Jeff Gerstmann - Guilty Treasures #01
Introducing The Very Online Show!
Spiders, Dags & Cthulhu Lads - Borne to Run #04
Borne to Run
696: Cheech and Chong WAVs
GrubbSnax Ep. 05: That's No Moon, PS5 SSDs, and
The Community Spotlight 2021.07.31
The Community Spotlight 2021.07.24
The Community Spotlight 2021.07.17
New Logo Mug
Interlocking Dad Hat
These grown-up Little Sisters appear in BioShock 2.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Video game bosses are usually the main antagonist, and arch nemesis of the main protagonist. In most cases the end of a game is when the main character defeats the final boss.
Games that are little more than extensive cinematic sequences in which the player has little interaction with what is happening onscreen. This notion of a cinematic game is epitomized by laserdisc arcade classics such as Astron Belt, Dragon's Lair and Bega's Battle.
A female version of an already established male character. Normally is a female relative, significant other, or one that's picked up the mantle of his identity.
This concept is for games where at least one of the main characters is female.
An alluring female who uses her charms to seduce men with intention of using them to further her own intentions.
The last boss you face in a game, usually representing the final climax of the game.
The FROGS are an all-female elite wing of Liquid Ocelot's private mercenary army.
The head honcho of a group of miscreants
A gang isn't just two crude dudes, it's a whole mess of them. There's all kinds of different gangs represented in games: street gangs, organized criminals, and even high school cliques.
These spooky entities are the spirits of the dead, returned from beyond their graves for generally sinister purposes. There's generally about even odds whether a particular ghost will be helpful or malevolent towards the living, but some ghosts just want to be left alone entirely.
In the Fullmetal Alchemist universe, a homunculus is a being that seeks to be human. They are created when a person has failed to resurrect someone from the dead with Alchemy. They look exactly like the dead person who was being revived except they have tattoos on their bodies.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a man.
This concept is for games in which at least one of the main characters is male.
A personality archetype with a name that arose from Japanese fandom. It describes a person with cold, aggressive, or confrontational exteriors that are rather soft or kind deep down inside.
A malevolent character whose goals are evil in nature. While villains are commonly featured as antagonists, not all antagonists are necessarily villains.
Witches are women who can perform magic. There can be good witches and bad witches.
Being learned scholars and masters of the arcane arts, wizards wield great power by manipulating magical energy for the forces of good and evil.
A personality archetype with a name that arose from Japanese Otaku fandom. It describes women with friendly, kind exteriors that deep down inside are actually rather cruel or possessive.
This edit will also create new pages on Giant Bomb for:
Until you earn 1000 points all your submissions need to be vetted by other
Giant Bomb users. This process takes no more than a few hours and we'll
send you an email once approved.
Use your keyboard!
Log in to comment