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A level in which everything is displayed on-screen at once, with no scrolling, flip screen, or 3D movement. Many '80s games consist entirely of single-screen levels.
A characteristic present in game characters with a superior state of mind reflected in how they solve problems and their way of approaching situations.
Grid-based movement limits players, and other entities in a game, to moving through the game world in increments of whole squares on a grid. It has been a common staple of turn-based strategy games since the earliest board games of antiquity. It was also used by early RPGs.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
A board game is a game played on a mostly-static surface using markers or chits to indicate player progress. Many video game board games are based on tabletop games (Catan, Monopoly), but some, like Mario Party and Culdcept, are original designs that use board game design as a starting point.
One of the world's oldest board games, using eight pawns, two rooks, two knights, two bishops, a queen and king.
Sometimes you want a challenge, sometimes you wanna coast.
Turn-based games divide game actions into distinct parts, called turns. This gives the player time to strategically choose actions as the battle or events unfold.
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
A draw occurs when two or more players end a versus match where no player is determined to be the winner. This can be caused by a double knock out, or when players have an equal point value at the end of a set period of time.
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