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Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
This concept is for games in which at least one of the main characters is male.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
Special locations in game that allow the player to manually save their progress.
Quests that aren't necessary for game completion. They typically offer side-stories or specific rewards.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A non-interactive sequence within a game most often used for plot advancement.
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