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Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
This shows you how long you have until you start wishing you had gills. When your breath runs out, you may take damage, or you may expire right there, depending on how sadistic the game designers were!
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
The act of preparing food by applying heat, often cooking in games produces items which yield some kind of benefit towards your character.
Crafting allows players to create their own items with the correct ingredients. It is used mainly in MMOs and RPGs.
An optical effect formed by beams of light contrasting against areas of shadow in the atmosphere. They are often simulated in video games through volumetric lighting.
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
Darkness is used in games to restrict access, increase tension, or just to set a mood. Often the player has access to a light source that can mitigate its effect.
Games that have been removed from sale from various digital store fronts.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
One of the smartest mammals on the planet and star of the Ecco the Dolphin games, dolphins live in the ocean and can perform a variety of tricks. Dolphins also have a particular fondness for fish.
Ahh, eating... We can't live without it, and, apparently, neither can some characters. From snakes to dots, games have odd ways of dishing out their dishes.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
The First-Person Regain Consciousness is regularly seen in First-Person-Shooters.
Cold-blooded aquatic animals that have scales and breathe through gills.
A species of shark with a distinct hammer-shaped head.
A heads-up display is a graphical overlay of vital information used in most modern games.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Some video games utilize a system that has the player occasionally consuming food items to keep their hunger under control. Ignoring it can result in decreased stamina, or in some cases, death of the player's character and a "Game Over" screen.
A gameplay mechanic allowing players to store their items and freely carry them around.
This concept is for games in which at least one of the main characters is male.
Big flat fish. You find them in tropical waters, typically around coral reefs.
A game where you eventually receive a map of an area. Like in Metroid Prime you have map download stations to get a map outline of the area. This is the same concept in the exploring Castlevania games.
These are often a departure from the conventional gameplay of a game. There have also been compilations; games including only minigames. The Mario Party series has a lot of minigames, too!
The extraction of valuable minerals from the earth.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
A Random Number Generator (hence RNG) is a system designed to randomize a sequence of numbers. Most games technically use a table of 'random' numbers, simulating random chance.
Games with randomly (or rather, procedurally) generated environments create new levels from predetermined pieces each time the game is played.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
The shark is an underwater animal that is often stereotyped for its vicious killing of prey. In video games, they are used as enemies in underwater levels or a plot device used to keep the player away from the ocean.
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