@Manatassi: You took that a bit more personal. Saying that I don't like this style of exploration in games is not 'putting them down'. Implying I'm an egotist incapable of observational thought is also too far. The entire point of saying introspective is that I review how games resonate with me to understand them better.
I appreciate plenty of games that are cagey with their information, that rely on subtext. But they key in all those games, all those films, all those books, is they need to maintain interest on the main level. You cannot make something that is 100% subtext. Because then it's 0% subtext, because there's nothing interesting to bear closer examination. I need more incentive than pretty pixel art and an inventive mechanic to start thinking on what it all means under the surface. If the surface is merely superficial, it exists only to serve as a conduit for other ideas. I don't like that very much. That's covering a good idea with saran wrap. I don't find 'progressing towards an ill-defined goal' to be enriching. That was the entire subtext to BioShock.
Within 15 minutes you can't critique a film a whole... but you can critique the direction of those 15 minutes. Like I said, is this game really just finding colored blocks to open up more areas to find more colored blocks until it ends? I've played for an hour, enough time for it to put in hooks in. They aren't there now, will they be later? I'm asking straight up.
"Toy" used as a kick in the crotch pretty much tears down all video games including Fez. Gameplay is not a method to acquiring the art, it is an art itself. Don't ever bag any game for being focused on gameplay. As far as I can tell, Fez is 90% gameplay. Certainly wouldn't call it a toy. Gameplay is input that results in feedback, that resonates (rewards) with the player. Designing that is absolutely art, implying otherwise arms the Eberts of the world. Even stupid Goddamn Call of Duty multiplayer maps are designed artistically to create resonance with the players. When you start thinking that "Art" is only the ideas behind the surface, relevance is gone.
"no one's forcing me to play"... when did I ever insinuate I was being forced to play? I wanted to see what it was, I bought it and played it, and I'm allowed to have an opinion. I'm even allowed to express it on here. Sorry?
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