This is not a post about the game being bad or any of the stuff that has been rehashed a thousand times, I actually like FFXIII and find it fun to play, and thats all that matters about a game.
I have been thinking about this for a while and can't seem to come up with any answers. When RE4 came around it changed everything but still kept what people liked about the series. Metroid Prime switched to a first person view but still was a Metroid game. FFXIII is here and it stripped away everything that was Final Fantasy. Inns, towns, big overworlds, party control, and more. Most striking is how each environment (until towards the end) is a linear path and thats it. Say what you will about the game but you really do just walk forward. Gone also are the towns and lively little places you used to be able to to go an explore all the nooks and crannies of. Just so much of what always made a big numbered Final Fantasy game was gone.
So has anyone ever interviewed anyone from the Square team and asked why this game came about? Final Fantasy is always evolving but I have never seen such a huge change as to what people wanted and what they got. Normally people who like Final Fantasy games like each Final Fantasy game, they might get cranky about characters or small tweaks to the battle system. but if you are a Final Fantasy fan you like Final Fantasy games, but not this one.
Was it supposed to be a numbered FF game from the start or was it something else that got changed? Did the same people who made some of the previous games make this one or was it a whole new team trying something totally different?
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