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Game » consists of 7 releases. Released Apr 20, 1990
Attributes are a numerical representation of a character's abilities who have their roots in RPGs. Today, attributes have spilled over to a wide range of game genres.
Video games stories with a bad ending or endings, in which the primary conflict is unable to be resolved and/or a bad fate befalls the protagonist.
Games that let you choose the path you take through the story-line.
A concept seen in the Fire Emblem series named for a pair of cavaliers that appeared in the very first game. They have since inspired similar pairs that have appeared throughout the series.
When the player's death is addressed and integrated in-game as a part of the player's continuing story. This often involves reincarnation of sorts, or the player continues by moving on to a different character.
A page describing the concept of class change, otherwise referred to as changing classes or class promotion. Characters are able to change classes, either growing in strength from one class to the next or as a means of changing a characters range of abilities entirely.
Games which have served as the basis of a comic book or vice versa.
The concept of a helpless female character in desperate need of rescuing by the protagonist, in most cases from a villain, or from a form of impending doom.
Games that have been removed from sale from various digital store fronts.
Some games portray cutscenes as portraits of characters talking to each other.
Durability refers to the condition of the currently equipped weapons and armor, among other things. Overusing the said item without repair generally results in it breaking or otherwise becoming non-functional. Many games with role-playing elements incorporate this feature.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
An unofficial translation of a video game, created by people not associated with the original development team.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a woman.
The Fire Emblem is the eponymous concept of the Fire Emblem series. It is an alternative name given to an item or concept of great significance or power that is specific to the universe of each game.
These games were popular enough to warrant an anime, whether it was a full television series, an OVA (original video animation), or a feature-length movie.
Grid-based movement limits players, and other entities in a game, to moving through the game world in increments of whole squares on a grid. It has been a common staple of turn-based strategy games since the earliest board games of antiquity. It was also used by early RPGs.
A character type found in RPGs, MMOs, and class based Multiplayer games that focuses on keeping friendly characters alive. Their general role is to heal/buff and resurrect fallen allies.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
Horse riding is mostly used in games to get around from one place to another quicker than you could on foot. They can also sometimes be used in combat or racing.
A pre-promoted unit the player begins with in the Fire Emblem series. It's very strong in the beginning, but is comparatively weak to others in the long run. Jagans are nearly always Paladins.
Any song in a video game that includes a Latin choir singing (faux Latin included).
The maximum capacity for leveling up something in-game (usually a character).
Sometimes, a key just won't cut it. When you really need to get through a locked door or open a sealed chest, you need a certified master of unlocking, complete with a lock-pick.
The main characters of each Fire Emblem game. Whenever one of these characters are defeated in battle, the game is lost.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Dragonkin from ancient times, these people have the ability to transform into mighty dragons.
Some people just have to have all the power.
A list of common "steps" that take place in every heroic story. Joseph Campbell proposed that it is a metaphor for the transition into adulthood.
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