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    Fight Club

    Game » consists of 2 releases. Released Nov 16, 2004

    The first rule of Fight Club is: you do not talk about Fight Club.

    Short summary describing this game.

    Fight Club last edited by robertcallaghan on 08/17/20 04:10PM View full history

    Overview

    Fight Club is a 3D fighting game developed by Genuine and published for the Xbox and PlayStation 2 in North America (by Vivendi Universal on November 16, 2004) and Europe (by Sierra on December 10, 2004).

    A video game adaptation of the 1999 film of the same name (itself based on the 1996 novel of the same name), the game centers around the gritty underground group "Fight Club". Along with characters and locales from the movie (along with its gritty theme), the game features a dedicated Story Mode with an original story (where a mysterious fighter moves up through the ranks of the organization).

    Along with a "battle damage" system (where blood and bruises show up on each fighter), the game includes a dedicated injury mechanic (where an optional "Hardcore" mode allows major injuries to persist between matches, causing gameplay changes and the risk of being forced into retirement). It also features upgradable characters and is one of the earliest games to use the "X-Ray effect" on highly-damaging attacks (which is later used in Blitz: The League, Sniper Elite V2, and the 2011 Mortal Kombat re-boot).

    The game features a licensed soundtrack from The Dust Brothers (who scored the film) alongside popular American rock bands (including Limp Bizkit, Korn, and Queens of the Stone Age). In addition, the lead signer from Limp Bizkit appears as an unlockable guest character.

    Characters

    Along with the nameable protagonist, The game includes numerous characters (most of whom are based on their film/novel counterparts). Some characters feature the voice and likeness of their film counterpart (such as musician Meat Loaf as Bob).

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