.

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    jakob187

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    #8  Edited By jakob187

    @believer258: I have kind of decided against the controls being the problem because the microstutter happens with the controller as well.

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    TheRyanx2

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    #9  Edited By TheRyanx2

    Have you tried setting PostFX to low and running the game in DX9? That gave me a good boost in performance.

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    SlasherMan

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    #10  Edited By SlasherMan

    @jakob187: I had some stutter while playing the game despite having a high framerate average for the most part. Capping the framerate to 40-45 seemed to eliminate most of it however, which was weird, because the frame counter did not seem to indicate that I had frame drops that would cause the stutter. It wasn't horrible or game breaking mind you, just noticeable enough to be mildly irritating at times.

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    JP_Russell

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    #11  Edited By JP_Russell

    Yeah, I've got it too. It's so bad in my case that it's completely unplayable for me. I've tried pretty much all the fixes out there to no avail. Limiting the framerate in the .xml file didn't fix it no matter what I set it to (making sure to set the file to read-only each time I changed it), none of the frame buffer settings fix it, no combination of high/low settings fixes it, V-sync on or off in-game doesn't fix it, setting V-sync in the nVidia control panel to adaptive or on doesn't fix it, running in either DX9 or DX11 has no effect.

    Guess I'll just have to wait for a patch or some drivers that hopefully fix it. I also have a strange rendering bug that seems to affect some people with micro stuttering too, where random entitites and parts of the world just render as a bright white space with no geomtery like a big white void. Getting closer to the area that's not being rendered tends to make it change to being speckled with white spots instead of just being totally white, and closer still makes it render normally.

    The micro stuttering is actually a fairly common problem from just googling around, and unfortunately there is no sure fix for it yet. One person can make it go away by one method, another person by another method, and some people can't make it go away at all.

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    Andorski

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    #12  Edited By Andorski

    I had microstutter issues when it came to NPCs. Had the game running on high settings (except for Post FX which is on medium), no MSAA, HDAO, Vsync and GPU'S frame buffer set to 1. Recently I changed the GPU to 2 and have since not experienced any microstutter issues. I've only played for a couple of hours since I changed the setting though.

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    Justin258

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    #13  Edited By Justin258

    Now that this thread's been bumped, I noticed some microstuttering when I lowered the resolution to 720p. It was gone when I switched it back to 1080p. Weird, but it's worth mentioning.

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