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Game » consists of 15 releases. Released Apr 13, 2012
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Instrumental music, often electronic, that does not follow conventional music structures, instead using various sounds to create a mood. Ambient music can evoke many different feelings in the listener, from tranquility to creeping dread.
The study of and search for remains of human culture and history (or that of other civilizations).
Hiding items, rooms, and all kinds of things behind waterfalls is one of the oldest concepts in the history of games.
Winged, usually flying creatures, many of which enjoy perching on branches and defecating on unfortunate victims below.
Broken English is English with improper spelling, grammar, or syntax, and is most commonly found within older video games as a result of poor English localization.
An insect with broad colorful wings.
The larval stage of a butterfly or moth.
Feline animals commonly kept as pets. There are many different breeds and varieties.
Climbing is a common tradition in games, particularly platformers. There is often a particular type of surface that can be climbed, and it has a recognizably different look than other surfaces in the game. Climbing ladders or stairs doesn't count.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
Games that numerically track the player's progress towards completion of a specific goal, single level, or the entire game.
Sony's official initiative of bundling multiple PlayStation versions of a game into a single purchase/package.
Crows are familiar over much of the world: large, intelligent, all-black birds with hoarse, cawing voices.
A trap designed to kill off victims by crushing them. Commonly found in sacred temples though industrial variations (like car crushers) exist.
Darkness is used in games to restrict access, increase tension, or just to set a mood. Often the player has access to a light source that can mitigate its effect.
Environments cycle between day and night, often with effects on other aspects of the game.
Sometimes designers add old-school things on purpose to enhance game design. These games tend to be heavily inspired by hardware limitations of older systems. NES, Atari 2600, and early computer platforms (DOS, Commodore 64, MSX, etc...) are common sources of inspiration.
A destructible environment means the player has the ability to destroy his/her surroundings. This allows players to use the environment to their advantage.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
This concept deals with platforms that phase in and out of existence as time passes. It is used to create tricky platforming situations requiring excellent timing to overcome.
A dog is an animal, of which there are estimated to be 400 million of in the world. Said to be man's best friend, they naturally appear in many video games.
When the player's actions trigger a change in the game's soundtrack. This adds a cinematic quality to the gameplay.
When a character goes to the edge of a platform and starts to wobble. Most commonly seen in side-scrolling platformers.
A digital distribution platform operated by Epic Games.
A 'Game Over' screen that turns out to be fake.
A fake glitch is a "glitch" coded into the game, designed to confuse, scare, or amuse the player.
Receiving damage or dying as a result of falling.
A fictional language and/or script created exclusively for the world in which a game is set, such as Tolkien's Elvish or the language of the Talan in Outcast.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
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