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    F.E.A.R.: First Encounter Assault Recon

    Game » consists of 11 releases. Released Oct 17, 2005

    F.E.A.R. is a first-person shooter borrowing elements from Japanese horror. It employs bullet time abilities and large quantities of blood to create a gory action experience.

    vaxadrin's F.E.A.R.: First Encounter Assault Recon (Xbox 360) review

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    • vaxadrin wrote this review on .
    • 1 out of 1 Giant Bomb users found it helpful.
    • vaxadrin has written a total of 7 reviews. The last one was for Rez HD
    • This review received 2 comments

    I Shat Bricks

    I shat bricks when things crashed through windows and startled me, old-school Resident Evil style.

    I shat bricks when I fought a massive group of techno-ninjas in a dark office.

    I shat bricks when I would turn a corner and find a dude in power armor waiting to ventilate me with a massive nailgun.

    I shat bricks when I would accidentally knock over a bucket or chair in an empty room, jarringly interrupting the eerie silence with a startling noise.

    I shat bricks when Fettel started dropping massive mechs on me to pummel me with rockets and lasers, at the most unexpected times.

    I shat bricks when the replica soldiers would lob a grenade into the tiny cubicle I was hiding in, forcing me to bolt around the corner right into the shotgun ambush they had set up.

    I shat bricks when they repeatedly successfully flanked me, time and time again, leaving me not only shouting "god damn it!" at the television, but also in awe of the AI in the game.

    I shat bricks when I stormed a parking garage filled with enemies armed only a shotgun and a few machine pistols, while a kickass song reminiscent of the Akira soundtrack blared in the background.

    I shat bricks when I realized western artists finally understood what was so appealing stylistically about anime, and successfully managed to isolate those elements from all the cheesy things that make anime really, really suck.

    I shat bricks when I couldn't tell if a hallucination was going to injure me or not, perpetually keeping me fearful and on my toes.

    I shat bricks when it dawned on me that I was playing a shooter that did not contain horrendous voice acting, dialogue, or an embarassingly bad plot.

    ...and I shat massive, excruciatingly painful bricks during the final two levels.  I shat bricks so massive I will never shit normally again, and I did not sleep that night.

    Other reviews for F.E.A.R.: First Encounter Assault Recon (Xbox 360)

      Great game with scary moments 0

      Fear:Gameplay: Fear is bringing the series to a success not only because it has scary moments mostly because the story has so many good moments like how the story unfolds infront of you. You are a new recruit in the First Encounter Assault Recon team and you are asked to neutralised Paxton Fettel since he is the main person in the story since he killed most of people in the city. Alma is also the girl who created all this madness you will often see her wandering around the maps to distract you o...

      0 out of 0 found this review helpful.

      Though its creepiness is lacking, F.E.A.R. is still superb 0

      F.E.A.R.: First Encounter Assault Recon—which is one of the worst meanings Monolith could've come up with for that acronym—is a shooter that, inspired by Japanese movies like The Ring, incorporates horror elements into its gameplay. Random pools of blood are everywhereF.E.A.R. boasts quite an intriguing storyline, involving a ruthless man called Paxton Fettel and a mysterious girl with the same greasy hair as the one we saw in The Ring movies. You take on the role of a nameless protagonist th...

      0 out of 0 found this review helpful.

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