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Game » consists of 5 releases. Released May 14, 1996
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
As time progresses, the character ages. A boy one moment, a man the next, soon the character is so old he's on the brink of death...
When someone is androgynous, they have a mix of masculine and feminine aspects, or they have the appearance of being in between male and female. A common aesthetic in Japanese media and games.
Attributes are a numerical representation of a character's abilities who have their roots in RPGs. Today, attributes have spilled over to a wide range of game genres.
When the player character (re)visits a certain area or location that was also present in a previous game, or visited later on in the same game, with some alterations.
Games that let you choose the path you take through the story-line.
Combining or raising animals, plants, or any variant of living items into a child or new item.
A concept seen in the Fire Emblem series named for a pair of cavaliers that appeared in the very first game. They have since inspired similar pairs that have appeared throughout the series.
When the player's death is addressed and integrated in-game as a part of the player's continuing story. This often involves reincarnation of sorts, or the player continues by moving on to a different character.
Also referred to as block damage, chipping takes place when characters take damage even when blocking. Most commonly associated with fighting games.
A page describing the concept of class change, otherwise referred to as changing classes or class promotion. Characters are able to change classes, either growing in strength from one class to the next or as a means of changing a characters range of abilities entirely.
Games which have served as the basis of a comic book or vice versa.
Law makers and fat cats who will sell the population down the river just to gain more power and money.
Dancing is the movement of a body, usually rhythmic and to some kind of music. A lot of times, it happens between two people and may be romantic.
In a franchise, it entails the second game that takes on a gritty and dark tone to distinguish it from the first.
Some games portray cutscenes as portraits of characters talking to each other.
Durability refers to the condition of the currently equipped weapons and armor, among other things. Overusing the said item without repair generally results in it breaking or otherwise becoming non-functional. Many games with role-playing elements incorporate this feature.
NPCs in many games who serve no purpose but to die, sometimes in vast numbers or sometimes alone in a dramatic fashion. They often lack names and aren't valuable to the story in any way.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
When a character appears to have died a horrible death, but is then eventually revealed to have somehow survived or was never really dead to begin with, often serving as a plot-twist.
An unofficial translation of a video game, created by people not associated with the original development team.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a woman.
The Fire Emblem is the eponymous concept of the Fire Emblem series. It is an alternative name given to an item or concept of great significance or power that is specific to the universe of each game.
Some games shift forward in time part-way through, moving focus from the original characters to a new cast. Often, this is done to transition the story's focus from the original protagonist to the protagonist's grown son or daughter.
A glitch is an action performed within the bounds of a game engine that was not intended by the game's developers. Glitches are often performed by the player, though they can also occur independently.
Grid-based movement limits players, and other entities in a game, to moving through the game world in increments of whole squares on a grid. It has been a common staple of turn-based strategy games since the earliest board games of antiquity. It was also used by early RPGs.
A character type found in RPGs, MMOs, and class based Multiplayer games that focuses on keeping friendly characters alive. Their general role is to heal/buff and resurrect fallen allies.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
In some games, health can be regenerated or bonus health acquired through romance of some kind, from flirting to kissing to sexual intercourse.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
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