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In Mortal Kombat: Deception, the Dark Prison arena houses many past kombatants. The far wall also features a fatality, one activated by herding your opponent into the space between the tall, spiked presses.
First appearing in Mortal Kombat II, the Dead Pool features a stage fatality that involves uppercutting the victim off of the catwalk and into the pool of acid.
Battle arena in MK Deception. The perimeter of the stage featured dangerous spikes, and strange items at six equidistant points along the circle.
As the formidable sub boss in Mortal Kombat, Goro takes on would-be champions in his underground lair.
A deadly fighting arena, introduced in Mortal Kombat Deception.
The Kombat Tomb appears in Mortal Kombat II. It features a stage fatality where the victor may uppercut their opponent into the ceiling, where a bed of spikes awaits them.
Fighting arena in MK Deception.
A 3D battle arena in MK Armageddon, the Lumbermill is a dangerous locale, where death lies wait within the spinning cylinders of the combine .
A floating combat arena featured in Mortal Kombat: Deception.
The Fortress of the evil sorcerer Quan Chi as a combat arena first appeared in Mortal Kombat: Deadly Alliance.
First appearing in Mortal Kombat II, the emperor watches the tournament from his throne, flanked by his prisoners.
Raiden's place of meditation, doubles as fighting arena in MK Deception. Features multi-tier combat, and stage fatality.
Mortal Kombat 3 arena in which soul columns twisted up cavernous open mouths of carved rock. A successful uppercut in the Soul Chamber landed the players in The Balcony above.
Featured in a handful of Mortal Kombat games, this stage first appears in MK 4. The fans in the walls serve as fatality trap in MK 4, and transition points in MK Armageddon. Best to keep your distance.
A fighting arena that appears in Mortal Kombat II. The 2D stage is decorated with weapons, though none can be used by the combatants.
Stage in Mortal Kombat 3 where players sometimes do battle. This is the arena in which players always fought the Sub-Boss Motaro.
The Bank is a 2D fighting arena in Mortal Kombat 3. If a player successfully connects with an uppercut, the players transition to The Rooftop to continue their battle to the death.
Originally appearing in Mortal Kombat 3, the Bridge is in a deserted Earthrealm city during the invasion by Shao Kahn from Outworld.
The Golden Desert is a fighting arena featured in MK Deception. The large cliff face is escavated in places where statues now reside, and watch battle unfold.
The Lower Mines are found in MK: Deception. This arena is used for weapon forging in Outworld. This stage is quite dangerous, possessing 3 unique death traps.
The Pit is one of the more iconic locations in the Mortal Kombat series, where combatants fight on a tall ledge and the loser can be knocked off to their doom.
Appearing in Mortal Kombat II, the arena lies on the outskirts of Outword, a central portal flanked by Shadow Priests. Pressing down start when Dan "Toasty" Forden appears during battle leads you to Kombat with the hidden character Smoke.
A fighting stage in Mortal Kombat 3. The Rooftop was also accessible from The Bank stage below, when a fighter connected successfully with an uppercut.
A bloody fighting arena in Mortal Kombat: Deception.
First appearing in Mortal Kombat 3, the Subway offered, for those that resisted uppercutting, a chance to fling their opponent in front of a train to finish them. The MK: Armageddon version of the arena added trains running along both walls.
Stage from Mortal Kombat 3. The stained glass in the background features the MK logo, and candle flames burn in the foreground.
In Mortal Kombat II, The Tower is a fighting arena. Wind and cloud blow past the open walls at a maniac speed, as Shadow Priests hover silently in the background.
Originally appearing in Mortal Kombat II, the Wastelands of Outworld are a bleak and ruined landscape where it is forever night. The Wastelands arena returned in MK: Armageddon and featured Death-by-Catapult as a stage fatality.
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