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    Final Fantasy XIII

    Game » consists of 17 releases. Released Mar 09, 2010

    This entry into the Final Fantasy universe is set in the worlds of Pulse and Cocoon. Players take control of multiple characters who are caught in a war between these worlds.

    Will i like ff13 if?

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    oliver

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    #1  Edited By oliver

    I hated ff10 ff8,  i love ff7 and 9 and 6 . 12  
     
    with them do u think il like it?

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    Fallen189

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    #2  Edited By Fallen189

    Yeah.

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    Computerplayer1

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    #3  Edited By Computerplayer1

    It's more like 10 than 7, 9, 6 or 12.
     
    It all depends how much you can live with less freedom than you'd be used to.

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    OllyOxenFree

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    #4  Edited By OllyOxenFree

    Hard to tell...but I'm just going to say no.
     
    Rent it first.

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    danielkempster

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    #5  Edited By danielkempster

    I think (and this extends to everybody who posts threads in the "will I like Final Fantasy XIII" vein) you should rent the game and play the first 8-10 hours. If you're enjoying it, then buy a copy. If you're not, then send it back safe in the knowledge that you've not wasted £40/$60. 

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    kuwabaratheman

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    #6  Edited By kuwabaratheman

    Depends on if your hatred of X was mostly predicated on the linearity (which XIII has a lot of for the first 10 Chapters of the game), or something else. Ultimately, you're the only one who can make the decision, however.

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    EpicSteve

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    #7  Edited By EpicSteve

    Probably not.,

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    Lambert

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    #8  Edited By Lambert

    No. It doesn't matter which other FInal Fantasys you liked since this game is total garbage.

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    Lawrens

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    #9  Edited By Lawrens

    Probably not, you might like the cast a bit since that's where it's heavily focused on, the question you have to ask yourself is that how much more will you hate FFX if they take out all the towns and npcs, and replace them with 60 monster hunting from FF12?

    It's a really linear game where there are nothing much to experience and learn other than the characters drama, which are from cutscenes you trigger from the end of every linear path you run down, the rest are pretty much all fighting, your enjoyment with the game rely heavily on how much you love that particular combat system. The only thing that could break down the tedium is the datalog, which isn't really that huge either.

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    JJOR64

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    #10  Edited By JJOR64

    The same team that made FF10 made FF13 right?

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    ZenaxPure

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    #11  Edited By ZenaxPure
    @JJOR64: Yes, the 2 share many many many many similarities. 
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    xyzygy

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    #12  Edited By xyzygy

    Honestly, this combat system is the best I've ever played. I base my love for this game on the combat system because there is SO MUCH character development in terms of stats and weapons and accessories that you feel like you're always growing in the game. I realize that that's what RPGs go for, but the battle system in FFXIII really redefines that synergy. SYNERGY GET IT LIKE SYNERGIST 
     
    But really, I just beat the game at 79 hours. The first 30 hours of mine were pretty linear, but I didn't mind it. It's not like a big departure from the other FF's anyway, jeez I don't know why people get worked up about the "linearity". It's not lke FFVII, VIII, IX, and X were open world games like Fallout 3 or Oblivion. You always had somewhere you needed to go. The world map just gives the illusion of having freedom.

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    Lawrens

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    #13  Edited By Lawrens

    It's because the variety from the previous FFs broke the tedium down, I could see people enjoying this, but the experience just isn't the same for some people. In the previous FFs, you have towns, NPCs, who you run into and talk to to learn about the world, some of these elements were even in the light novel they've released on their JP website, where certain characters talk to random strangers in town, learn about the town, cocoon, and pulse, and some of their culture, they even get to travel across the map on a train.  The sense of adventure while I won't say doesn't exist, is lacking in this particular FF, FFX suffered from linearity but there were other things to break it down, you have these tiny secrets you can find, there are some minigames, you talk to villagers to learn about new things, it's an illusion of freedom.

    None of these are well presented in the game, and a lot are in the datalog, the rest of the game which you get to experience were nothing but fighting on linear maps, it fits well with the theme of the game but it is not hard to understand why people would find it tedious if the combat system doesn't hook them, or that they don't like the particular cutscenes and scenarios. They don't really want an open sandbox, it is not just the linearity that they're getting worked up on, but the thing they notice the most.

    It's just the matter of taste, and OP had a history of not liking certain FFs, it's hard to tell whether he'll like this or not, but he seems to dislike FFX, which were written by similar scenario writers. 

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    HitmanAgent47

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    #14  Edited By HitmanAgent47

    There are two teams making the game, if you like the other team who makes those other final fantasy games, your not going to like FFXIII at all imo.

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    eclipsesis

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    #15  Edited By eclipsesis

    If you like condoms you will like FFXIII

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    defaulttag

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    #16  Edited By defaulttag
    @oliver:
    I've played all the FFs you mentioned as well as XIII. I say rent it first, which is what I did. I got around 25 hours through that rental copy and I decided it was worth a purchase. It is definitely similar to FF10, but the battle system is way more insane. It is more challenging than most FF games and way more fast paced. Take note though, it is very true that you have to play for several hours before the scope of combat is all introduced and given to you. The story is not bad, and the characters are actually quite interesting. The focus in this game is the characters individually. To me, the FF characters for this game are way more understandable and human. Some characters dislike each other, etc. Some have done some ambiguous moral choices. It is still FF so they'll all gather up all motivated and save the world in some way. Seeing them interact though is a great experience. Something ties all these characters together also in a similar way the show "Lost" which is a nice touch. The lack of towns and shops may seem off-putting, but the story kinda implies that these characters have no time to do that. Save points act as vending machines/shops where you can customize weapons and armor as well as buy healing items. You cannot talk to NPCs at all, though they will still talk amongst each other in the background. I say go try it first before dismissing liking it or not. I honestly thought I would hate the game. But after a few hours, I got into it.
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    ZenaxPure

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    #17  Edited By ZenaxPure
    @defaulttag said:
    " @oliver: Some characters dislike each other, etc. "
    No lie this is probably my favorite part of the game. I enjoy how it strays greatly from the "merry band of heroes off to save the world" and instead focuses upon their relationships. I (obviously) won't mention anything specifically but there is a lot of cool character interaction and how large portions of the game the main cast is split up. I am glad they went that route personally but I can understand why some people would just want the freedom Pulse gives from the start, for me though I did like 2 missions in Pulse and said fuck it and went straight back to the story since that is one of the driving forces of the game for me.
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    djstyles92

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    #18  Edited By djstyles92
    @Lambert said:
    " No. It doesn't matter which other FInal Fantasys you liked since this game is total garbage. "
    GTFO
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    oliver

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    #19  Edited By oliver

    hmmm i hateed 10 cos they got rid of the wolrd map

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