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Fez

Game » consists of 15 releases. Released Apr 13, 2012

SummaryShort summary describing this game.

This guide is currently a work in progress.

Intro

This is a general puzzle-solution guide for Fez. If you want to add a solution then feel free to do so but please stick to the established formatting. I've tried to be as spoiler-free as possible but you may still have things inadvertently revealed you so take that as a warning. If you just want to know how to find an anticube, artifact, etc then just look along the table of contents. Solution to the Black Monolith is right at the end of the guide.

Glyphs

Alphabet

For clues on how to solve this go to the 'Mushroom Madness (M)' section.

Button Inputs

For clues on how to solve this go to the 'Clasroom 2 (S)' section.

Button Input Example

A typical puzzle involving the tetrominos will look like this:

To solve it, first separate the puzzle into its constituent tetriminos. Then, rotate each tetrimino by 90 degrees and input the code you no have. A visual aid is given below:

How to Use This Guide

Fez is a confusing game to get through and that means making a guide for it is also slightly tricky. You'll notice next to each stage name there is either an S, M or B in brackets. These represent the three sizes of cube zones seen on the map: small, medium and big. Small zones are mostly single rooms. Medium zones are usually in between big zones but can also lead to multiple small zones. Big zones are mainly hubs which lead to many other zones.

The '>' symbol next to a level indicates how far out from a B zone it is on the game map. Each '>' chain starts from a B zone and follows every path out from that zone on the game map up to a dead end or another B zone. For example:

Level 1 (B)

> Level 2 (M)

>> Level 3 (S)

> Level 4 (S)

Here, Level 2 and Level 4 both directly follow on from Level 1 (i.e. there is a door in 1 which will lead to 2, and another separate door in 1 which will lead to 4). Level 3, on the other hand, only directly follows on from Level 2 and not Level 4, it is also a dead end. The best way to read the guide is in conjunction with the game map, as the map makes use of 3D space which is difficult to convey in text.

5 of the big zones are hubs (labelled with a H in brackets next to the stage name) as they contain a warp gate. Warp gates are very useful as they can teleport you to any other previously visited warp gate.

The names given to each zone are made up by me as there are no in-game names given to the stages. I've based the stage names on what the level looks like and tried to make them somewhat distinct. (This guides one claim to fame is that Renaud Bédard, Fez's programmer, called my level names "cool".)

The rest of the guide should be self-explanatory but if you have any queries put them in the comments.

Village (B)

Cubits: 4 | Treasure Chests (Key) | Leads to: 9 S Cube Zones and 1 M Cube Zone.

Treasure Chest (Key)

On a floating piece of land connected by a washing line.

Cubits

• Immediately to your rights as you come out of Gomez's room.
• In a groove which is in line with the wooden bridge.
• In a groove which is in line with the treasure chest.
• At the top of the Village.

>Gomez's Room (S)

Nothing to see here except those sweet Polytron drums, although that poster does look familiar.

>Top Hat Room (S)

Anticube | Treasue Chest (Key) |

Treasure Chest (Key)

Stand in front of the fire place and rotate twice in the same direction. You'll know be in the same part of the room as the treasure chest.

Anticube

Hint: Look at the paintings on the wall.

Hint 2: Look at the painting with the 8 people in it .

Hint 3: Look at their hats.

Hint 4: Their hats correspond to rotating left or right (see pic).

Answer: RT, RT, LT, RT, LT, LT, LT, RT.

>Boiler Room (S)

Anticube: 1 | Treasure Map: 1 |

Treasure Map

Is right in front of you when you first walk into the room.

Anticube

Hint: Look at the drawings on the walls.

Hint 2: Look behind the boiler.

Hint 3: The drawings correspond to a number and a button input, which can be deciphered using the Glyph section above.

Answer: UP RT RT A RIGHT LT DOWN RT or UP, RT, LEFT, A, RIGHT, LT, DOWN, RT.

>Old Man Room (S)

Nothing to see except some nice paintings.

>Crown Room (S)

Cubits: 1 |

Cubits

It's right there when you walk in.

>Cobweb Room (S)

Again, nothing in here besides cobwebs.

>Classroom (S)

Cubits: 1 |

Cubits

Guess what? It's right next to you.

>Chair Room (S)

Cubits: 1 |

Cubits

As with most things in the opening zone, the cubit is right there when you walk in.

>Kitchen Room (S)

Cubits: 1 |

Cubits

Jump on to the table and then the shelf to reach the cubit.

>Leaving Village (M)

Cubits: 8 |

This area is the M Cube Zone directly below the Village on the map. At the top their is a door which requires 2 Cube Shards, which you should have by that point.

Cubits

As you make your ascent to the top you will encounter all 8 cubits along the way.

2-Cube Zone (M)

Leads to: 2 B Cube Zones (Blue Zone & 16-Cube Zone) and 3 M Cube Zones (Leaving Village, 8-Cube Zone & 4-Cube Zone) |

This location is just a gateway to several other zones. You will return here several times after collecting the required number of Cube Shards.

Blue Zone (B) (H)

Cubits: 2 | WARP GATE | Leads to: 6 M Cube Zones (2-Cube Zone, Bell, Lighthouse, Waterfall, Broken Arch, and Mushroom Hut) and 1 S Cube Zone |

Cubits

Both cubits will be seen when first entering the zone.

>Bell (M)

Cubits: 2 | Anticube | Leads to:

Cubits

You will pass both of them as you make your way up to the bell.

Anticube

Hint: You can push the bell.

Hint 2: Each face of the bell has a glyph on it.

Answer: Push = side 6 times, U side 1 time, :: side 10 time and |_` side 3 times.

>>Pyramid Tree (S)

Secret Door |

Secret Door

Solve the tetromino code in the waterfall level, go through the door and use the handle.

>>Corruption (?)

Anticube | SMALL WARP (Blue Zone)

Anticube

Make your way up the top. The random stuff around the edges may be confusing but just try to ignore it. Everything you can reach will be in your area of vision which is not corrupted. Be careful as one of platforms will disintegrate after you step on it.

>>Lonely Tree (M)

Cubits: 3 |

Cubits

Hard to miss. You'll need to blow up the stone door to reach one.

>>>Block Stacking (M)

Anticube |

Anticube

Hint: Move the blocks.

Hint 2: Each face of the platform with the purple lights has a pattern on it.

Hint 3: You need to move the blocks onto the purple lights so that they match the pattern on each face when rotated.

Answer: Watch this video from 13:20 to see how to do it from when you first enter. If you mess up leave and re-enter to reset the puzzle.

>>>Hole In Wall (M)

Cubits: 2 | Treasure Chest (Key) |

Cubits

You'll encounter them as you go up.

Treasure Chest (Key)

Climb along the vines and rotate so that the edge of one vine connects to the edge of the next vine.

>>>>Holey Wall (M)

Cubits: 3 | Cube Shard | SMALL WARP (Blue Zone) |

Cubits

As you climb to the Cube Shards you should see all 3 of them.

Cube Shard

Right at the top of the zone. You'll need to ascend the platforms and flip around the open doorways to reach it.

>>>>>Rototem (M)

Cubits: 3 |

To access the next door rotate the totem twice in the same direction.

Cubits

One cubit is above you and to reach the other two you have to rotate 90 degrees to the left via the totem (i.e push the right side or pull the left side).

>>>>>>Block Filler (S)

Secret |

Secret

Hint: You put the blocks into the holes.

Hint 2: Notice the pattern going into each hole.

Answer: Put the blocks in the holes so that they make a continuous line.

>Lighthouse (M)

Cubits: 2 | Locked Door | Secret Door | Leads to: 1 B Cube Zone, 2 M Cube Zones and 2 S Cube Zones |

Cubits

• Right above you when you first enter from Blue Zone.
• At the top of the lighthouse (need to enter locked door to reach).

Locked Door

At the bottom of the lighthouse.

Secret Door

Can be accessed after the water level has been lowered.

>>Lighthouse Room (S)

Cubits: 1 | Treasure Chest (Treasure Map) |

Above you.

Treasure Chest (Treasure Map)

To your right. Gives you this map.

At the top of the ladders is a door

Cubits: 1 |

At the top of the ladders is a door which take you to the top of the lighthouse.

Cubits

At the top of the level.

>>Water Tower (M)

Secret | Leads to: 2 M Cube Zones (Lighthouse & Pivotal Ladders)

>Waterfall (M)

Cubits: 1 | Secret Door | Secret Door | Owl | Leads to:

Cubits

Above you when you first enter from Blue Zone.

Secret Door

Hint: Look at the statue (pictured)

Hint 2: Read the tetrimino pattern.

Answer: LEFT, LT, RIGHT, RT, UP, A, DOWN, RT, RT.

Reveals a door in the waterfall.

Secret Door

If you rotate once to the left when you first enter this zone from Blue Zone, you should see a tall rectangular groove. At night, a directional glyph pattern will appear on the groove (as seen below).

To open, enter:

LEFT, LT, LEFT, RIGHT, RT, DOWN, UP, LT.

Owl

Can be seen on the tree next to the statue.

>>Water Fountains (?)

Secret Door |

Enter here from the secret door in the waterfall.

Secret Door

To reveal, twist the pivot until the water level is reduced as much as possible.

>>>Pink Tree (S)

Treasure Chest (Treasure Map) |

Treasure Chest (Treasure Map)

Climb up to get it.

>>Musical Movement (?)

Anticube | SMALL WARP (Blue Zone) |

The pink platforms will appear in time with the beat of the the music.

Anticube

It's at the top of the level.

>>Infinite Climb (M)

Cubits 2 | Cube Shard | Anticube | SMALL WARP (Blue Zone) |

Cubits

Above and below you when you first walk in. The zone wraps around so keep going down and you will still get both.

Cube Shard

Above the door you first enter from but to reach it you have to keep going down.

Anticube

Hint: The shape of the level looks familiar.

Hint 2: The level itself is a tetrimino code.

Answer: RIGHT, LT, RIGHT, A, RT, DOWN, A, UP.

Cubits: x | Treasure Chest (Artifact) | Secret |

Treasure Chest (Artifact)

Jump onto the purple statue using the mushrooms and from there you can reach the treasure chest.

Secret

Hint: There are glyphs on the purple statue (pictured).

Hint 2: Animals are frolicking.

Hint 3: Notice the fox and dog and what they are doing.

Hint 4: Recall a famous pangram.

Hint 5: The quick brown fox jumps over the lazy dog.

Hint 6: Could this be related to the statue?

Answer: The pangram can be used to decypher the alphabet glyphs. Below is an image of the translation superimposed on the statue. The full alphabet is at the top in the 'Glyphs' section.

>>Mine (M)

Cubits: 1 | Secret Door |

Cubits

Inside a cracked wall on the level directly above where you enter. Use bomb to reveal.

Secret Door

Inside the big cracked wall. Again, use bomb to reveal.

>>>Bombville (M)

Cubits: 3 | Cube Shard | SMALL WARP (Blue Zone)

To make your way up you'll need to follow the explosion along the cracked wall as it moves along and rotate when it goes around an edge.

Cubits

• In a cracked wall underneath bird cage and to the left left of the lower bomb when rotated.
• Inside the first bomb passage.
• Inside the second bomb passage.

Cube Shard

At the top of the zone. You'll need to create the bomb passages by blowing up the cracked walls and following the explosion around.

Cubits: 1 | Treasure Chest (Key) |

Cubits

Inside a cracked wall which can be seen when rotating left once when first entering.

Treasure Chest (Key)

Blow up the wall above the ladder to reveal another ladder and then climb up and rotate so that the ladders align.

>Broken Arch (M)

Cubits: 3 | Treasure Chest (Key) | Treasure Chest () | Secret Door | Leads to:

Cubits

As you wrap around the vines you'll be able to reach all of them.

Treasure Chest (Key)

At the top of the arch.

?

Secret Door

When you put the crate on the button it will open.

>>Crate Carrier (M)

Cubits: 2 | Secret Door |

Cubits

One by the crate and the other by the middle tree (you'll need to put the crate on the button first).

Secret Door

Again, put the crate on the button.

>>>Solitary Button (M)

Secret Door |

Secret Door

Get the crate up the columns and stand on the button.

>>>>Crate Catharsis (M)

Cube Shard | SMALL WARP (Blue Zone)

Cube Shard

You showed those crates who's boss now go and collect your reward.

>>Devine (M)

Cubits: 3 | Cube Shard | SMALL WARP (Blue Zone) |

Cubits

As you climb up the vines you'll see them.

Cube Shard

Right at the top of the level.

>>>Free Treasure (S)

Treasure Chest (Treasure Map) |

Treasure Chest (Treasure Map)

No puzzles or anything, just go and open the chest. Gives this map.

>Mushroom Hut (M)

Locked Door | Owl | Leads to:

Owl

An owl will appear at night.

>>Cabin (S)

Secret |

Secret

Do a 360 degree rotation and then leave the room.

>>Breaking Floors (M)

Cubits: 1 | Treasure Chest (Tresure Map) |

Cubits

Above you when you first enter from Mushroom Hut.

Treasure Chest (Treasure Map)

To reach this treasure chest you have to ascend a series of platforms which break soon after you jump on them. You will get this treasure map.

Purple Zone (B)

Treasure Chest (Treasure Map) | WARP GATE | Leads to: 3 M Cube Zones and 6 S Cube Zone |

Treasure Chest (Treasure Map)

In line with Warp Gate. Contains this treasure map.

>Puple Columns

Cubits: 2 | Secret |

Cubits

Both should be visible either door you enter from.

>>Throne Statue (M)

Cubits: 1 | Leads to: 2 M Cube Zones (Purple Columns & Tree Trunk) & 1 S Cube Zone (Cubic Conundrum) |

>>>Cubic Conundrum (S)

Anticube |

Anticube

Hint: Consider the set of 10 tetrominoes etched into the block and what they have in common.

Hint 2: Every example, if cut from a flat sheet of paper, could be folded into a cube.

Hint 3: There is an 11th possible arrangement.

>>>Tree Trunk (M)

Treasure Chest | Secret |

Graveyard Zone (B)

Cubits: 7 | WARP GATE | Leads to: x M Cube Zones and x S Cube Zones

Cubits

As you climb up you'll encounter six of them and the final one is on top of the skull. You'll have to use the platforms that only appear when there's lightening.

>Nightmare Cabin (M)

Cubits: 2 |

Cubits

Both to your left when you exit the cabin.

>Dark Owl (S)

Cubits: 1 | Owl Statue |

Cubits

Underneath you and rotate.

>Coffin (M)

Cubits: 4 | Treasure Chest (Treasure Map) | Locked Door | Leads to:

Cubits

One to your the left when you enter from Graveyard Zone and 3 on tree tops above.

Treasure Chest (Treasure Map)

You'll see it from the tree tops but you have to jump on some platforms that you can only see when lightening strikes to reach it. Gives you this map.

>>Night Tree (S)

Cubits: 2 |

Cubits

• Opposite side of level from where you enter from.
• On top of tree but you'll need to climb the platforms that you can only see when there's lightening.

>>Mordoor (M)

Secret Door |

Secret Door

You need 4 treasure maps to solve this:

>Skull Watch (M)

Cubits: 3 | Secret Door |

Cubits

All will be visible when you first enter.

Secret Door

To reveal the door get all the skull statues to face the same way.

>>Single Skull (S)

Anticube | SMALL WARP (Graveyard Zone) |

Anticube

Use the invisible platforms to reach it.

WARP GATE |

4-Cube Zone (M)

Cubits: 1 | Leads to: 1 M Cube Zone (2-Cube Zone) and 5 S Cube Zones |

Cubits: 1 |

Right there.

>Wall Groove Room (S)

Cubits: 1 |

Cubits

Again, right there.

>Black Hole Room (S)

You might wanna avoid that black hole.

Cubits: 1 |

Above You.

Wall Carving Room (S)

More wall carvings to flesh out the world.

8-Cube Zone (M)

Secret | Leads to: 1 M Cube Zone and x S Cube Zones |

In case you were wondering, the neon sign is saying 'watch out for black holes'.

Cubits: 1 |

There.

>Classroom 2 (S)

Secret |

Secret

Hint: The chalkboard has some interesting information.

Hint 2: It's a tetrimino code which can be deciphered using the glyph section at the top of the page.

Answer: UP, LEFT, RT, A, LT, RIGHT, A, DOWN.

>Janitor's Room (S)

That's a boiler.

>Dorm Room (S)

Looks like people slept here.

>Locker Room (S)

Cubits: 1 |

Cubits

Just jump up on the shelf to get it.

Black Monolith

Solution:

While standing on the square with the line in it (the one symbol, opposite the square used to raise the monolith), enter: DOWN DOWN LT RT RT A UP.

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This edit will also create new pages on Giant Bomb for:

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Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.