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    Final Fantasy VII

    Game » consists of 20 releases. Released Jan 31, 1997

    The seventh numbered entry in the Final Fantasy franchise brings the series into 3D with a landmark title that set new industry standards for cinematic storytelling. Mercenary Cloud Strife joins the rebel group AVALANCHE in their fight against the power-hungry Shinra Company, but their struggle soon becomes a race to save the entire Planet from an impending cataclysm.

    Enduring Final Fantasy VII - Episode Twenty-Five

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    danielkempster

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    Edited By danielkempster

    They say there ain't no rest for the wicked. Here I am, giving up time I'd otherwise be using to nap, just so I can push out another update for my fortnightly serial blog which aims to determine if Final Fantasy VII still has something to offer a modern audience. I must have been really cruel in a past life. Roll title card!

    No Caption Provided

    Episode Twenty-Five - Revealing A Clouded Truth

    At the end of the last episode, we'd just witnessed an eruption from the Lifestream that tore the small town of Mideel apart. Most of the crew escaped, but Cloud and Tifa were caught in the eruption and ended up plummeting deep into the Lifestream. It's here that we pick the action back up.

    Tifa regains awareness in a dark void, surrounded by nothing but a distant clamour of noises. While it's never made explicit, Tifa's utterances make it seem like she's being accused of doing something terrible. Whatever's going on, it overwhelms her, forcing her to her knees and back into a state of unawareness. When she comes to again, it's in a different setting - a surreal dreamscape, populated with different instances of Cloud. From what Tifa says, it's possible to work out that this ethereal place represents Cloud's own subconscious. Each instance of Cloud represents a different, suppressed part of his memory. It's up to Tifa to help Cloud recover and repair those memories, so that he might emerge from his coma and finally lay his internal conflicts to rest.

    The first part of Cloud's memory that Tifa tries to repair is that of his supposed arrival in Nibelheim five years ago. Tifa takes one instance of Cloud to the gates of Nibelheim, where the events play out as Cloud seems to remember them - Sephiroth arriving in town with Cloud accompanying him as a newly-promoted SOLDIER First-Class. It's here that Tifa intervenes, and finally admits to Cloud that he wasn't with Sephiroth on that day. Sephiroth had been joined by a fresh-faced member of SOLDIER, but it wasn't Cloud. Instead, it was the black-haired young man that Sephiroth showed to Cloud in his vision back at the North Crater. Tifa confesses that she didn't want to say anything, because she was afraid of how Cloud might react to the truth.

    With Cloud's first attempt at recollection now shattered, he begins to question other memories as well. The second instance of Cloud is sitting before a vision of the well in Nibelheim, and seems to be contemplating the possibility that the promise he made to Tifa in their teenage years was just another fabricated memory. Tifa leads him into the memory of that night, and tries to convince him of its authenticity. Remembering something Sephiroth said about Cloud's memories being built around Tifa's own, she tries to force him into sharing a memory from their childhood that she doesn't have. She asks him why he wanted to join SOLDIER, and Cloud confesses that he wanted her to notice him. Finally, he seems to be hitting on a memory all of his own.

    Tifa approaches the third and final instance of Cloud in this realm, and is allowed to gaze into his own private memory - a memory of a time when Tifa barely even knew Cloud existed. Cloud takes Tifa back to the day her mother died, and how afterwards, she ventured into the dangerous Nibel mountains alone. Cloud went after her, but after both took a bad fall and Tifa ended up in a week-long coma, it was Cloud who received the blame for taking her to such a dangerous place. His anger at the misdirected blame, coupled with his determination to grow strong enough to protect Tifa and earn her attention, were what ultimately drove the young Cloud towards a career in SOLDIER. These memories are proof enough to confirm at least one truth for both of them - that Cloud is the same person who Tifa grew up with in Nibelheim.

    With that proven, only one thing remains to be done - to revisit Cloud's memories of Nibelheim and see if the full truth will finally surface. Cloud chooses to revisit his memories of the events at the Mount NibelMako reactor, where, as before, Sephiroth is seen attacking Tifa at the entrance to Jenova's chamber. Once again the black-haired man appears in Cloud's position, and this time Cloud recognises him, identifying him as a SOLDIER First Class named Zack. The truth about Cloud's involvement in the Nibelheim incident is finally revealed as well - he was simply there as a Shinra lackey, afraid to reveal his identity to Tifa for fear of showing her that he hadn't fulfilled his ambition. Clothed in a regular Shinra infantry uniform, he witnessed the entire incident from the periphery. He even threw the fleeing Sephiroth into the Lifestream beneath the Nibel reactor. Unfortunately, whatever follows that remains a blur, at least for now.

    Thankfully, enough clarification has been given to reunite the disparate threads of Cloud's mind. All the instances of Cloud merge, until Tifa is at last sitting beside the young man she grew up with in Nibelheim all those years ago. With Cloud finally himself again, the pair leave the Lifestream and return to the conscious world above.

    I'm really glad this series' silver jubilee has fallen on such an iconic, important and meaningful moment of Final Fantasy VII's story arc. There's a lot I could say about the Lifestream sequence, both from a gaming perspective and (for the first time) from the perspective of a student of literature. I'll try and keep my write-up focused on the former, but given the latter is very much a new experience for me, I'll probably address it at least a little bit. Here goes...

    As with so many other of Final Fantasy VII's pivotal story moments, I think the Lifestream sequence is worthy of praise due to its interactive nature. As Tifa, you're actually in control of this entire sequence. Admittedly, it's pretty limited control, but it still serves to amp up the player's emotional involvement in a way that simply sitting back and watching a cut-scene doesn't. By doing something as simple as moving Tifa around the screen, it feels less like you're watching Cloud's mind being reassembled, and more like you're actually the one re-assembling Cloud's mind. It's something that movies, books and other methods of story-telling simply can't do, and to see it done so well in a game that's nearly fifteen years old is pretty damned impressive. Equally rewarding is the fact that so many loose threads of the game's main story are finally tied up simply through this sequence. All the business with Sephiroth, the identity of the black-haired man, Cloud's confusion, Tifa's awkward avoidance of the subject - almost everything is dealt with and explained here, and I also feel like it's pretty well justified. Those of us who know the full story know that there's still a couple of questions that remain unanswered, but for now, the story has finally become whole enough to overlook the individual components and recognise the big picture. As a companion moment to Cloud's Kalm flashback and Sephiroth's reveal at the North Crater, it completes the trilogy of accounts of the Nibelheim incident in a satisfying way.

    There are some things about the sequence that I'm not overly keen on. While I've praised the interactive nature of the sequence, it's definitely a case of including the absolute minimum of interactivity. I'm forced to think back to moments like Cloud's near-execution of Aerith beneath the City of the Ancients, where the interactive nature of the moment hit home in a much more powerful way. This sequence feels very procedural and uninvolved in comparison. That being said though, I'm not sure if a deeper level of interactivity would have improved it - in fact, it might have only served to distract from the plot exposition, which really is the most important thing about this part of the game. Another of my complaints is directed at the awkward translation, which makes the flow of the narrative difficult to follow. That complaint is one I've levelled at Final Fantasy VII as a whole throughout this series, so to bring it up again specifically here might seem a little unfair, but when a story reveal is dealing with so many abstract concepts and threads of uncertainty as this one is, clarity really is paramount. This sequence reminds me that the prospect of an improved translation would perhaps be the only thing that would turn me into an advocate of a Final Fantasy VII remake.

    To briefly dip into the literature student side of my mind, I just want to quickly explore the symbolic significance inherent in this series of events unfolding in the Lifestream. Think about it - the Lifestream beneath the Planet's surface is a physical manifestation of the united souls of the dead. It kind of makes sense that in this environment, the minds of Tifa and Cloud would be able to unite and co-operate in the way we witness in these scenes. Not only that, the Lifestream is a representation of everything that's pure about the world of Final Fantasy VII. It serves to heal and protect the Planet, and in many ways that's what is also happening in this sequence - Cloud and Tifa are trying to find a way of healing Cloud's fractured mind, which in turn will allow Cloud to return to consciousness and continue in his efforts to stop Meteor from falling. Finally (and I recognise this is a really far-fetched interpretation), let's not forget that the Lifestream is now where Aerith's spirit resides. It might not have been intended by the developers, but I think it's pretty cool that it's possible to interpret that Aerith's spirit might have had a passive role in Cloud coming back to himself.

    Cloud and Tifa awaken washed up near the enormous crater where Mideel used to be. The rest of the crew are nearby, and they waste no time in returning them to the Highwind. Back on board, Cloud recounts the whole story to his companions - how his real memories became confused with those of Tifa and his long-lost friend Zack, and how he'd come to believe that muddled account of events was the truth. Now broken free from the illusion that's held him since he turned up at the Sector 7 station, Cloud is ready to stop pretending and continue the fight to stop Meteor from crashing into the Planet. Cait Sith informs Cloud that the only reactor still harbouring Huge Materia is likely to be the underwater reactor at Junon. Now aware of my next destination, and with my PSP's battery close to death, I decide to wrap things up for this episode and head to the Operations Room to put together a placeholder party and save my game.

    So at the close of Episode Twenty-Five, my vital statistics are:

    • Current Party - Cloud (Lv 50), Cid (Lv 53), Red XIII (Lv 56)
    • Current Location - Highwind
    • Time on the Clock - 35:59

    The Story So Far...

    Table of Episodes
    Episode Zero - The Obligatory Back StoryEpisode One - Initial Reactors... I Mean, Reactions
    Episode Two - Flower Girls And Honey BeesEpisode Three - The Valiant Rescue Effort
    Episode Four - Escape From MidgarEpisode Five - All Kalm On The Eastern Continent
    Episode Six - An Abundance Of Big BirdsEpisode Seven - Hitching A Ride
    Episode Eight - Over The Mountain, Into The SaucerEpisode Nine - Face-Offs And Race-Offs
    Episode Ten - Going GongagaEpisode Eleven - Canyons And Caverns
    Episode Twelve - Just A Little NibelEpisode Thirteen - The Rocket Man
    Episode Fourteen - The Great Materia HeistEpisode Fifteen - Conflict, Romance And Betrayal
    Episode Sixteen - An Ancient EvilEpisode Seventeen - The Death Of An Ancient
    Episode Eighteen - Story Exposition And... ...Snowboarding???Episode Nineteen - Come Rain, Sleet Or Snow
    Episode Twenty - The Illusion BrokenEpisode Twenty-One - Breaking Out Of Junon
    Episode Twenty-Two - Mideel Or No DealEpisode Twenty-Three - Catching The Train
    Episode Twenty-Four - Fort Condor's Final Stand

    Like I said above, this part of the game seemed like a great way to mark this series' silver anniversary. It's kinda crazy to think I've written twenty-five of these things now. Based on how much of the game I have left to play, it's probably fair to estimate that there'll only be around fifteen more episodes of the series to come. I'm still really enjoying it though, and already looking forward to penning the next episode (which, if the recent un-written schedule is anything to go by, should be up in about a fortnight). As always, thanks for reading, and I'll see you around.

    Dan

    ---

    Currently playing - Final Fantasy VII (PSP)

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    danielkempster

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    #1  Edited By danielkempster

    They say there ain't no rest for the wicked. Here I am, giving up time I'd otherwise be using to nap, just so I can push out another update for my fortnightly serial blog which aims to determine if Final Fantasy VII still has something to offer a modern audience. I must have been really cruel in a past life. Roll title card!

    No Caption Provided

    Episode Twenty-Five - Revealing A Clouded Truth

    At the end of the last episode, we'd just witnessed an eruption from the Lifestream that tore the small town of Mideel apart. Most of the crew escaped, but Cloud and Tifa were caught in the eruption and ended up plummeting deep into the Lifestream. It's here that we pick the action back up.

    Tifa regains awareness in a dark void, surrounded by nothing but a distant clamour of noises. While it's never made explicit, Tifa's utterances make it seem like she's being accused of doing something terrible. Whatever's going on, it overwhelms her, forcing her to her knees and back into a state of unawareness. When she comes to again, it's in a different setting - a surreal dreamscape, populated with different instances of Cloud. From what Tifa says, it's possible to work out that this ethereal place represents Cloud's own subconscious. Each instance of Cloud represents a different, suppressed part of his memory. It's up to Tifa to help Cloud recover and repair those memories, so that he might emerge from his coma and finally lay his internal conflicts to rest.

    The first part of Cloud's memory that Tifa tries to repair is that of his supposed arrival in Nibelheim five years ago. Tifa takes one instance of Cloud to the gates of Nibelheim, where the events play out as Cloud seems to remember them - Sephiroth arriving in town with Cloud accompanying him as a newly-promoted SOLDIER First-Class. It's here that Tifa intervenes, and finally admits to Cloud that he wasn't with Sephiroth on that day. Sephiroth had been joined by a fresh-faced member of SOLDIER, but it wasn't Cloud. Instead, it was the black-haired young man that Sephiroth showed to Cloud in his vision back at the North Crater. Tifa confesses that she didn't want to say anything, because she was afraid of how Cloud might react to the truth.

    With Cloud's first attempt at recollection now shattered, he begins to question other memories as well. The second instance of Cloud is sitting before a vision of the well in Nibelheim, and seems to be contemplating the possibility that the promise he made to Tifa in their teenage years was just another fabricated memory. Tifa leads him into the memory of that night, and tries to convince him of its authenticity. Remembering something Sephiroth said about Cloud's memories being built around Tifa's own, she tries to force him into sharing a memory from their childhood that she doesn't have. She asks him why he wanted to join SOLDIER, and Cloud confesses that he wanted her to notice him. Finally, he seems to be hitting on a memory all of his own.

    Tifa approaches the third and final instance of Cloud in this realm, and is allowed to gaze into his own private memory - a memory of a time when Tifa barely even knew Cloud existed. Cloud takes Tifa back to the day her mother died, and how afterwards, she ventured into the dangerous Nibel mountains alone. Cloud went after her, but after both took a bad fall and Tifa ended up in a week-long coma, it was Cloud who received the blame for taking her to such a dangerous place. His anger at the misdirected blame, coupled with his determination to grow strong enough to protect Tifa and earn her attention, were what ultimately drove the young Cloud towards a career in SOLDIER. These memories are proof enough to confirm at least one truth for both of them - that Cloud is the same person who Tifa grew up with in Nibelheim.

    With that proven, only one thing remains to be done - to revisit Cloud's memories of Nibelheim and see if the full truth will finally surface. Cloud chooses to revisit his memories of the events at the Mount NibelMako reactor, where, as before, Sephiroth is seen attacking Tifa at the entrance to Jenova's chamber. Once again the black-haired man appears in Cloud's position, and this time Cloud recognises him, identifying him as a SOLDIER First Class named Zack. The truth about Cloud's involvement in the Nibelheim incident is finally revealed as well - he was simply there as a Shinra lackey, afraid to reveal his identity to Tifa for fear of showing her that he hadn't fulfilled his ambition. Clothed in a regular Shinra infantry uniform, he witnessed the entire incident from the periphery. He even threw the fleeing Sephiroth into the Lifestream beneath the Nibel reactor. Unfortunately, whatever follows that remains a blur, at least for now.

    Thankfully, enough clarification has been given to reunite the disparate threads of Cloud's mind. All the instances of Cloud merge, until Tifa is at last sitting beside the young man she grew up with in Nibelheim all those years ago. With Cloud finally himself again, the pair leave the Lifestream and return to the conscious world above.

    I'm really glad this series' silver jubilee has fallen on such an iconic, important and meaningful moment of Final Fantasy VII's story arc. There's a lot I could say about the Lifestream sequence, both from a gaming perspective and (for the first time) from the perspective of a student of literature. I'll try and keep my write-up focused on the former, but given the latter is very much a new experience for me, I'll probably address it at least a little bit. Here goes...

    As with so many other of Final Fantasy VII's pivotal story moments, I think the Lifestream sequence is worthy of praise due to its interactive nature. As Tifa, you're actually in control of this entire sequence. Admittedly, it's pretty limited control, but it still serves to amp up the player's emotional involvement in a way that simply sitting back and watching a cut-scene doesn't. By doing something as simple as moving Tifa around the screen, it feels less like you're watching Cloud's mind being reassembled, and more like you're actually the one re-assembling Cloud's mind. It's something that movies, books and other methods of story-telling simply can't do, and to see it done so well in a game that's nearly fifteen years old is pretty damned impressive. Equally rewarding is the fact that so many loose threads of the game's main story are finally tied up simply through this sequence. All the business with Sephiroth, the identity of the black-haired man, Cloud's confusion, Tifa's awkward avoidance of the subject - almost everything is dealt with and explained here, and I also feel like it's pretty well justified. Those of us who know the full story know that there's still a couple of questions that remain unanswered, but for now, the story has finally become whole enough to overlook the individual components and recognise the big picture. As a companion moment to Cloud's Kalm flashback and Sephiroth's reveal at the North Crater, it completes the trilogy of accounts of the Nibelheim incident in a satisfying way.

    There are some things about the sequence that I'm not overly keen on. While I've praised the interactive nature of the sequence, it's definitely a case of including the absolute minimum of interactivity. I'm forced to think back to moments like Cloud's near-execution of Aerith beneath the City of the Ancients, where the interactive nature of the moment hit home in a much more powerful way. This sequence feels very procedural and uninvolved in comparison. That being said though, I'm not sure if a deeper level of interactivity would have improved it - in fact, it might have only served to distract from the plot exposition, which really is the most important thing about this part of the game. Another of my complaints is directed at the awkward translation, which makes the flow of the narrative difficult to follow. That complaint is one I've levelled at Final Fantasy VII as a whole throughout this series, so to bring it up again specifically here might seem a little unfair, but when a story reveal is dealing with so many abstract concepts and threads of uncertainty as this one is, clarity really is paramount. This sequence reminds me that the prospect of an improved translation would perhaps be the only thing that would turn me into an advocate of a Final Fantasy VII remake.

    To briefly dip into the literature student side of my mind, I just want to quickly explore the symbolic significance inherent in this series of events unfolding in the Lifestream. Think about it - the Lifestream beneath the Planet's surface is a physical manifestation of the united souls of the dead. It kind of makes sense that in this environment, the minds of Tifa and Cloud would be able to unite and co-operate in the way we witness in these scenes. Not only that, the Lifestream is a representation of everything that's pure about the world of Final Fantasy VII. It serves to heal and protect the Planet, and in many ways that's what is also happening in this sequence - Cloud and Tifa are trying to find a way of healing Cloud's fractured mind, which in turn will allow Cloud to return to consciousness and continue in his efforts to stop Meteor from falling. Finally (and I recognise this is a really far-fetched interpretation), let's not forget that the Lifestream is now where Aerith's spirit resides. It might not have been intended by the developers, but I think it's pretty cool that it's possible to interpret that Aerith's spirit might have had a passive role in Cloud coming back to himself.

    Cloud and Tifa awaken washed up near the enormous crater where Mideel used to be. The rest of the crew are nearby, and they waste no time in returning them to the Highwind. Back on board, Cloud recounts the whole story to his companions - how his real memories became confused with those of Tifa and his long-lost friend Zack, and how he'd come to believe that muddled account of events was the truth. Now broken free from the illusion that's held him since he turned up at the Sector 7 station, Cloud is ready to stop pretending and continue the fight to stop Meteor from crashing into the Planet. Cait Sith informs Cloud that the only reactor still harbouring Huge Materia is likely to be the underwater reactor at Junon. Now aware of my next destination, and with my PSP's battery close to death, I decide to wrap things up for this episode and head to the Operations Room to put together a placeholder party and save my game.

    So at the close of Episode Twenty-Five, my vital statistics are:

    • Current Party - Cloud (Lv 50), Cid (Lv 53), Red XIII (Lv 56)
    • Current Location - Highwind
    • Time on the Clock - 35:59

    The Story So Far...

    Table of Episodes
    Episode Zero - The Obligatory Back StoryEpisode One - Initial Reactors... I Mean, Reactions
    Episode Two - Flower Girls And Honey BeesEpisode Three - The Valiant Rescue Effort
    Episode Four - Escape From MidgarEpisode Five - All Kalm On The Eastern Continent
    Episode Six - An Abundance Of Big BirdsEpisode Seven - Hitching A Ride
    Episode Eight - Over The Mountain, Into The SaucerEpisode Nine - Face-Offs And Race-Offs
    Episode Ten - Going GongagaEpisode Eleven - Canyons And Caverns
    Episode Twelve - Just A Little NibelEpisode Thirteen - The Rocket Man
    Episode Fourteen - The Great Materia HeistEpisode Fifteen - Conflict, Romance And Betrayal
    Episode Sixteen - An Ancient EvilEpisode Seventeen - The Death Of An Ancient
    Episode Eighteen - Story Exposition And... ...Snowboarding???Episode Nineteen - Come Rain, Sleet Or Snow
    Episode Twenty - The Illusion BrokenEpisode Twenty-One - Breaking Out Of Junon
    Episode Twenty-Two - Mideel Or No DealEpisode Twenty-Three - Catching The Train
    Episode Twenty-Four - Fort Condor's Final Stand

    Like I said above, this part of the game seemed like a great way to mark this series' silver anniversary. It's kinda crazy to think I've written twenty-five of these things now. Based on how much of the game I have left to play, it's probably fair to estimate that there'll only be around fifteen more episodes of the series to come. I'm still really enjoying it though, and already looking forward to penning the next episode (which, if the recent un-written schedule is anything to go by, should be up in about a fortnight). As always, thanks for reading, and I'll see you around.

    Dan

    ---

    Currently playing - Final Fantasy VII (PSP)

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    TobbRobb

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    #2  Edited By TobbRobb

    I got this urge to replay the game now. But I really don't feel like going through the Midgar part again. Decisions.

    Fun to see someone else using Cid! He was my main man through most of the game, jacking fools like no one else could. He seems to get so much hate from people. :(

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    AdzPearson

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    #3  Edited By AdzPearson

    Yeah, I enjoyed the reveal of Cloud's true identity. Up until that point, I really thought Shinra was completely covering up what happened at Nibelheim. Easily one of the best bits of the story. Good write-up on it.

    @TobbRobb: I also used Cid in my multiple playthroughs. It's usually him, Cloud and Vincent. I find they're a good combination.

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    TobbRobb

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    #4  Edited By TobbRobb

    @AdzPearson:Yeah that's my favorite combination as well, didn't know how to get Vincent in my first run though, I think I used Barret instead.

    Ever used Yuffie other than to try her out? She seems so pointless... And annoying to find as well. At least Vincent had some backstory to follow up on.

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    xaLieNxGrEyx

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    #5  Edited By xaLieNxGrEyx

    Final Fantasy VII is amazing, anyone who says otherwise is just on the cool side to hate popular things.

    Remembering "amazing" and "best of the series" are two very different things. FFIX will forever by my favourite.

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    drshilliams

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    #6  Edited By drshilliams

    Cid is the best character in the game, will always be in my party.

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    sparky_buzzsaw

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    #7  Edited By sparky_buzzsaw

    Happy 25th, EFFVII! Wooo! Pop the champagne and let's get this party really going!

    I honestly think the best part of playing Crisis Core is that it does such a better job at filling in the little details. Between that and reading your take on what's happening during this sequence has shed a much clearer light on the Cloud/Zack stuff that it's hard for me to criticize this part of the game. The translation at this point was my biggest problem, although to me, the holes in the story (how Cloud came to return to Midgar, Tifa never commenting on his blatant fabrications about Nibelheim) are still stretching things a bit. Those problems could have been solved easily through just a few lines of dialogue, perhaps between Tifa and Barrett. Small blemishes on an otherwise pretty awesome story, but still, with a game of this quality, those small blemishes are pretty damn visible.

    Great write-up, as always, and I'm looking forward to the next one already.

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    BulletproofMonk

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    #8  Edited By BulletproofMonk

    I think one of my favorite things about this game is that you can never really know what's real and what's not. If what you're seeing is actually there. That feeling of uncertainty. I just finished playing Silent Hill 3 and it reminded me of this. It can be extremely effective if done well, and I think they pulled it off really well in FFVII.
     
    Anyways, great read once again. Picked up some things I didn't get or just missed on my playthroughs. The poor translation can really get in your way.

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    WalkerTR77

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    #9  Edited By WalkerTR77

    As memory serves, this is the portion of the game where things get interesting. I envy you sir, although FF7 is pretty damn hard to go back to so I suppose I'm glad it's you and not me.

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    danielkempster

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    #10  Edited By danielkempster

    @Sparky_Buzzsaw: Crisis Core does do a much better job at filling in the blanks, I'll agree with you on that, but I think that's simply a side-effect of it being that game's primary focus. Final Fantasy VII does fill in all the blanks eventually (I'll definitely be returning to Nibelheim on disc 3 to elucidate what actually did happen to Cloud and Zack in those five years between the incident and the beginning of the game), but I think Crisis Core's strict chronological order and clearer translation makes it easier to follow. I do agree with you about the Tifa thing as well, although I wouldn't say the game never acknowledges her position - she's frequently shown to be uncomfortable at moments when the Nibelheim incident is mentioned. That being said, the fact she never says so much as a word during Cloud's original flashback in Kalm is pretty unforgivable. I agree that some extra lines of dialogue between Tifa and Barret after Cloud had finished relating his story in Kalm might have better served that aspect of the plot, by at least establishing her confusion and discomfort at the point where it would've been most obvious to her companions.

    @BulletproofMonk: That's a great point. Also, the fact the player isn't sure what's real and what isn't makes for a perfect reflection of Cloud's own state of mind throughout most of the game's story. As for the translation problems, I definitely hear you on that front. Whenever I write episodes tackling plot-heavy segments of the game, I find myself making liberal use of the game script hosted on GameFAQs. The translation can make things really difficult to follow in some parts of Final Fantasy VII, and while in some ways it adds to those feelings of uncertainty you mentioned, it also detracts a lot from the clarity of the narrative. Given this part of the game is supposed to be tying up a lot of loose ends, the lack of clarity can be pretty frustrating.

    @TobbRobb: I'll concede, other than the times you're forced to use him, I've never actually used Cid in my main party before. My primary three throughout disc 1 are invariably Cloud, Aerith and Red XIII. On the second disc, Vincent usually gets swapped in for the absent Aerith. Perhaps now is a good time to mix things up, though, and try out some characters that I've never really given a chance to before. Perhaps a party of Cloud, Cid and Barret would prove interesting. Also, regarding Yuffie, I found her personal sub-story and side-quest to be very enjoyable - the visit to Wutai is one of my favourite parts of the game, and I think it's criminal that such a unique location was rendered completely optional. The fact she's never been one of my main combatants probably speaks for itself, however.

    Coming back to this after writing it, something else has started bothering me. Cloud's initial coma was triggered by falling into the Lifestream and contracting Mako poisoning, right? If that's the case, then how come Tifa doesn't exhibit any signs of this condition at all? I guess it could be a time-related thing (Tifa's only in there for what might be a few hours, whereas Cloud could've stayed in the Lifestream for anything up to a week), but still, the fact Tifa seems to emerge from the Lifestream right as rain and fighting-fit now seems a little jarring to me.

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    sparky_buzzsaw

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    #11  Edited By sparky_buzzsaw

    @dankempster: My head's a little warm n' fuzzy rightnow. Re-reading my comment made me think I was implying Crisis Core was somehow a better game,when clearly it isn't. Just that the translation and the story elements of that particular moment of FF7/Crisis Core were better done with a little normal storytelling. I like what Final Fantasy 7 swa trying to do with its interactive, crazier elements, but sometimes the translation and storytelling could be pretty obtuse.

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    Nasar7

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    #12  Edited By Nasar7

    In a game full of memorable moments, this one stands out. While people may say that jrpgs are light on the role playing part, I think it's safe to say the character we are bonded with the most and meant inhabit is Cloud. Even from the first pages of the manual you are told he is an elite, ex military badass, best friends with the strongest soldier in the world, Sephiroth. And yet here, in one brutal moment of the game, we are revealed that no, Cloud was never that guy, he was just some poseur grunt trying to hang with the big boys. The betrayal of everything you know about Cloud is astounding. Absolutely one of the most effective examples of a unreliable narrator I can think of. It's perfect that you play Tifa during these scenes; her shock is your own. Is this really the guy I used to know? I remember feeling bad for Cloud, embarrassed for him even, when all this is revealed. He left to join soldier to impress her, yet when he returns he is so ashamed by his failure he can't bring himself to reveal it. Then his damaged mind just assimilates an idealized image of himself of what he wanted to be all along. Who in real life, to a lesser degree obviously but still, hasn't done something like this? Lied to seem cooler to a girl, more qualified on a resume, etc? Just like Tifa we are forced to reevaluate everything we knew about Cloud, yet in the end we still like him and accept him for who is. In a way, his achievements since that day are even more impressive in light of this information. And it's clear that he's just another victim of the Shinra corp's hubris and greed.This scene works on so many levels and is one reason why FF VII will always be my favorite FF.

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    danielkempster

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    #13  Edited By danielkempster

    @Sparky_Buzzsaw: Don't worry, I got your intended meaning. I agree that sometimes the concept of Final Fantasy's method of story-telling is better than the actual execution, and a better translation would have helped the interactive narrative no end. As I said in the blog, a new translation is one of the very few things that would tempt me into wanting an FFVII remake. It's proving to be my biggest hang-up with this playthrough, much more so than the graphics.

    @Nasar7: That's a fantastic analysis of this section of the game. I wish I could find more to say and add in reply, but you've completely hit the nail on the head there. Thanks for articulating what I couldn't :)

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