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Concept »
A secondary mode in a fighting game that assumes a either 2D or third-person perspective as the player runs around an environment fighting enemies
A sub-genre of fighting games that focuses on more free controlling 3D movement and camera that follows the character, unlike other traditional 3D fighting games that still maintains the side view and side-scrolling orientation to the attacks.
Special codes or button combinations used to gain powers or advantages in a game. Generally hidden.
Some modes/features had non-fighting game elements in Fighting Games.
This platforming-inspired sub-genre of fighting games often includes varied stage designs, the use of items and a lighter emphasis on damage-based KOs. Four or more players may join the mayhem though party-oriented elements may also be toggleable.
When a character that the player fights as a boss is playable elsewhere.
Extra objects, characters, or content in a game that can only be accessed after completing a certain task such as completing the game, or by using cheat codes.
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