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Blight Club
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Game » consists of 1 releases. Released Feb 01, 1988
Levels that progress forward by themselves at a fixed rate.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A hub is the central location from which a player can venture out into different areas of a game. It is often used as a clever way of masking loading between levels or worlds.
A gameplay mechanic allowing players to store their items and freely carry them around.
Many games allow you to buy stuff, these are the dudes who help sell it to you. Typically they also engage in light conversation.
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