707: Lou Bega NFT
Age of Empires IV
Jan Ochoa’s RPG Training Wheels - Guilty Treasures #03
Bak 2 Skool 10: VOLCANOES
Bak 2 Skool
The Very Online Show 09: Guy on the Couch Guy
The Very Online Show
The Community Spotlight 2021.10.23
The Giant Giant Bomb FAQ
The Community Spotlight 2021.10.16
The Community Spotlight 2021.10.09
New Logo Mug
Interlocking Dad Hat
consists of 3 releases.
Released Dec 12, 2006
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
The act of bending at the knees from a standing position. Crouching is an essential part of many shooters and platformers, and can be used by players to stay behind cover or avoid incoming projectiles.
The game engine that was used in the first Far Cry games, developed by Crytek. It was later succeeded by Cryengine 2
When the player's actions cause enemies to say specific lines of dialog, such as "He's here!" or "Who turned out the lights?"
An environmental hazard that can be exploited to inflict massive areal damage, exploding barrels are one of the most ubiquitous objects to be found in games. The most common methods of ignition include shooting and throwing. Exploding barrels are usually distinguished from the non-exploding kind by a conspicuous red tint.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Derived from the Spanish word for "little war", guerrilla warfare is waged by a small and mobile armed force against a larger, more regimented force. It typically involves the use of ambushes, sabotage, and other offensive tactics meant to overcome an enemy's greater numbers.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Whether it be a close up shotgun blast, far away sniper rifle, explosive, or backstab, the "one hit kill" is a popular kill strategy. Usually hard to master and even harder to avoid, the instant kill is loved and hated by gamers everywhere.
Games released coinciding with new hardware.
One of the smaller innovations in the gaming industry was making the player's targeting reticle change colours depending on the situation.
They may be good or evil, but mad scientists are always performing experiments that are on the outer fringes of science. Ever since Mary Shelley's Frankenstein, they've been in the scene.
Armed forces. The arm of government that deals with fighting wars and protecting a nation from external or internal threats
Occurs when a player kills an enemy using a sniper rifle without the aid of the scope. Generally in FPS games, sniper rifles are not equipped with crosshairs, thus making this feat impressive.
Games which allow players to interact with others over the internet.
Console games that derive from a past PC exclusive release, either due to popular demand or poor sales.
An advanced shading model, including diffuse, ambient and specular shading, with per-pixel lighting. Developed by Bui Tuong Phong, it was introduced to gaming with the Sega Hikaru arcade system in 1999. Since the mid-2000s, it has been the most widely used shading model in modern 3D video games.
Third-party developers and publishers occasionally engage in the practice of releasing a title or piece of DLC on only one platform for any number of reasons. Sometimes these are permanent while others are only platform exclusive for a certain window of time.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Porting is a term used when a game designed to run on one platform is converted to run on a different platform. Quality varies, though some titles are packaged with extras.
A cutscene that is viewed through the eyes of the protagonist or some other character. POV stands for "point of view".
Swearing, cursing, call it what you want. It is an expression of anger or frustration, in most cases.
Reloading is the action of replacing the ammunition magazine inside a gun. It adds a touch of realism to most modern shooters, and a certain amount of tension when a player is forced to reload while under fire.
Sometimes, things are just meant to happen the way they do. Usually triggered by a timer, or by the player crossing a checkpoint.
You want an example? Know what I mean? See what I did there? *Wink wink, nudge nudge*
Throwing weapons include knives, shurikens, axes, darts or even explosives such as grenades and molotov cocktails.
This edit will also create new pages on Giant Bomb for:
Until you earn 1000 points all your submissions need to be vetted by other
Giant Bomb users. This process takes no more than a few hours and we'll
send you an email once approved.
Use your keyboard!
Log in to comment