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Game » consists of 9 releases. Released Dec 13, 2001
Characters either begin with multiple outfits, unlock them through play, or purchase them as in-game items. These costumes are sometimes integral to play.
Audio logs are short voice recordings that a player comes across within a game that helps inform the player of the game's story and characters.
When the game character, entering dark locations, independently activates his light sources: lamp, flashlight, candle, flare, magic fire, etc. without the player's action
Some games have inspired the creation of literature.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
When, by capturing an enemy on film, we damage them or impose a negative status, like blinding, with the flash. And also the ability to hit the device itself up close or throw it like a projectile
"Dear Diary. Went to See Movie. Ate Some Ice Cream. Murdered in a horrific, mysterious way. At least I don't have to jog tomorrow!"
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
You may think you know who you are playing as, but do you?
Games that feature an antagonist--someone who opposes the game's protagonist--that is a woman.
This concept is for games where at least one of the main characters is female.
The film grain effect gives games a cinematic feel by simulating the grainy visuals that are present in some movies.
The fixed camera was made famous by games such as the Resident Evil and Metal Gear Solid franchises. Depending on the camera set, up could be down and left could be right. Even in the later generation of consoles, games like the God of War franchise still use this technique.
These spooky entities are the spirits of the dead, returned from beyond their graves for generally sinister purposes. There's generally about even odds whether a particular ghost will be helpful or malevolent towards the living, but some ghosts just want to be left alone entirely.
Spectral scourges and festering phantasms beware, these heroes aim to clear out the harmful haunts of our humble homes.
Some ghosts exist solely as storytelling devices; such as providing the protagonist with in-game flashbacks or giving clues about what to do.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
An Iconic concept of video games is the use of an idle animation for the players character, when during gameplay there's no control given. It's an example of emergent game design, and is used as a way to add depth to action characters.
A plot device where innocent characters are killed. Sometimes players forced to watch it happen and can do nothing to prevent it.
Horror games influenced predominantly by the look, feel, and themes of Japanese horror cinema, or non-horror games that allude to the cultural horror aesthetic. J-Horror, or psychological horror, is sometimes classified as a sub-genre of survival horror.
A method of attempting to scare the player by the sudden unexpected occurrence of an event - often accompanied by some sort of audio sting.
It's easy to lose oneself in the heat of battle. Luckily, some games will alert the player as to when they are close to death.
Mercenaries, Soldiers for Hire, have been found fighting in conflicts since the dawn of human warfare. These hired guns show a desire to turn their talent in the art of death to a more profitable profession.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Some games feature the ability to switch the gameplay camera perspective between first and third person, either as an option or as a gameplay element.
Sometimes one playable character just isn't enough.
Whether it's taking pictures of things for points or as part of a journal, photography is playing an ever increasing role in many of today's video games.
Digital re-releases of PlayStation 2 games for later Sony-branded game systems.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
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