Hey all, I was wanting to hear the GB FFXIV guys thoughts on 3.0 (especially as I'm on Hyperion rather than Ultros!).
I think that it's the biggest thing by far since 2.0 came out, and the first time we haven't been in the shadow of 1.0. I thought the story was fairly enjoyable (though not as rad as 2.55), the leveling process was good, and the endgame content has been decent.
However I think that FFXIV could really stand to grow, you know. For me I came back to this game after going back to FFXI right before they announced they were going into maintenance mode, so maybe I'm biased, but I thought that FFXI was a bit more innovating in several areas. The idea of having big storylines in an MMO was pretty new at the time, but since FFXI's storylines we've had SWTOR and GW2's personal story (and a number of other big MMO's with big personal stories). What I'd like to see out of a new MMO storyline is a more cooperative, realistic, story, maybe a little lower scale as well. Instead of it being all about me me me, I'd like it to be more about us working together for a goal.
Also I think that while the endgame so far has been fun, it could be a lot more. It feels very much like a repeat of 2.0's initial endgame: grind dungeons for tomes, do some pretty hard primals, work on the latest raid. So far we've got grind through facerolley dungeons (fun the first time), grind through alexander normal (still pretty fun overall but also facerolley), fight your way through the ex primals (same thing we've seen before, also not too important since we'll have relics/esoteric weapons soon enough), and pretty soon, a hopefully ridiculously hard alexander savage (read: new coil). We've got dungeons that are 4 man, eventually a (probably easy) 24 man, and the rest are only 8 man. And only 6 encounters too that are challenging! 2 ex primals and 4 floors of alex savage!
How can it improve? I think in a greater diversity of meaningful, challenging content for real gear upgrades. I'm not expecting to be able to choose from salvage, nyzul, dynamis, sky, etc. but it would be nice to have something like salvage for smaller groups that is challenging, in addition to the 8 man content. Tying the new stuff to the relic more and also trying to keep older content would be relevant would be nice.
Oh but I do think the new abilities for jobs mix them up real well, but the new jobs are kind of underwhelming.
Just my 2 cents, how about yours?
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