1. There is a node on the grid that allows you to restore your bros to full current Max-HP when you rescue them. That's useful since your companions are colossal morons and won't retreat (especially Prompto and especially from AoE attacks, which is frustrating on a few later-game dungeon bosses). Being able to restore them to ~80% health rather than ~25% will save you a lot of items in the long run.
2. It took me awhile to realize, but the "Block" prompt is a hold, not a timed press, so you don't need a separate press if you are already dodging. Which to be fair the game does an incredibly shitty job of explaining. In a lot of fights, you can get away with just turtling up until you get the opportunity to parry an attack. This is particularly true against groups of smaller fast enemies. Grab the reduced cost-phase nodes if you are running out of MP.
3. You really shouldn't be using Noctis to whale on enemies in a group unless they are already in a vulnerable state or what you are targeting is a weaker straggler. It's usually better to move around the edge of combat and then warp in to get the damage multiplier and try and get blindsides and the resultant link-strikes. There are grid nodes that increase both warp strike and bindside damage.
4. Your companion techs generally make everyone invincible while being fired off. You can use it to avoid a big hit, even if you don't specifically otherwise need the tech. Fair warning, the game is really inconsistent on this point, so sometimes characters take damage and sometimes they don't, but I think it generally help to avoid a lot of damage.
5. If all else fails, you can just abuse the leveling system to pretty easily break the game. I was level 65 before I even left for Altissia. To be fair, I did nearly everything prior to leaving, but I reached level 30 about 8 hours in by just using the 2x XP inn at Galdin Quay.
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