Taken directly from my website awsy.tk
It seems to have become a trend that, I want to play Monolith games, but the gameplay just doesn't appeal to me. In the case of Fear 2 I really want to experience those brief moments with Alma, but I don't want to wade through all that generic shooter content.
Alma is really back in shape though, at one point during the demo I thought, "this needs more scary", seconds later I turn around to see her standing behind me. Later on she pops out of nowhere and grabs on to you, freaky. That being said, the setup is entirely the same as the first game. You'll be on your way shooting people with brief interludes of horror every now and then. It's like an action movie with scenes from the Ring inserted at random intervals. The shooting feels the same too, and while it might have been innovative when Fear first came out it feels very conventional by todays standards. Though at the very least Monolith did a good job on the environment as one of my biggest complaints about the first game was the monotonous office locals.
There is also a sequence at the end of the demo in which you get to play as a mech. Now the purpose of such a sequence would be to give the player a scene of empowerment, though that feeling quickly dissipates when you realize the moment you got into a mech everybody else did the same.
Are We Scared Yet? Terrified, there is some great horror in there, but can I be bothered to go looking for it? If I do pick this up it'll be on the strength of Alma's scares and my confidence in Monolith as a developer.
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