The controversial Fat Princess sees the endless battle of red vs. blue comes to a fight between two kingdoms who have kidnapped each other's princess and are stuffing her with cake to make her rescue more difficult.
It's doing fine. The single player is a little bit out of it, simply because there is no real easy way to coordinate or control your AI allies. But the mode of story telling is really charming. Multiplayer...I have to get used to the menus a bit still, and it's going though just-released-server problems (trying to connect to games and so forth), but I'm really liking it.
A cool feature they put in there was when you're creating a game, you're only allowed to host as many players as your bandwidth will allow. I've played in 32 player games so far, but I'm only able to host 10 player games, so thats a really neat way to keep the lag and delay out of it all.
"I've played in 32 player games so far, but I'm only able to host 10 player games, so thats a really neat way to keep the lag and delay out of it all. "
Yeah, i'm not sure how i feel about that feature. I have a really expensive, really fast internet connection, and it still only lets me have 20 players in my game. So it makes me wonder what is required to have a full 32 player game? Some type of 500 dollar a month business class internet? It also seems a bit shady that they don't tell you that at the beginning, before you buy it. They go on and on about the game being a 32 player experience, yet i doubt anyone will be able to create a 32 player game.
Regardless, it's still a really, really fun game. Worth every penny of that 15 dollars. Even if you can only play 10 vs. 10 instead of 16 vs. 16.
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