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    Final Fantasy X-2

    Game » consists of 7 releases. Released Mar 13, 2003

    Journey back to Spira two years later to rescue the missing Tidus in this first direct sequel to a Final Fantasy title.

    Surviving Final Fantasy X-2: Episode 3 - Is This The Game When Final Fantasy "Died?"

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    ZombiePie

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    Edited By ZombiePie  Staff

    Author's Note: Here's a link to Part One & Part Two

    Part 26: A Decent Recovery From Digital Dysentery

    Why am I still playing this game?
    Why am I still playing this game?

    We begin this episode with a bang. After a brief struggle, the Gullwings join forces with Leblanc to investigate a mysterious behemoth hidden in the recesses of Bevelle. Leblanc posits the beastly contraption is capable of unleashing untold destruction. As superficial as this premise may be, it culminated nicely. Fighting Bahamut may well be the best "twist" in the game. Knowing how much the Aeons meant to Yuna makes their adulteration more tragic.

    There's one issue worth mentioning. Having one of the primary story conceits take place in a "hidden" subterranean city is lazy storytelling. The writers found themselves in a hole and dug another hole to escape this anachronism. The doors and pathways that lead to Vegnagun were not present in Final Fantasy X. The idea Vegnagun was in a deep slumber, while Sin was annihilating Spira, is equally absurd.

    Are you fucking kidding me? How did no one find out there was a city under Bevelle? HOW?!
    Are you fucking kidding me? How did no one find out there was a city under Bevelle? HOW?!

    This dances around my fundamental issue with Final Fantasy X-2. I HAVE NO IDEA WHY ANY OF THIS SHIT IS HAPPENING! Can one of you tell me why Yuna gave up on her job as a High Summoner? Why did she retire her religious robes for hot pants? My bafflement continues when discussing the game's antagonist. Ultimately, who is the antagonist? Is it Vegnagun even though Shuyin is manipulating it? Is the villain Shuyin despite the game's efforts to humanize his actions? Does Vegnagun break free from its shackles before or after Shuyin controls it? Why does Vegnagun burrow into the Farplane? How does Shuyin know where to find Vegnagun?

    In the last episode, I forgot to mention the game's initial surfacing of Paine's backstory. Paine is the only character I felt interested in knowing more about, but I found her entire character arc frustrating. Having her be a member of an underground paramilitary organization is convenient. It is indisputably engaging when it comes together, but HOT DAMN is it one-dimensional. To their credit, Square conveys a character who warrants having their angst, but at the same time, FUCK THE CRIMSON SPHERES!

    Have at it, it's not like this game is going to anything worth a fuck for the next hour.
    Have at it, it's not like this game is going to anything worth a fuck for the next hour.

    Part 27: NOPE, This Is STILL The Digital Equivalent Of Having Dysentery

    Before we continue with the story, let's talk about Garment Grids. What started out as a novel reimagining of the Sphere Grid, has quickly soured on me. There are too many Garment Grids presented without rhyme or reason. Progressing the story will occasionally provide new Garment Grids, but their extensive breadth makes it impossible to get invested in any of them. Just as I wrapped my mind around one, a superior Garment Grid would be introduced. Plus, the lack of a Garment Grid progression system makes them no better or worse than your equipable items.

    Leblanc sucks sooooooo much!
    Leblanc sucks sooooooo much!

    All right, I'm just going to say it. Fuck Leblanc. Everything she contributes to the story is groan-inducing. Her dialogue is terrible. Every time she utters "Noojie-Woojie" a part of me dies. Her character model is everything wrong with female JRPG design. Her outfit poses no practical application, and as a result, it comes across as exploitative. A character can have sex appeal without being overbearing, and this factoid isn't "Breaking News," unless you're Hideo Kojima or Square.

    Navigating Bevelle is an unmitigated nightmare. Not only does Final Fantasy X-2 subject you to the worst Cloister level from Final Fantasy X, but knowing where to go is a colossal pain in the ass. When you first enter the main temple, you have to parse out a series of floating chariots and touchable pillars. Making sense of anything in the environment is up to the player to figure out. Unless you are the developer, it is easy to get stuck.

    YOU HAVE NO IDEA! I AM IN A WORLD OF SHIT!
    YOU HAVE NO IDEA! I AM IN A WORLD OF SHIT!

    Take, for example, the final portion of Bevelle moments before you fight Baralai. As part of this "puzzle," there are a dozen electrical towers each with a different glowing symbol in front of it. What do the symbols represent, and how do the various towers get you closer to your goal? The game doesn't care to explain! It instead expects you to use trial and error to discover the right combination of symbols before progressing to the next level. This infernal contraption is not a puzzle; this is a waste of my time.

    It hurts the level design is atrocious. Like the previous dungeons, Bevelle's buried network subjects you to another dark and drab environment that feels repetitious after ten minutes. It hurts the underground city exposes a colossal anachronism in Final Fantasy X-2. The subterranean metropolis is somehow more substantial than Bevelle. Square wants you to believe the same religious organization that couldn't hide the fact its leaders were zombies, could conceal a teeming megalopolis. FAT FUCKING CHANCE!

    Awesome! They recycled ANOTHER boss from Final Fantasy X! This game is Hell!
    Awesome! They recycled ANOTHER boss from Final Fantasy X! This game is Hell!

    Part 28: At Least Chapter Two Can Stick Its Landing

    I enjoy how chapter two ends, but I have a few burning questions. What's the "master plan" of the characters? Leblanc tells the Gullwings about the danger Vegnagun poses, and everyone departs to invade Bevelle. We know they need to confront Baralai, but what do they plan on doing with him once they capture him? There's a slight hunch Nooj and Leblanc want to destroy Vegnagun. How this will be accomplished, and to what ends, is left ambiguous.

    When I entered Bevelle, I was implored by many to locate the Dark Knight dress. I accomplished this, but at the cost of my sanity. What I object to most of all is the lack of useful iconography in Final Fantasy X-2. There is no reason to think an ominous treasure chest perched in the foreground has the most broken dressphere. Until this point, the treasure chests dole out a random assortment of practically useless items. Final Fantasy X-2 conditions you into thinking chests are worthless. To hide the best dress in an innocuous trunk is wasteful.

    I liked you better when your name was
    I liked you better when your name was "Dr. Zaius"

    Of the new characters introduced in Final Fantasy X-2, Baralai is one of the few I enjoyed. He's not a violent sociopath like Seymour, but is a hypocrite and knows. When he encounters Yuna, he recognizes that New Yevon warrants her skepticism. He admits to concealing Vegnagun and not actively pursuing its destruction. He instead hides its existence under a vague veil of religious mysticism. Baralai does so believing it will avoid throwing his society into upheaval and views his actions as serving a "greater good." When you finally battle Baralai, he openly regrets the need for violence while also accepting it as an inevitability. What Final Fantasy X could never accomplish with Seymour, X-2 achieves with Baralai in a single scene.

    My good feelings continue when Yuna confronts Bahamut. In this brief but poignant moment, the game uses Yuna beyond having her act as a bland cipher for the player. Having Bahamut set into motion the game's ultimate premise is a nice addition. There is a pained expression on Yuna's face when she confronts Bahamut, and once she defeats the Aeon, there's a lingering feeling of regret. In this context, Yuna's soliloquies to Tidus develop a new meaning. Her dazed and confused words develop a heart-rending undertone as she pines for the past.

    Yuna deserves better than what she gets in Final Fantasy X-2.
    Yuna deserves better than what she gets in Final Fantasy X-2.

    Part 29: Chapter Three Is A Parade Of Nothingness!

    Chapter three is an oddity only one-upped by the red-headed stepchild that is Final Fantasy X-2's fourth chapter. What I find disappointing is the third episode starts off with a sound foundation. Upon defeating Bahamut, Buddy informs us Spira's temples are under siege by a wave of monsters. When YRP investigate the first "hotspots," they find Nooj and Baralai have disappeared. Lacking strong leadership, Spira is falling apart at the seams.

    Here's another reminder the dialogue in this game is DOGSHIT!
    Here's another reminder the dialogue in this game is DOGSHIT!

    Final Fantasy X-2 appears to be priming Yuna to take up a leadership role she previously shunned. Spira needs a guiding hand, and she, more than anyone else, is the heir apparent. During these initial moments, I thought the game was aiming to frame Yuna as a hero who denied her destiny. The conclusion of Final Fantasy X frames her as being a figurehead for the people of Spira. As she takes on missions, it appears Yuna is more comfortable about shepherding her fellow citizens. Then, for reasons I can only imagine, Yuna's characterization goes nowhere. Like the rest of the game, it is held in stasis until the story lurches to its climactic end.

    There's no sense of progress with Yuna's character arc in chapter three. Each scene and set piece plays out the same. Yuna visits a temple, is informed of the situation, locates a Dark Aeon, defeats the Dark Aeon, and everyone lives happily ever after. Not since Haruhi's "Endless Eight" storyline have I seen "wash-rinse-repeat" storytelling this brazen. Chapter three is less about contextualizing the events of Final Fantasy X-2, than it is Square going through the motions. When it is finally over, we do not end up with an appreciation of the story's machinations or a feeling of empowerment. Personally, I was left as bewildered as Yuna.

    Why is Gippal still allowed to be an asshole?
    Why is Gippal still allowed to be an asshole?

    Chapter three is less perverse and voyeuristic than its predecessors. It takes the time to frame itself as being the climax to Final Fantasy X-2's lackadaisical attempt to copy the five-act dramatic structure. There are moments here and there worth praising, but once again these moments are held back by Square's anemia. The pivotal boss battles against the Aeons boil down to JRPG rigmarole. Sabotaged too is the narrative's sense of urgency thanks to Final Fantasy X-2's wearisome open-world. Nothing of note happens until the tail end of the chapter, and this underscores the game's uneconomical use of the player's time.

    There are three set pieces in chapter three with any form of player agency. You heard me right, three. THREE! And what are they? THE SAME FUCKING TEMPLES YOU HAVE SEEN COUNTLESS TIMES ALREADY! To add insult to injury, you fight the exact smattering of Aeons you saw in Final Fantasy X! There is nothing in chapter three that is not a rehash of shit you have already seen! The missions themselves aren't even compelling. You watch nameless characters get wasted by the Dark Aeons before personally dispatching the Aeons with relative ease. I don't know what else to feel about this portion of the game other than disappointment!

    Is there ANYTHING that isn't a rehash of shit you have already seen?
    Is there ANYTHING that isn't a rehash of shit you have already seen?

    Part 30: Another Moral Dilemma Without "Teeth"

    Yuna eventually finds herself putting a stop to the flow of fiends coming from Besaid's temple. Right off the bat, the cheap production values rear their ugly head. Besaid isn't devastated, nor is it on fire; the village is in the same state you last saw it. There isn't even a visible flow of monsters waltzing out of the temple. When Yuna reconvenes with Wakka, there's nothing in the environment to contextualize his present condition.

    A little world-building would have gone a long way. Where the fiends are coming from is left a mystery and defeating the Dark Aeons brings us none closer to the answer. Regarding the Aeons, the game never addresses if the monsters we fight are the same summons we called friends in the previous game. Of the game's five chapters, the third accomplishes the least in progressing the story. Like a marshmallow, it is a bland wad of nothingness that leaves you with an overpowering saccharine aftertaste.

    WHAT ARE YOU TALKING ABOUT?! THIS IS THE ENTRANCE OF THE TEMPLE?!
    WHAT ARE YOU TALKING ABOUT?! THIS IS THE ENTRANCE OF THE TEMPLE?!

    The worst of Final Fantasy X-2's superficiality is yet to come. At the steps of the temple, Wakka and Beclem are seen debating what to do about the fiends. Wakka believes the temple is a part of Besaid's history and should be protected. Beclem argues it should be burned to the ground to stop the tide of monsters. Square's writers desperately want you to view this as a legitimate moral dilemma, but again, the writing falls flat. Beclem has been nothing but a thorn in Yuna's side, and Wakka's proposal appears more humane.

    Dark Valefor populates Besaid's temple, and I have to be honest, I was surprised the developers got the locations right for the Aeons. This praise is fleeting because you have to wonder what could have been accomplished had they used new Aeons. Part of the story boils down to Vegnagun "awakening" the underground portion of the Farplane. How great would it have been if the game showcased a new batch of Aeons more grotesque than anything we have ever seen? That would have grafted a fleeting sense of novelty to familiar backdrops. But alas, Square needed a quick buck, and in their quest to churn out an immediate hit, they went with the lowest of hanging fruit.

    Do not worry my child. We will talk about Shinra's spheres next time.
    Do not worry my child. We will talk about Shinra's spheres next time.

    But you know what? Everything else in Besaid is more than serviceable. Yuna's emotionless facade is cracking ever so slightly, and even Beclem has an opportunity to be more than the sum of his parts. Among his usual extremist mannerisms, he chastises Wakka for not considering his pending fatherhood. Wakka takes the rebuke in stride and realizes memories aren't worth dying over. Moments like these do wonders to highlight how much Spira has changed since Final Fantasy X. Wakka does well to remind Yuna the importance of cherishing the present more than the past. Like before, Besaid has a poignant lesson worth remembering.

    Part 31: How Do You Solve a Problem Like Dona?

    I can't believe the same team who crafted a semi-decent moment out of Besaid, also made the chapter three hotspot in Kilika. It not only repeats the same structure of Besaid but throws in an unwarranted minigame. An already bore of a level becomes a slog when Square tries its hands at a stealth sequence. Much like YRP's botched attempt at infiltrating Leblanc's Chateau, I have a hard time stomaching this scene on principle alone. Why is YRP sleuthing past a rinky-dink border fence after storming Bevelle?

    I refuse to accept the notion grown adults made this game.
    I refuse to accept the notion grown adults made this game.

    There's a tenuous side story regarding Dona and Barthello. Dona helps Yuna get past the border fence out of concern for Barthello's well-being. When you encounter Barthello, he asks Yuna how Dona is doing. You cannot make a romance subplot any more barebones and less fulfilling. Part of the reason I bring this up is the game attempts to frame Dona and Barthello as being Kilika's equivalent to Wakka. Wakka provides a heart to every story moment in Besaid, and the slow progression of Dona and Barthello's relationship attempts the same. The ultimate issue is there's too big a chasm between the two, and what it accomplishes with Dona and Barthello isn't especially fascinating.

    The elephant in the room comes down to the game's use of New Yevon and the Youth League. Despite outlining the two factions as being at each other's throats, we never see evidence of this fact. Instead of providing a real-world conflict between the two organizations, the game yadda yaddas them out of existence. After ghosting Nooj and Baralai, the forces of New Yevon and the Youth League are seen listlessly wandering Kilika as monsters besiege the city. Kilika inexplicably becomes populated by an army of soulless automatons.

    LOOK! Even Yuna is sick and tired of X-2's shit!
    LOOK! Even Yuna is sick and tired of X-2's shit!

    Even here the game wastes a perfect opportunity at introspection. Lacking strong leadership, Spira's two dominant sources of political and religious influence fail to function. It is a scenario we are all too familiar with as Yevon experienced a similar rise and fall in Final Fantasy X. Does the game use this scaffolding to provide a cautionary on the dangers of a "cult of personality," or how totalitarianism can arise in any society? NOPE!It instead juxtaposes to another Dark Aeon battle and puts the kibosh on the conflict between New Yevon and the Youth League altogether!

    Part 32: Yuna Could Have Been The Heart Of The Game. She's More Like The Stomach

    In the previous two episodes, I harped on Yuna a great deal. I want to make something apparent to those of you reading this series. I do not hate Yuna. I don't even dislike Yuna. What I dislike is how Yuna is rewritten to fit the bubbly and upbeat tone of Final Fantasy X-2 with reckless abandon. I find it exhausting watching Yuna and Rikku commit enormous blunders when I know they are better than that. I hate seeing Yuna sing and dance seamlessly when I haven't seen her practicing either skill. I feel alienated in a world I know and love, populated by characters I grew to enjoy.

    Yuna's actions make it challenging to role-play in what is a roleplaying game. Yuna's penchant for late 90s slang doesn't help either. That aside, there are fundamental issues with Yuna's characterization that do not add up. She and her compatriots do not behave logically or consistently. Her train of thought during one scene is not echoed in a succeeding scene. Imagine a marionette where half of the strings are severed. That's Yuna in Final Fantasy X-2.

    I take it back, there's nothing wrong with the writing in this game.
    I take it back, there's nothing wrong with the writing in this game.

    Yuna solves everyone's problems without rhyme or reason. Initially, I developed a suspicion the people of Spira gravitated toward cults of personality. I was disappointed. Some of you may claim such a dramatic undertone would be out-of-place in Final Fantasy X-2, and you might be right, but my main point still stands. Without a purpose, Yuna wastes large swaths of her time performing errands. By failing to connect these chores to the main narrative, the entire game feels disjointed.

    This rambling inevitability leads us to Final Fantasy X-2's side quests. If you ever wanted an emblem of how few fucks were given in the production of Final Fantasy X-2, look no further than the chapter three side quests. The world is under attack thanks to a glut of fiends, and none of the environments reflect this. Upon entering Luca, you find the city enamored with what is ostensibly a trading card game. The Mecalania Woods boil down to a chase sequence after O'aka. The Calm Lands become an exhausting exercise of arbitrage. And does any of this bullshit have anything to do with the main story?

    NOPE! In fact, let's jump into the biggest waste of time in all of Final Fantasy X-2!
    NOPE! In fact, let's jump into the biggest waste of time in all of Final Fantasy X-2!

    I fail to grasp how Sphere Break is a "game." Before you ask, I'm not talking about its insufficient interactivity. It is a math problem in a franchise with a storied history of passing off math problems as immersive "puzzles." What I do not understand is how Sphere Break provides a two-player experience. What is the other player doing? Are they placing numbered coins on a board and hoping their opponent cannot do basic arithmetic? How is this "game" any fun for the opposing player?

    Part 33: Bullet Points For Side Quests I Cannot Be Fucked To Care About

    I would posit over half of chapter three is optional content. As mentioned earlier, none of these quests provide substantial narrative rewards, so X-2's reliance on them is dubious. There are dresses and Garment Grids to gain here and there, but beyond that, there's no reason to interact in the greater world. I find it challenging to talk about Final Fantasy X-2, far more than any of my previously covered Final Fantasy games. No joke, deconstructing Final Fantasy VIII's story was easier than stirring up the motivation to write about Tobli or Sphere Break.

    For the first time in over a year, I'm calling an audible and busting out Giant Bomb's table feature to assess non-story related side quests. For those of you who have followed this series since its inception, you will recall I have not done this since Final Fantasy VII! Jesus Christ, I have been plugging along with the Final Fantasy franchise for damn near three years. What in the world am I doing with my life?

    LocationPicture/ProofAssessment/Grade
    Mi'hen Highroad
    No Caption Provided

    The race to defeat more Machina than the Machine Faction is an arbitrary exercise. Worse yet, it cannot be bothered to culminate in a fight against a new line of Machina. Fighting the Machina also highlights the game's structural shortcomings. In chapter three, Yuna's mission introduces the Machina being in a state of dysfunction. Her investigation of the cause occurs in episode four. The resolution of her inquiry takes place in chapter five. Why is this irrelevant side quest stretched so long?

    (Grade: C)

    Moonflow
    No Caption Provided

    Fuck Tobli.

    (Grade: F-)

    Guadosalam
    No Caption Provided
    No Caption Provided

    Count your lucky stars, Yuna explores Guadosalam without a needless boss battle against Leblanc! Leblanc is depressed thanks to the disappearance of Nooj, but the story gets interesting when you interact with Maechen. Yuna and Maechen muse about whether the footage in several spheres depicts Tidus, and the two leave the conversation equally unsure. The less said about the game making light of Logos being a pervert, the better.

    Another point of contention pertains to Paine and her scatterbrained story arc. The collectible items called "Crimson Spheres" obfuscate Paine's characterization. The design team of Final Fantasy X-2 pulled a lesson from the most frustrating part of Final Fantasy X (i.e., the Jecht Spheres). Paine is the only "new" character afforded a decent character arc. Her difficulties provide moments of poignant storytelling free of shameless pandering. So, why make it this hard to learn more about her?

    (Grade: B-)

    Thunder Plains
    No Caption Provided

    Congratulations Final Fantasy X-2! You made the Thunder Plains nominally better than they were in Final Fantasy X! That isn't saying much as lightning dodging is one of the worst things Square has passed off as "gameplay" in a Final Fantasy game. Back to the Thunder Plains. I refuse to calibrate the towers. I just can't. Each tower is its own rhythm game, and none of them are especially fun to play. It hurts each minigame goes on far longer than it should.

    (Grade: D)

    Macalania Woods
    No Caption Provided

    Fuck everything this game does to O'aka XXIII. It takes one of the most charming NPCs from Final Fantasy X and devolves him into a craven and corrupt business person. With Final Fantasy X-2 already populated by the likes of Cid and Tobli, the game's depiction of O'aka is unnecessary. Resolving the bureaucracy of his side quest fairs none better. After dishing out an arbitrary amount of money, the player defeats a series of monsters that have killed several unnamed characters we have never met. Does the scene culminate with a climactic boss battle? NOPE, and that's why I found O'aka's affair in Macalania stunningly superficial.

    (Grade: D-)

    Mount Gagazet
    No Caption Provided

    What a crock of shit. In the previous chapter, Kimahri warned Yuna his citizenry were demanding retribution against the Guado. All the same, the game only has us go toe to toe against one disgruntled Ronso. What should be an empowering moment, ends up feeling hollow. Yuna defeating Garrick Ronso is a foregone conclusion; she defeated Sin for pity's sake! If Yuna were up against an angry mob, the mission's melodrama would have been more palatable. At least the mission culminates in a boss battle we haven't seen before.

    (Grade: C-)

    Bikanel Desert
    No Caption Provided

    They couldn't be fucked to design cool looking Cactuars, even though the "Jumbo Cactuar" character model has existed for DECADES! The adult Cactuars are just regular ass cacti who talk to people. Fuck everything. Fuck the fact this mission is a series of fetch quests. Fuck the Cactuar shooting minigame. Fuck the laziness of the mission design. Fuck this game.

    (Grade: F-)

    The Calm Lands
    No Caption Provided

    Yuna's tussle with Dark Yojimbo is a visually impressive affair. What I am less enthused by is the math-based minigame in the caves. Here the player assists trapped denizens out of a cavernous dungeon. Let's not bullshit; this nonsense was included to pad out an otherwise throwaway mission. At least it is mercifully short.

    (Grade: C-)

    Luca
    No Caption Provided

    Sphere Break sucks, but the Lady Luck dressphere is fun. That makes this side quest's carbon footprint on my soul net neutral.

    (Grade: C-)

    There you have it! If Final Fantasy X-2's chapter three side quests were a college student, it would average a 1.0 GPA. That's what I call a mark of quality! Before we transition to the third chapter's concluding scene, there is one more side quest worth deliberating. That would be the optional mission in Bevelle.

    Part 34: I'm All Out Of Love, I'm So Lost Without You

    I mentioned it in my notes on Guadosalam, but hiding Paine's backstory in side quests is a waste. She is the one player character you do not know about and serves as the connective tissue between Final Fantasy X-2's disparate story arcs. Worse yet, traveling to obfuscated levels in already familiar locations is a bore. It doesn't help the game's front-loading of Paine's relationship to Baralai, Nooj, and Gippal is also buried in a side quest.

    Why is this scene
    Why is this scene "optional?"

    Learning more about the relationship between Baralai, Nooj, and Gippal was oddly compelling. For once, Final Fantasy X-2 crafts a moment where the characters could stand on their own merits. I would even dare to say the Mexican standoff between Baralai, Nooj, and Gippal is the best scene in chapter three. It is one of the few times we see the pensive and collected Baralai crack. When Baralai confronts Nooj about a past betrayal, it develops a sense of mystery I wanted to explore.

    That is where my praise stops. How the story presents Vegnagun is DOGSHIT. Baralai states that Vegnagun, the infernal machine which has set much of the story into motion, responds to hostile human emotions. I'm not joking. He says this in the game. That's the plot. An adult wrote this script. I don't know what's real anymore.

    Fuck everything!
    Fuck everything!

    What the fuck has Vegnagun been doing the last thousand years? Seriously, what the fuck was Vegnagun doing as Sin brought ruination to Spira? This fucking thing responds to negative human emotions? What about the centuries of discrimination the Al Bhed faced before Final Fantasy X-2? Why didn't Vegnagun awake when Seymour ordered two acts of genocide? This revelation only exists in a vacuum. Final Fantasy X-2 needs you to accept a bloodless rivalry between two political factions was enough to stir Vegnagun from its slumber.

    I recognize Final Fantasy X-2's writing staff were in a no-win scenario. Final Fantasy X-2 exists because Square needed money. It did not start with a novel idea where Final Fantasy X's story should have gone next. Square needed money, and Final Fantasy X was the husk they elected to pilfer. I do not envy the position the writers were in when trying to outline Final Fantasy X-2. They triaged much of the game's story to the best of their ability. Hence, the game's enormous narrative gaps in logic.

    Whoever wrote the title for this mission should be punched in the face.
    Whoever wrote the title for this mission should be punched in the face.

    This understanding doesn't improve my viewpoint of Final Fantasy X-2. None of Square's higher-ups could concoct a better raison d’être for the game. Either that or they didn't care. Both scenarios are lamentable when you consider how much care and craft was put into Final Fantasy X. Every location clued us into the practices and values of Spira. There was a distinct sense of culture and life to each area. For Final Fantasy X-2 to circumnavigate such world building, is a complete insult to the main reason I loved Final Fantasy X.

    Part 35: What Am I Even Looking At Anymore?

    With the unavoidable rapidly approaching, Yuna ferried her party to Djose Temple for another fight against a Dark Aeon. Seeing new monsters or corrupted Aeons would have done wonders for the story. I cannot shake away a feeling of convenient circumstance whenever the game forced me into a temple. There's no scaffolding how these Aeons returned to Spira, or if they are the same Aeons Yuna once summoned. Last we saw them, Yuna sent her Aeons to the Farplane as they shattered to dust.

    I'm already dead. Thanks for asking.
    I'm already dead. Thanks for asking.

    Despite earlier encounters, Gippal appears to be AWOL alongside Nooj and Baralai. The chaotic situation worsens after Yuna defeats Dark Ixion. As the monster explodes, Yuna is knocked into a massive pit and finds herself in the depths of the Farplane. Yuna's "moment" in the Farplane is a thoroughly strange affair, and that is why I loved it. The cinematography of Yuna being stuck in what is ostensibly a void, is impeccable. For once, Final Fantasy X-2 crafts a world unlike any we saw in Final Fantasy X.

    Virtually everything attempted with Shuyin is ghastly. Final Fantasy X-2 endeavors to put a face on its primary antagonist, but its efforts are cumbersome. When Yuna encounters Shuyin, she transforms into Lenne, Shuyin's former partner. We learn thousands of years ago, the two lovers were murdered and Shuyin wishes to destroy Spira out of spite. What remains in question is what the fuck has Shuyin been doing for the last thousand years? No, really, can any of you answer my question?

    Sounds rough. Maybe you should have done something about that the past 1,000 years?
    Sounds rough. Maybe you should have done something about that the past 1,000 years?

    My inquiry highlights the most prominent skeleton in Final Fantasy X-2's closet. Final Fantasy X-2 exists in a bubble. At any point were Leblanc, Gippal, Nooj, or Baralai addressed in Final Fantasy X? I think we all know the answer to that question. A similar dilemma faces Final Fantasy X-2's driving actors. Vegnagun and Shuyin are positioned to be intimidating forces but somehow remained dormant during Final Fantasy X. No reasonable person should have to accept such plot by convenience, but Final Fantasy X-2 forces you.

    There's another fundamental issue I have with the game's use of Shuyin. Final Fantasy X's parting message was the world of Spira had broken a cyclical Catch-22. After years of misery, the people of Spira were free to live their lives how they saw fit. Shuyin and Vegnagun contradict the individual freedom imagined in Final Fantasy X's final moments. Shuyin establishes an ethos of predeterminism that appears innate in Spira. Shuyin's love is posited to be fate, and the same parallel is drawn to Yuna's love for Tidus. I'm not sure if this was intended, but HOT DAMN is it clunky.

    Final Fantasy X-2 isn't a bad game, but it isn't a game that warrants its title. This game neither feels like a Final Fantasy game, nor a respectful return to the world of Final Fantasy X. It's its own kettle of fish, and I cannot help to think it would be better served removed from its namesake. Yes, I know its combat system served as a stepping stone for what became Final Fantasy XIII, but therein lies another problem. Final Fantasy X-2 feels wholly removed from the quaint comforts of its predecessors. I have to ask: should this game have played a role in shaping the future of Final Fantasy?

    What say you, internet? What does this
    What say you, internet? What does this "name" even mean?

    Avatar image for anduran
    Anduran

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    A great post as always!


    I just realised that FFX2 is a watershed for me. It was the first FF I didn't finish, and I've not finished any of the following FF-games either.

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    Justin258

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    You need to play either XII or VI next. And I mean "need to", your mental health demands that you play one of these games that's actually good.

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    Teddie

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    I think FFXII and XIII had more to do with the downfall of the franchise. XII was the first (single player) FF game to drop turn-based combat entirely, and also had a very different tone than the other games (aka they made Star Wars with bunny women). I loved it, and still do, but it was also the first FF game I ever played so I didn't have any comparison to the rest of the franchise. Nowadays I'd say it doesn't feel like a Final Fantasy game at all, having played a decent chunk of its predecessors.

    As for XIII, that game was hyped to shit, as the series making the generation leap. The trailers had amazing graphics, badass action and cool characters. Then it came out, was a total mess of a story that didn't give two shits about explaining anything to its audience (and completely disregarding its established lore whenever the fuck it felt like it), the gameplay for the most part consisted of hitting "X" to auto-input attacks with no reason to venture beyond that tactic, and an enormous lack of NPCs, towns, and locales that weren't just hallways. I don't remember if it was hated at the time of release, but it's definitely become the red-headed stepchild for a lot of fans.

    Follow that up with the milking of the XIII assets in some middling sequels that sold less and less each time, then the 10-year wait for (what became) FFXV, and now the series has lost so much of its luster and fanbase, and you might start to understand why a game like FFIX, a celebration of the FF franchise of the time, just becomes more and more special to me as the years roll by.

    FFX-2 might hurt you, but at least it can make you feel any emotion other than lethargy.

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    Fezrock

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    @zombiepie: I never got past chapter 1 of FFX-2, which why I don't really have anything to say. But I want you to know that I really appreciate the torture you are putting yourself through doing this.

    @teddie: IIRC, FFXIII was hated right from the get-go for being a single giant hallway for the first two-thirds of the game (and the big open area was boring). Also, I totally agree about FFXII; it was interesting and well-done (except for having the wrong main character), but feels like a game from a different franchise.

    But I think the downfall of the (single-player) franchise is actually because of XI and XIV. XI was an enormous hit, and XIV was an initial flop followed by an enormous hit; and in both cases I think they had all the most talented Square-Enix staff working on them, as well as getting the bulk of company resources (especially XIV during it's two-year transformation from 1.0 to 2.0). And as a result the single-player games have been languishing on the vine. Compare the amount of work that went into turning XIV into A Realm Reborn and then releasing two major expansions (which happened over the past 5 years) to the finished product that XV is (which happened over the past 10 years) and it seems clear where Square-Enix's priorities are.

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    ZombiePie

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    #5 ZombiePie  Staff

    This sure has been a bruiser of a week now, hasn't it? Well, no matter, I'll get to responding to the community input I have neglected for the better part of a week. Thanks as always to those of you who respond.

    @anduran said:

    A great post as always!

    I just realised that FFX2 is a watershed for me. It was the first FF I didn't finish, and I've not finished any of the following FF-games either.

    It ALMOST was the first Final Fantasy game I refused to complete out of principal. The fifth chapter is a total slog. Which is a shame, because the way chapter four ends is honestly beautiful. If the game had ended with the final concert at the Thunder Plains, I almost want to say I'd be willing to forgive the game's MANY missteps prior. That may be a bit of hyperbole, but that's honestly how much I enjoyed the concert.

    I guess you could argue because I never got the "true ending" legitimately, I actually never "finished" Final Fantasy X-2. All I can say to that is NOPE!

    You need to play either XII or VI next. And I mean "need to", your mental health demands that you play one of these games that's actually good.

    Right, so @thatpinguino has set in stone the plan for the next season of Final Fantasy blogs. In what I can only speculate is an attempt to genuinely kill me, the plan is:

    THERE YOU HAVE IT! I can now definitely announce that in 2018 the unavoidable is now here. I'm playing Final Fantasy XIII. This is the plan. It's going to happen, and I'm pretty sure it is going to kill me.

    Loading Video...
    @teddie said:

    I think FFXII and XIII had more to do with the downfall of the franchise. XII was the first (single player) FF game to drop turn-based combat entirely, and also had a very different tone than the other games (aka they made Star Wars with bunny women). I loved it, and still do, but it was also the first FF game I ever played so I didn't have any comparison to the rest of the franchise. Nowadays I'd say it doesn't feel like a Final Fantasy game at all, having played a decent chunk of its predecessors.

    As for XIII, that game was hyped to shit, as the series making the generation leap. The trailers had amazing graphics, badass action and cool characters. Then it came out, was a total mess of a story that didn't give two shits about explaining anything to its audience (and completely disregarding its established lore whenever the fuck it felt like it), the gameplay for the most part consisted of hitting "X" to auto-input attacks with no reason to venture beyond that tactic, and an enormous lack of NPCs, towns, and locales that weren't just hallways. I don't remember if it was hated at the time of release, but it's definitely become the red-headed stepchild for a lot of fans.

    Follow that up with the milking of the XIII assets in some middling sequels that sold less and less each time, then the 10-year wait for (what became) FFXV, and now the series has lost so much of its luster and fanbase, and you might start to understand why a game like FFIX, a celebration of the FF franchise of the time, just becomes more and more special to me as the years roll by.

    FFX-2 might hurt you, but at least it can make you feel any emotion other than lethargy.

    You know what? I love the concert scene at the end of chapter four in the Thunder Plains! That scene is rad! For once, Final Fantasy X-2 crafts an emotional high-point without exploiting the male gaze. Plus, its emotional honest with what it is trying to accomplish and Yuna's actions make sense. One of these days I need to write about Mobius Final Fantasy and share how it is slowly influencing how Square informs future game development. Mobius is one of the worst things I have ever seen, and the fact it is re-writing the canon of the mainline games is sacrilege. Everything you are saying about Final Fantasy 13 has me shaking in my boots.

    When I talk about FFX-2 being the "point of no return" for the Final Fantasy franchise, I'm more talking about mechanics. To me, the Final Fantasy series has been a tiresome oneupmanship act since Final Fantasy 6. Mechanically, this is the point where I feel Square honestly forgot why people play the Final Fantasy games. They do not understand the benefits of turn-based combat or the inclusion of an overworld.

    @fezrock said:

    @zombiepie: I never got past chapter 1 of FFX-2, which why I don't really have anything to say. But I want you to know that I really appreciate the torture you are putting yourself through doing this.

    @teddie: IIRC, FFXIII was hated right from the get-go for being a single giant hallway for the first two-thirds of the game (and the big open area was boring). Also, I totally agree about FFXII; it was interesting and well-done (except for having the wrong main character), but feels like a game from a different franchise.

    But I think the downfall of the (single-player) franchise is actually because of XI and XIV. XI was an enormous hit, and XIV was an initial flop followed by an enormous hit; and in both cases I think they had all the most talented Square-Enix staff working on them, as well as getting the bulk of company resources (especially XIV during it's two-year transformation from 1.0 to 2.0). And as a result the single-player games have been languishing on the vine. Compare the amount of work that went into turning XIV into A Realm Reborn and then releasing two major expansions (which happened over the past 5 years) to the finished product that XV is (which happened over the past 10 years) and it seems clear where Square-Enix's priorities are.

    Thank you for the kind words. Sometimes I need positive feelings like this to continue forward with this series. I'm honestly debating if I want to play the "bonus" content in the Final Fantasy X/X-2 HD Remaster. So much of it feels needless or a waste of my time. I watched some footage of what is involved with the Last Mission, and it just looks like the worst thing imaginable.

    When I finally get around to playing Final Fantasy XIII, I will keep in mind everything you all have told me. I'll try to keep my expectations tempered, but hot damn is that going to be difficult now that I'm finally starting to understand the appeal of the Final Fantasy franchise.

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    Justin258

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    @zombiepie: For what it's worth, when I finally did sit down and play XIII (which I only played about ten hours of), I didn't think it was anywhere near as rotten as its reputation would have you think. Mechanically, it's fine - sometimes boring, but it can also be interesting and satisfying. Aesthetically, it looks pretty great (and still looks great today, provided you can look past some blurry textures). It's linear as hell - you will spend a lot of time walking in a straight line, but then FFX was also extremely linear. It's the plot and characters where your mileage may vary the most, which is true of all FF games from VII and onward. If you found yourself enjoying the PS1 games because, or in spite of, their plots, then FFXIII isn't going to be much more of a train wreck than they were.

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    sjaak

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    I havent responded to every article you have written about this mess of a game, but I read them all and its a great write up again! So thanks for that, your pain makes the trips on the train much easier!

    However, i need to disagree with your statement that "Final Fantasy X-2 isn't a bad game", because it is a bad game. It is. Outside the fact that it cannot even stand in the shadow of FFX, it does so many things wrong its kind of embarresing and makes you think about the last ten years of Sqaure and their Final Fantasy franchise.

    The side quests are boring, the story makes no sense at all, the characters have no heart and are only there to fill up some anime-trope-checklist and the battle system is maybe the only thing you can say something positive about, but in the end your always using the same dress / party setup.

    The usage of the same locations without any changes made is one thing, but at least give the player more than the two or three new locations. Spira is kind of a big place and if the map is correctly drawn, not everything is underground! Or at least not in dungeons that rogue-likes are doing better, 10 years ago and auto-generated.

    But besides being a bad game, you cannot, just as you mention in your blogs, ignore the fact that this the sequel to FFX. Making a sequel was already a bad idea, but how can you come up with this? Normally I would never say about writing or making games in general; I can come up with something better. After playing this I'm not so sure anymore. An Al Bhed racing game in the Bikanel desert would have probably been a better idea and thats just the first thing that comes to mind. Still a bad idea, but not as bad as what this production team has done with Yuna. I almost hated her because of this game when the HD version a few years back. I made it through the first few hours, but gave up eventually. So you can be proud you made it this far, I guess?

    Question, do you get some fun out of this game because its so bad, or is this too bad that it only can be remembered as a warning for future developers?

    (Typed on my phone and not my native langauge, sorry for any mistakes)

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    thatpinguino

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    #8 thatpinguino  Staff

    @zombiepie: It's time to go back to where everything began! Then fast forward to where it all went to shit!

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    Hot damn do I not remember a single thing from this game. I mean I know I finished and started a new game + but aside from that what a bunch of hot garbage this game is.

    Leblanc is truly the worst part of the game only barely edging out the Crimson Spheres by a thin margin. Just seeing your screens is enough to make me want to punch baby seals.

    I can't remember are you going for 100% ending or are you not putting yourself through that torture? If I remember right it's barely worth it and might be something best saved for a YouTube viewing.

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    #11 ZombiePie  Staff

    @dudeglove: I need to bring back my ironic use of music on these blogs. The last time I used music may have been during the FF7 series when I decided to get Knights of the Round.

    That may well be the worst thing I have ever done on this blog all the way. Playing almost 24-hours of FF8 for charity is close as well.

    @zombiepie: For what it's worth, when I finally did sit down and play XIII (which I only played about ten hours of), I didn't think it was anywhere near as rotten as its reputation would have you think. Mechanically, it's fine - sometimes boring, but it can also be interesting and satisfying. Aesthetically, it looks pretty great (and still looks great today, provided you can look past some blurry textures). It's linear as hell - you will spend a lot of time walking in a straight line, but then FFX was also extremely linear. It's the plot and characters where your mileage may vary the most, which is true of all FF games from VII and onward. If you found yourself enjoying the PS1 games because, or in spite of, their plots, then FFXIII isn't going to be much more of a train wreck than they were.

    WHELP! If everything goes according to plan... I may just have convinced @thatpinguino to play Final Fantasy XIII and Final Fantasy XIII-2. Playing OG FInal Fantasy may be off the tables until another time. Even if he decides not to join in, I'll be making an effort to complete Lightning Returns. That's right, 2018 will be a year where I ONLY play FFXIII games.

    This is the Hell I have wrought upon myself. It is my own doing, and I'm going to try and drag as many people as possible into this torment.

    This is going to kill me.

    @sjaak said:

    I havent responded to every article you have written about this mess of a game, but I read them all and its a great write up again! So thanks for that, your pain makes the trips on the train much easier!

    However, i need to disagree with your statement that "Final Fantasy X-2 isn't a bad game", because it is a bad game. It is. Outside the fact that it cannot even stand in the shadow of FFX, it does so many things wrong its kind of embarresing and makes you think about the last ten years of Sqaure and their Final Fantasy franchise.

    The side quests are boring, the story makes no sense at all, the characters have no heart and are only there to fill up some anime-trope-checklist and the battle system is maybe the only thing you can say something positive about, but in the end your always using the same dress / party setup.

    The usage of the same locations without any changes made is one thing, but at least give the player more than the two or three new locations. Spira is kind of a big place and if the map is correctly drawn, not everything is underground! Or at least not in dungeons that rogue-likes are doing better, 10 years ago and auto-generated.

    But besides being a bad game, you cannot, just as you mention in your blogs, ignore the fact that this the sequel to FFX. Making a sequel was already a bad idea, but how can you come up with this? Normally I would never say about writing or making games in general; I can come up with something better. After playing this I'm not so sure anymore. An Al Bhed racing game in the Bikanel desert would have probably been a better idea and thats just the first thing that comes to mind. Still a bad idea, but not as bad as what this production team has done with Yuna. I almost hated her because of this game when the HD version a few years back. I made it through the first few hours, but gave up eventually. So you can be proud you made it this far, I guess?

    Question, do you get some fun out of this game because its so bad, or is this too bad that it only can be remembered as a warning for future developers?

    (Typed on my phone and not my native langauge, sorry for any mistakes)

    Thank you so much for responding! Here's my belated response to your points.

    • At the end of the day, Final Fantasy X-2 has a number of quaint ideas that may have shaped into a better game. The dresspheres aren't that bad of a mechanic. There's also something to a happier and upbeat Final Fantasy experience.
    • I have no counter to your points about the side quests. But if there is one silver lining to glean from the game it is that it tries to create a sense of variety. This variety backfires in the worst way imaginable, but the game tried.
    • There's something special about Spira even when revisiting it in Final Fantasy X-2. While what you do in Spira is far from compelling the handful of moments that do work in FFX-2 highlight the amount of heart that is present in the game. Every scene with Wakka is a treat, and learning more about Paine isn't that bad either.
    • Part of my enjoyment in playing the Final Fantasy franchise descends from my love of "riffing." Final Fantasy VIII is one of my favorite Final Fantasy games for this exact reason.
    @zirilius said:

    Hot damn do I not remember a single thing from this game. I mean I know I finished and started a new game + but aside from that what a bunch of hot garbage this game is.

    Leblanc is truly the worst part of the game only barely edging out the Crimson Spheres by a thin margin. Just seeing your screens is enough to make me want to punch baby seals.

    I can't remember are you going for 100% ending or are you not putting yourself through that torture? If I remember right it's barely worth it and might be something best saved for a YouTube viewing.

    I'm not 100%-ing Final Fantasy X-2. I love you all very much, but not that much. Getting the mission complete for the Calm Lands is murder, and I ended up salvaging way more parts in Bikanel Desert than I should have. Plus, recalibrating the towers in the Thunder Plains is just plain bullshit. So, in a moment of desperation, I watched the True Ending on YouTube for the purposes of the final blog. And do you want to know the worst part?

    That's not even the worst thing they do to the Final Fantasy X franchise. Final Fantasy X: Will's plot twist is ten times worse, and is one of the most insulting things I have ever seen in a Final Fantasy game. That's the audiobook for those of you who own the HD Remaster.

    It's bad. It's very bad.

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    sod

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    I liked FFXIII but it sure as hell was done no favors by the colossal, boggling amount of information the game tucked into your codex instead of actually explaining it or exploring it. There is a TON of text in there. XIII-2 was... interesting? But in retrospect I really can't call much of it memorable (plus Fang and Vanille were only in it for about 30 seconds!), Lightning Returns I thought was really fun and Lightning's snark can lead to some real funny shit but all of the shit with Lumina/Serah's Doppleganger is meh and god DAMN did I hate the city with the conveyor belt shit going on (I may be misremembering the mechanics but I remember being excessively frustrated by it). The outfit stuff can definitely be egregious on specific designs but some of them are pretty cool looking but I honestly think I stuck with the Cloud outfit for like 85% of the game along with the Buster Sword...

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    @fezrock: If you haven't yet, watch No Clip's documentary on FF14. Your assumption that during that period Squeenix were stretching it's talent thin across projects is largely true. Gives a lot of context for how 13 and 15 turned out.

    Also, I'm partial to a good train wreck and Leblanc is SO terrible that I can't help but love her.

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    @fezrock: If you haven't yet, watch No Clip's documentary on FF14. Your assumption that during that period Squeenix were stretching it's talent thin across projects is largely true. Gives a lot of context for how 13 and 15 turned out.

    Also, I'm partial to a good train wreck and Leblanc is SO terrible that I can't help but love her.

    It's so good. Definitely recommend the documentary as well.

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    #15 ZombiePie  Staff

    @sod said:

    I liked FFXIII but it sure as hell was done no favors by the colossal, boggling amount of information the game tucked into your codex instead of actually explaining it or exploring it. There is a TON of text in there. XIII-2 was... interesting? But in retrospect I really can't call much of it memorable (plus Fang and Vanille were only in it for about 30 seconds!), Lightning Returns I thought was really fun and Lightning's snark can lead to some real funny shit but all of the shit with Lumina/Serah's Doppleganger is meh and god DAMN did I hate the city with the conveyor belt shit going on (I may be misremembering the mechanics but I remember being excessively frustrated by it). The outfit stuff can definitely be egregious on specific designs but some of them are pretty cool looking but I honestly think I stuck with the Cloud outfit for like 85% of the game along with the Buster Sword...

    1. I don't mind reading codex entries? The codex in the Mass Effect games was one of my favorite parts of the game.
    2. Which of those games is notoriously difficult? I think I've heard XIII-2 is known for changing the combat system and the difficulty is out of whack as a result.
    3. I have it on good authority from @ltsquigs that Lightning Returns features the "best" Final Fantasy story in the past ten years.
    4. I'm fine with a dress combat system so long as the dress transformations aren't as gross as they are in Final Fantasy X-2.

    @fezrock: If you haven't yet, watch No Clip's documentary on FF14. Your assumption that during that period Squeenix were stretching it's talent thin across projects is largely true. Gives a lot of context for how 13 and 15 turned out.

    Also, I'm partial to a good train wreck and Leblanc is SO terrible that I can't help but love her.

    @zirilius said:
    @mikachops said:

    @fezrock: If you haven't yet, watch No Clip's documentary on FF14. Your assumption that during that period Squeenix were stretching it's talent thin across projects is largely true. Gives a lot of context for how 13 and 15 turned out.

    Also, I'm partial to a good train wreck and Leblanc is SO terrible that I can't help but love her.

    It's so good. Definitely recommend the documentary as well.

    Have either of you two read into how Square-Enix is basically making ~50-70% of money from F2P mobile games? Their stock price grew by 78% before the end of 2017, and they met their target of grossing over $900 million from their mobile division alone. This is the future of Square-Enix. It's not remakes of old games, its lazy mobile games with free to play trappings.

    At some point I need to write a blog about Mobius. Before jumping into FFX I sunk 40+ hours into the game, and it damn near killed me.

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    @zombiepie I feel like I need to defend myself here. I said LR has the best dumb ending of a Final Fantasy ever, which it does, because it ties into Lightning selling french purses.

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    #17  Edited By sod

    @zombiepie:

    1. Well there's a lot to read in there especially to help keep you reminded of the differences in C'ieth, l'Cie, Fal'Cie etc are which are a bit confusing for a little while. It also has chapter summaries, if I recall.

    2. I think XIII-2 could be difficult if you went somewhere you shouldn't have been? There's so much Time Shenanigans™ that you can warp to higher level areas if I am not mistaken. I would literally give you my strategy guides if I could, I don't think they're ever going to sell.

    3. It ends... strangely but I guess you could really draw your own conclusion of just what happens.

    4. There aren't transformations, you just wear them and they each have four ability slots. Some come with abilities in them that you cannot get otherwise, some come with empty slots, you can upgrade skills there (like Blizzard to -ara and -aga for example but they take more of your energy gauge, naturally) but I know the Cloud outfit had a really good melee ability I used all the damn time. Some of those costumes are major cringe, though I like 'most' of them.

    Honestly Lightning Returns has THE BEST Lightning in it, her personality comes through, she's more of a character. I got a lot of amusement out of it. She's put up to sidequests and stuff and usually has really great interaction with people even if it's sarcastic. She definitely feels more 'real' in LR. PLUS there's the desert area which has a great character that runs around with you there as well as the hardest fight in the game if you pursue it. In the main storyline scenes? She's basically what you expect but in most of the sidequests she's very different than you would expect. Although her interactions with moogles are good... Chocolina and just exactly who she is is fucking amazing and then there's a part where she has to run around saying 'Meow meow choco chow' to specific NPCs and just can't stand saying it and it's amazing.

    If you want to see it:

    https://www.youtube.com/watch?v=PgpJ2tQowdc

    Edit: Fuck me I can't do this right.

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    @ltsquigs said:

    @zombiepie I feel like I need to defend myself here. I said LR has the best dumb ending of a Final Fantasy ever, which it does, because it ties into Lightning selling french purses.

    It's sad that this is the most compelling reason I've read to play Lightning Returns. Or any of the XIII trilogy.

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    #19  Edited By B-Tank

    You do know what the hell you're talking is damn real Right? ;)

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